topfpfpflanze the Dungeon (3, 2, D) a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 22, D) a bullfrog skeleton a jackal skeleton (59, 37, D) a fan of gales (60, 37, D) a book of Debilitation (61, 8, D) a +2 fustibalus of velocity (61, 16, D) the cursed +3 spear "Soinel" {pierce, rF+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. It has a curse placed upon it. (61, 22, D) a jackal skeleton (61, 37, D) a lamp of fire (inert) (62, 0, D) a +1 leather armour of cold resistance (62, 9, D) a +0 arbalest of velocity (62, 16, D) a +1 hand crossbow of velocity (62, 17, D) a +5 war axe of venom (62, 27, D) an uncursed staff of wizardry (62, 37, D) a book of Cantrips (63, 8, D) a +0 lajatang of venom (63, 17, D) a +0 scale mail of poison resistance (63, 26, D) the +7 spear of Dismemberment {flame, Int+2 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+3). a +0 arbalest 27 bolts (63, 37, D) a +0 halberd (63, 44, D) a +0 dire flail (still there?) a +0 scimitar (still there?) (64, 16, D) a +2 robe of positive energy (64, 27, D) a +0 whip (65, 32, D) an uncursed staff of power a +0 arbalest 22 bolts (66, 26, D) a +1 war axe of draining (unseen) (66, 33, D) a +2 great sword of protection a +0 plate armour a +0 war axe a +0 plate armour the +4 shield of the Scribe {rC+ Regen+ Dex+4 Stlth-} It affects your dexterity (+4). It protects you from cold. It increases your rate of regeneration. It makes you less stealthy. a +0 great mace a +0 ring mail a human skeleton (67, 0, D) the +0 ring mail of Hodar {rN++ Regen+ Int-2 Dex+4} It affects your intelligence (-2). It affects your dexterity (+4). It greatly protects you from negative energy. It increases your rate of regeneration. (67, 31, D) a +0 shortbow 22 arrows a centaur corpse (67, 32, D) a +2 war axe a +0 chain mail a +0 shield a human skeleton (68, 0, D) the +2 leather armour of Gidoaz {+Inv rElec rF+ rC- rCorr} It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. (70, 8, D) the cursed +1 chain mail of an ossuary {Str-5 Dex+9} It affects your strength (-5). It affects your dexterity (+9). It has a curse placed upon it. (70, 9, D) a cursed staff of cold (70, 36, D) the +9 whip "Boituz" {venom, rN++ Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It greatly protects you from negative energy. (70, 37, D) the ring "Peusuniq" {Wiz MR++ Slay+3} [ring of wizardry] It improves your spell success rate. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. (71, 8, D) an uncursed staff of conjuration (71, 17, D) an uncursed staff of conjuration (71, 26, D) a +0 large shield of poison resistance (71, 27, D) a +3 short sword of freezing (71, 36, D) a +1 demon whip of draining (71, 37, D) a +1 chain mail of positive energy (72, 16, D) an uncursed staff of air (72, 17, D) a +4 war axe of chopping (72, 26, D) an uncursed staff of death (72, 36, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (72, 37, D) an uncursed staff of death (73, 1, D) a +0 dagger (73, 2, D) an uncursed staff of power a +0 robe (73, 16, D) a +0 rapier of protection (73, 36, D) a phantom mirror (73, 37, D) the +9 scales of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (74, 2, D) a +0 flail