topfpfpflanze the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) an uncursed amulet of the gourmand (50, 24, D) 4 potions of heal wounds (50, 25, D) a +2 ring of dexterity (50, 36, D) an uncursed staff of power (50, 37, D) the +3 hand crossbow "Agiyrhif" {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). (50, 44, D) 3 silver javelins (51, 24, D) an uncursed staff of energy (51, 25, D) the +2 long sword of Crystal {venom, rC++ MR+ Str-2 Dex+2} It poisons the flesh of those it strikes. It affects your strength (-2). It affects your dexterity (+2). It greatly protects you from cold. It affects your resistance to hostile enchantments. (51, 37, D) a +1 ring mail of poison resistance (51, 43, D) a +5 quarterstaff a +0 shortbow a +0 longbow 37 arrows a +0 leather armour a centaur skeleton an elf skeleton (51, 44, D) a +0 arbalest a +1 great sword of holy wrath 15 bolts 3 arrows a silver javelin (52, 24, D) the +27 Lear's hauberk (52, 25, D) a Necronomicon (52, 37, D) the ring "Wineit" {rC+ Str+4} [ring of protection from cold] It affects your strength (+4). It protects you from cold. (52, 42, D) a +0 spear (unseen) (52, 43, D) a +0 arbalest 15 bolts an arrow a yaktaur corpse (52, 44, D) a +1 spear of flaming 21 silver javelins a +0 leather armour a bolt (53, 24, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (53, 25, D) an uncursed amulet of guardian spirit (53, 37, D) a fan of gales (53, 43, D) a +0 shortbow 14 arrows (53, 44, D) a silver javelin a +0 shortbow 15 arrows 2 bolts a centaur skeleton (54, 24, D) a book of Necromancy (54, 25, D) the Collected Works on Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Ring of Flames Charms/Fire 7 d - Ignition Fire 8 (54, 36, D) a +5 ring of strength (54, 42, D) a +0 arbalest (unseen) (54, 44, D) a silver javelin an uncursed staff of power a +0 shortbow 21 arrows a +2 trident of protection a cursed -1 trident 2 large rocks a centaur skeleton (55, 43, D) a silver javelin (unseen) (55, 44, D) a silver javelin a large rock a bolt 8 arrows (59, 37, D) an uncursed ring of see invisible (60, 30, D) a +0 shortbow (unseen) (60, 31, D) a throwing net (60, 33, D) an arrow (60, 36, D) a +2 amulet of reflection a +3 buckler a fan of gales (61, 0, D) an uncursed staff of poison (61, 16, D) an uncursed staff of summoning (61, 26, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (61, 33, D) a +1 trident of freezing (61, 42, D) a +0 hand axe of venom (62, 9, D) a +2 hand crossbow of velocity (62, 36, D) an uncursed staff of conjuration (62, 37, D) a +0 long sword of venom (63, 0, D) a +4 great sword of freezing (63, 8, D) a +0 vampiric long sword (63, 16, D) a +4 antimagic trident (63, 17, D) the cursed +1 flail "Riro" {pain, rF+ rC+ rN+ Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from cold. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (63, 33, D) a +2 robe of positive energy the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. a +0 robe a throwing net 2 arrows (63, 36, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (63, 37, D) an uncursed staff of energy (64, 26, D) a +1 hand axe of electrocution (64, 27, D) a +2 ring mail of fire resistance (65, 26, D) an uncursed ring of protection from cold (65, 31, D) a +0 shortbow (unseen) (67, 0, D) the +5 flail of the Madman {pain, +Inv rElec rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It insulates you from electricity. It lets you turn invisible. (68, 0, D) a +0 vampiric scimitar (69, 21, D) a +0 trident 7 boomerangs (69, 23, D) an arrow (69, 32, D) a +0 scimitar (unseen) (69, 36, D) a +2 vampiric great sword (69, 40, D) a +0 short sword a +0 robe (70, 8, D) a +1 eveningstar of draining (70, 21, D) a +0 shortbow (unseen) (70, 23, D) 3 arrows (70, 36, D) a crystal ball of energy (70, 38, D) a +0 quarterstaff a cursed +0 robe (71, 16, D) the +9 arbalest of Responsibility {freeze, rPois Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from poison. (71, 22, D) a +0 morningstar of crushing (still there?) 2 arrows (still there?) (71, 26, D) a +0 battleaxe (71, 32, D) a +0 hand axe (71, 33, D) a +1 morningstar of draining a +0 hand axe (71, 36, D) a +0 dagger of draining (71, 37, D) the +6 glaive of Dustragha {flame, rF+ MR+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (71, 39, D) a +0 spear (71, 41, D) a +1 quarterstaff of protection a +0 robe a +0 rapier a +0 robe (72, 8, D) a +3 vampiric scimitar (72, 9, D) a +0 hunting sling of flaming (72, 27, D) an uncursed amulet of harm a +2 ring of evasion a +3 amulet of reflection (72, 31, D) a +0 war axe (72, 32, D) a +0 halberd (72, 36, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (72, 37, D) a +1 spear of freezing (73, 2, D) a +0 club a +0 ring mail (73, 16, D) a phial of floods (73, 17, D) a +0 trident (73, 26, D) a +1 rapier of electrocution (73, 27, D) a +2 dagger of venom (73, 36, D) a +0 short sword (74, 2, D) a +0 dagger a +0 robe (75, 1, D) a +0 crystal plate armour