topfpfpflanze the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) an uncursed staff of power (50, 37, D) a cursed staff of cold (51, 37, D) an uncursed staff of wizardry (52, 37, D) the Handbook of Boosting Cold Spells Type Level a - Infusion Charms 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Metabolic Englaciation Hexes/Ice 5 e - Deflect Missiles Charms/Air 6 (53, 37, D) the Compendium of Shifting Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Beastly Appendage Transmutation 1 c - Spider Form Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Venom Bolt Conjuration/Poison 5 f - Alistair's Intoxication Transmutation/Poison 5 (60, 36, D) a crystal ball of energy (61, 8, D) an uncursed staff of energy (61, 10, D) a +3 short sword a +0 robe (61, 16, D) a +4 quarterstaff of speed (61, 27, D) a +0 shortbow 12 arrows a +0 leather armour (61, 36, D) the +2 pearl dragon scales "Odovi" {rC+ rN+ MR+} It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (61, 37, D) a +3 great sword of holy wrath (62, 0, D) a lightning rod (inert) (62, 8, D) a +1 helmet of intelligence (62, 9, D) a +5 broad axe of chopping (62, 16, D) an uncursed staff of fire (62, 22, D) a +0 dagger (62, 27, D) a phial of floods (inert) (62, 37, D) a +2 lajatang of protection (63, 8, D) a +4 antimagic flail (63, 16, D) a crystal ball of energy (63, 17, D) an uncursed ring of flight (63, 20, D) a +0 club (63, 22, D) a cursed -1 short sword (63, 23, D) a +0 hand axe (63, 27, D) a fan of gales (inert) (63, 33, D) an arrow (63, 36, D) a cursed staff of earth (63, 37, D) a Grand Grimoire (64, 17, D) the +5 morningstar of Obsession {speed, +Blink rN+ Str-5 Dex+2} Attacks with this weapon are significantly faster. It affects your strength (-5). It affects your dexterity (+2). It protects you from negative energy. It lets you blink. (64, 27, D) a +4 chain mail of poison resistance (64, 29, D) a +0 longbow a +0 short sword 21 arrows (64, 32, D) a +0 shortbow a +0 long sword 15 arrows a +0 leather armour (64, 33, D) an arrow (65, 20, D) a +1 mace of protection (65, 22, D) a +0 hand axe (unseen) (65, 32, D) an arrow (66, 33, D) a +0 rapier a +4 battleaxe of chopping 2 arrows (67, 32, D) a +0 dagger a +0 ring mail (68, 0, D) a +0 dagger a +0 leather armour an uncursed staff of summoning (69, 0, D) a +1 antimagic long sword a +0 mace of crushing (69, 1, D) a +0 rapier (69, 36, D) a polar bear skeleton (70, 8, D) an uncursed staff of poison (70, 9, D) a +2 ring mail of cold resistance (70, 36, D) an uncursed staff of earth a +3 large shield a +6 ring of strength a +1 dagger (70, 37, D) a rime drake skeleton (71, 9, D) a +2 dagger a +0 robe (71, 16, D) the +1 chain mail "Fuhonoc" {Int+3 Dex+4} It affects your intelligence (+3). It affects your dexterity (+4). (71, 26, D) a +2 pair of gloves of dexterity (71, 27, D) the +10 arbalest "Appur" {freeze, rN+ Str+4 Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+4). It protects you from negative energy. (71, 36, D) a +4 long sword of protection (71, 37, D) a fan of gales (inert) (72, 9, D) an uncursed staff of cold (72, 26, D) the +2 pair of boots of Watchfulness {Str+4 SInv} It affects your strength (+4). It lets you see invisible. (72, 27, D) the +3 crystal plate armour of Nivy {rElec MR- Str+3 SInv} It affects your strength (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (72, 32, D) a +0 long sword a +0 leather armour (72, 33, D) a cursed -1 war axe (73, 1, D) a +2 ring mail of fire resistance (73, 17, D) a +3 chain mail of poison resistance (73, 31, D) a +0 longbow a +0 short sword a +0 leather armour 26 arrows (73, 32, D) a +0 long sword (73, 36, D) an uncursed staff of cold (73, 37, D) an uncursed staff of fire (74, 31, D) a +0 rapier