topfpfpflanze the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a +2 scale mail of fire resistance (49, 44, D) 4 large rocks (50, 37, D) an uncursed staff of earth (50, 44, D) 2 large rocks (51, 37, D) a book of Fire (51, 44, D) a large rock (52, 37, D) a lightning rod (4/4) (53, 37, D) a phantom mirror (59, 30, D) a +0 arbalest (unseen) (59, 32, D) a +0 arbalest (unseen) (59, 33, D) 4 bolts (60, 31, D) a cursed -1 halberd (unseen) (60, 33, D) a +3 long sword a cursed +0 plate armour a +2 shield a +3 long sword of electrocution a +0 arbalest 22 bolts a +2 morningstar of holy wrath a +0 ring mail a yaktaur corpse (60, 36, D) a +3 ring of intelligence (60, 37, D) a +2 leather armour of positive energy (60, 44, D) an uncursed staff of poison (61, 0, D) the +4 flail of the Wasp {flame, *Contam +Fly Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It lets you fly. It causes magical contamination when unequipped. (61, 16, D) the cursed +0 cloak "Limuicuown" {-Tele +Inv Str+3} It affects your strength (+3). It lets you turn invisible. It prevents most forms of teleportation. It has a curse placed upon it. (61, 36, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (62, 0, D) a +1 halberd of chopping (62, 8, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (62, 17, D) a +0 glaive of freezing (62, 27, D) an uncursed ring of protection from magic (62, 33, D) a bolt (62, 36, D) a +2 morningstar of protection (63, 0, D) a +0 shield of cold resistance (63, 8, D) an uncursed staff of poison (63, 17, D) a +1 pair of boots of stealth (63, 26, D) a +0 morningstar (63, 27, D) a lamp of fire (inert) (63, 33, D) a bolt (63, 36, D) the amulet "Liunyts" {Harm *Drain rElec MP+9} [amulet of harm] It increases damage dealt and taken. It insulates you from electricity. It affects your magic capacity (+9). It causes draining when unequipped. (63, 37, D) a phial of floods (inert) (64, 16, D) a crystal ball of energy (64, 17, D) a phial of floods (inert) (64, 26, D) a +3 amulet of reflection (64, 27, D) a +0 scale mail of magic resistance (66, 4, D) a +0 rapier a +0 robe a +0 buckler (69, 11, D) a +0 trident (unseen) (69, 36, D) a +0 battleaxe of venom (69, 41, D) a +0 dagger a +0 robe a +2 buckler 2 chunks of flesh a spriggan skeleton (69, 42, D) 2 chunks of flesh a wolf skeleton (70, 13, D) a necrophage corpse (skeletalised by now) (70, 37, D) a crystal ball of energy (70, 42, D) an uncursed staff of conjuration a +0 robe a +0 dagger a cursed +0 robe (71, 8, D) an uncursed staff of conjuration (71, 16, D) a +0 mace of protection (71, 17, D) a +1 mace of holy wrath (71, 36, D) an uncursed staff of fire (71, 39, D) a +0 leather armour a +0 quarterstaff (72, 9, D) an uncursed staff of poison (72, 16, D) a +0 hand axe of chopping (72, 17, D) an uncursed ring of protection from fire (72, 26, D) a +2 scale mail of cold resistance (72, 36, D) a +1 ring mail of cold resistance (72, 37, D) an uncursed amulet of rage (73, 1, D) a +2 ring mail of fire resistance (73, 16, D) a +1 plate armour of fire resistance (73, 17, D) an uncursed staff of fire (73, 36, D) a +1 hand crossbow of flaming (73, 37, D) a +2 buckler a +0 dagger