topfpfpflanze the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a crystal ball of energy (60, 37, D) a crystal ball of energy (61, 8, D) a crystal ball of energy (61, 19, D) a porcupine skeleton (61, 37, D) a manual of Short Blades (62, 8, D) a phial of floods (62, 9, D) a +4 great sword of protection (62, 17, D) the ring "Rahivo" {rF- Int+5 Stlth+} [ring of stealth] It affects your intelligence (+5). It makes you vulnerable to fire. It makes you more stealthy. an uncursed amulet of harm an uncursed ring of protection from magic 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste the +6 longbow "Killer Klown's Death" {flame, rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (62, 22, D) a porcupine skeleton a wolf skeleton (62, 27, D) a +0 glaive a naga corpse (62, 30, D) an adder skeleton (62, 37, D) an uncursed staff of earth (63, 8, D) a +4 falchion of electrocution (63, 20, D) a spiny frog corpse (63, 22, D) a spiny frog corpse (63, 25, D) a +0 pair of boots of flying a cursed staff of energy (63, 28, D) a +0 long sword (63, 29, D) a water moccasin corpse (63, 37, D) a +2 flail of venom (64, 16, D) the cursed +1 halberd "Bofunascha" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It has a curse placed upon it. (64, 26, D) an uncursed staff of air (64, 27, D) the cursed +1 chain mail of Foolhardiness {rPois rC- MR++ rCorr} It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (65, 30, D) a ball python skeleton (67, 0, D) a +2 dagger of venom (69, 9, D) a +0 club (69, 36, D) a +0 hunting sling of flaming (70, 36, D) a +2 scimitar of holy wrath (71, 8, D) a +2 ring mail of fire resistance (71, 11, D) a +2 halberd of freezing 5 boomerangs a +0 hand axe a +0 leather armour (71, 12, D) a +0 flail a +0 chain mail (71, 16, D) an uncursed staff of cold (71, 17, D) a +0 whip of pain (71, 26, D) a lamp of fire (inert) (71, 37, D) a +3 spear of flaming (71, 42, D) a wolf skeleton (72, 8, D) a +0 club (72, 9, D) a crystal ball of energy (72, 12, D) a +0 dagger a +0 robe (72, 17, D) a +0 dagger of protection (72, 26, D) a +3 leather armour of fire resistance (72, 27, D) a +2 short sword of electrocution (72, 37, D) a river rat corpse (72, 40, D) a river rat corpse (72, 42, D) a porcupine corpse (73, 16, D) a +3 lajatang of speed (73, 27, D) a +3 hand crossbow of freezing (73, 36, D) an uncursed staff of summoning (75, 1, D) a +2 dagger of venom