topfpfpflanze the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (58, 44, D) a +0 giant club (unseen) (59, 37, D) the Papyrus of Icy Sinister Rituals Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Excruciating Wounds Charms/Necromancy 5 d - Metabolic Englaciation Hexes/Ice 5 e - Simulacrum Ice/Necromancy 6 (60, 37, D) a cursed staff of air (61, 0, D) a +3 vampiric short sword (61, 8, D) an uncursed staff of summoning (61, 37, D) a +2 robe of cold resistance (61, 44, D) 3 large rocks (62, 0, D) a cursed staff of fire (62, 1, D) an uncursed staff of cold (62, 8, D) the +7 hunting sling of the Morning {freeze, rElec} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. (62, 10, D) the +8 flail "Soumis" {crush, Fragile Dex+5 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It lets you see invisible. It will be destroyed if unequipped. (62, 27, D) an uncursed staff of death (62, 37, D) a +1 ring mail of cold resistance (63, 0, D) a lightning rod (4/4) (63, 16, D) an uncursed staff of summoning (63, 17, D) an uncursed staff of poison (63, 26, D) an uncursed staff of fire (63, 27, D) a lightning rod (4/4) (63, 37, D) a +0 hand axe of chopping (64, 17, D) the +5 bardiche "Ruabitwipe" {pain, rN++ MR- Str+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (64, 26, D) a phial of floods (64, 27, D) a +1 large shield of reflection (65, 26, D) an uncursed ring of stealth (66, 4, D) a +2 whip of electrocution a +0 robe a +0 buckler (67, 0, D) a +0 short sword (67, 42, D) a +3 dagger of flaming a +0 robe an orc skeleton (68, 43, D) a +0 dagger a +0 falchion a +0 leather armour a +2 dagger of speed a +0 robe a +0 dagger a +0 robe a +0 short sword a +0 chain mail a +0 flail a +0 leather armour an orc skeleton an orc skeleton an orc skeleton an orc skeleton (69, 0, D) a book of Spatial Translocations (69, 21, D) a necrophage corpse (skeletalised by now) (69, 36, D) a +0 vampiric short sword (69, 42, D) a +0 dagger a +0 robe a +0 trident a cursed +0 leather armour an orc skeleton (70, 9, D) the +7 quarterstaff of Kaesabre {antimagic, Fragile Dex+5 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+5). It lets you see invisible. It will be destroyed if unequipped. (70, 13, D) a necrophage corpse (skeletalised by now) (70, 21, D) a +0 morningstar (unseen) (70, 23, D) a cursed +1 spear (still there?) a necrophage corpse (skeletalised by now) (still there?) (70, 37, D) an uncursed staff of air (71, 8, D) an uncursed staff of energy (71, 26, D) a +3 scythe of venom (71, 27, D) a +2 arbalest of freezing (71, 36, D) an uncursed staff of power (72, 16, D) a +1 ring mail of cold resistance (72, 17, D) a phial of floods (72, 27, D) the +6 scale mail "Ishroy" {Dex+2} It affects your dexterity (+2). (73, 1, D) an uncursed ring of wizardry (73, 16, D) an uncursed staff of poison (73, 17, D) a +6 rapier of electrocution (73, 26, D) the cursed +3 hunting sling of the Elven Halls {flame, Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It has a curse placed upon it. (73, 27, D) a +3 ring mail of cold resistance (73, 36, D) a lightning rod (4/4) (73, 37, D) a lightning rod (4/4)