topfpfpflanze the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour (unseen) (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) an uncursed staff of summoning (49, 24, D) a +1 trident of protection (50, 12, D) 4 scrolls of enchant armour (50, 13, D) a +3 whip of electrocution (50, 25, D) an uncursed staff of fire (50, 43, D) a +0 longbow a +0 shortbow 22 arrows a centaur corpse (51, 12, D) a +3 broad axe of venom (51, 13, D) a +5 mace of distortion (51, 25, D) an uncursed staff of summoning (51, 37, D) a phial of floods (51, 43, D) a +0 longbow 4 arrows a +0 leather armour an elf corpse (51, 44, D) 34 arrows 3 bolts (52, 12, D) a +2 war axe of electrocution (52, 13, D) a +0 ring mail of poison resistance (52, 24, D) a cursed ring of attention (52, 29, D) a +2 great mace of draining (52, 32, D) a +2 great sword of flaming a fire giant corpse a hell hound corpse (52, 42, D) a +0 shortbow 16 arrows (52, 43, D) a +0 war axe of electrocution a +0 arbalest 23 bolts a yaktaur corpse (52, 44, D) a +0 arbalest 13 bolts an uncursed ring of flight (53, 12, D) an uncursed staff of power (53, 13, D) the +3 hand axe "Dapir" {freeze, *Drain +Fly rC+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from cold. It lets you fly. It causes draining when unequipped. (53, 24, D) a +2 ring mail of cold resistance (53, 25, D) the +9 mace of the Unspeakable One {speed, +Rage +Inv rElec SInv} Attacks with this weapon are significantly faster. It insulates you from electricity. It lets you see invisible. It lets you turn invisible. It lets you go berserk. (53, 32, D) +0 fire dragon scales a hell hog corpse a fire dragon corpse a hell hog corpse (53, 37, D) a lightning rod (2/4) (53, 41, D) a +0 longbow an uncursed staff of poison 20 arrows (53, 44, D) a +0 longbow an uncursed staff of air 11 arrows a centaur corpse (54, 12, D) a +2 arbalest (54, 13, D) a +1 scale mail of magic resistance (54, 24, D) a +1 scimitar of flaming (54, 25, D) 4 potions of haste (54, 39, D) a +0 shortbow 15 arrows a centaur corpse (54, 40, D) a +0 arbalest a +0 war axe of flaming 19 bolts (55, 24, D) a +6 giant club (55, 40, D) a cursed -3 arbalest (unseen) (59, 12, D) a +2 falchion (unseen) (59, 21, D) a +0 dire flail (unseen) (59, 22, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (59, 36, D) a fan of gales (inert) (59, 37, D) an uncursed staff of wizardry (60, 22, D) a +0 club a +0 naga barding (60, 23, D) a +2 flail of crushing (still there?) a ball python corpse (skeletalised by now) (still there?) (60, 37, D) a +6 flail of protection (61, 0, D) a +3 spear of piercing (61, 16, D) an uncursed ring of flight (61, 26, D) the +9 plate armour "Ojeog" {rC+ rN+++ Int-4 Slay-6} It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from cold. It renders you almost immune to negative energy. (61, 36, D) a lightning rod (2/4) (61, 41, D) a +0 dire flail (62, 0, D) a crystal ball of energy (62, 1, D) a +0 leather armour of magic resistance (62, 9, D) the cursed +3 trident of the Manifold Coins {drain, rF+ MP+9 SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. (62, 17, D) a lightning rod (2/4) (62, 26, D) a +1 arbalest of freezing (62, 27, D) an uncursed ring of see invisible (62, 41, D) a +2 scythe of venom (63, 17, D) an uncursed staff of air (63, 26, D) a +3 mace of holy wrath (63, 27, D) the cursed +0 shortbow of Qazlal {venom, rElec} It poisons the ammo it fires. It insulates you from electricity. It has a curse placed upon it. (63, 30, D) an ugly thing corpse (skeletalised by now) (63, 36, D) a +2 quarterstaff of protection (63, 37, D) a lightning rod (2/4) (64, 26, D) the +9 plate armour of the Hot Ocelot {*Slow rElec MR++ Dex+4} It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It may slow you when you take damage. (64, 32, D) an ugly thing corpse (skeletalised by now) (65, 26, D) 4 potions of haste (65, 32, D) a +4 dagger of venom (unseen) (68, 0, D) a +2 whip of flaming (69, 36, D) a +4 chain mail of fire resistance (69, 42, D) a cursed -1 spear (still there?) a black mamba corpse (skeletalised by now) (still there?) (69, 43, D) a black mamba corpse (skeletalised by now) (70, 36, D) a +2 great mace of draining (70, 40, D) a ball python corpse (skeletalised by now) (70, 43, D) a ball python corpse (skeletalised by now) (71, 16, D) a +4 ring of dexterity (71, 17, D) a +4 great mace of protection (71, 36, D) a phial of floods (71, 37, D) a +1 scale mail of poison resistance (72, 16, D) a +2 chain mail of cold resistance (72, 17, D) a +4 mace of venom (72, 22, D) a crocodile corpse (skeletalised by now) (72, 26, D) an uncursed staff of poison (72, 37, D) an uncursed ring of flight (73, 16, D) the cursed +0 trident "Morch" {pierce, +Fly Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It lets you fly. It has a curse placed upon it. (73, 17, D) a +3 quarterstaff of crushing (73, 27, D) a +3 scale mail of fire resistance (73, 31, D) a hell hound corpse (skeletalised by now) (73, 32, D) a hell hound corpse (skeletalised by now) (73, 36, D) a +2 longbow of freezing (73, 37, D) a +1 long sword of slicing