topfpfpflanze the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a phial of floods (60, 37, D) an uncursed amulet of the gourmand (61, 0, D) a +2 war axe of electrocution (61, 3, D) a necrophage corpse (skeletalised by now) (61, 8, D) a +3 hand crossbow of freezing (61, 16, D) an uncursed staff of energy (61, 26, D) a +2 broad axe of electrocution (61, 37, D) a +3 leather armour of magic resistance (62, 0, D) a +0 hand axe of chopping (62, 3, D) a cursed +5 dagger of freezing a +0 robe (62, 9, D) the cursed +2 hand crossbow of Qaaci {freeze, Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It has a curse placed upon it. (62, 17, D) the cursed -4 helmet of Tulips {+Inv +Fly rN+} It protects you from negative energy. It lets you turn invisible. It lets you fly. It has a curse placed upon it. (62, 26, D) a cursed staff of wizardry (62, 27, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (62, 37, D) the +11 bardiche of the Manifold Dances {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (63, 8, D) a cursed ring of attention (63, 26, D) the cursed +0 dagger "Inotaepu" {vamp, *Rage rN+ Str+2 Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It affects your intelligence (+4). It protects you from negative energy. It may make you go berserk in combat. It has a curse placed upon it. (63, 37, D) +0 storm dragon scales (64, 16, D) the +5 plate armour of Zaklef {rPois Str+9 Dex-4 Slay-3} It affects your strength (+9). It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from poison. (64, 17, D) an uncursed staff of power (64, 26, D) a cursed -2 ring of intelligence (64, 27, D) an uncursed staff of summoning (67, 0, D) a +4 great mace of holy wrath (69, 36, D) an uncursed staff of conjuration (70, 8, D) an uncursed staff of fire (70, 9, D) the cursed +0 falchion of Jelajuel {slice, *Noise rPois rC+++ Int+7 Dex-5} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (-5). It renders you almost immune to cold. It protects you from poison. It may make noises in combat. It has a curse placed upon it. (70, 12, D) an ugly thing corpse (skeletalised by now) (70, 37, D) an uncursed ring of protection from fire (71, 8, D) the +9 fustibalus of Invincibility {venom, +Blink +Inv rN+ MR+ Dex-4} It poisons the ammo it fires. It affects your dexterity (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you blink. (71, 12, D) an ugly thing corpse (skeletalised by now) (71, 17, D) an uncursed staff of power (71, 36, D) a +2 robe of magic resistance (71, 38, D) an iguana corpse (71, 39, D) a jackal skeleton (71, 40, D) an iguana skeleton (71, 42, D) a bullfrog corpse a water moccasin corpse (72, 8, D) a +1 fustibalus of velocity (72, 16, D) a +4 rapier of electrocution (72, 37, D) an uncursed ring of fire (72, 43, D) a porcupine skeleton (73, 1, D) a +0 triple crossbow of velocity (73, 17, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (73, 27, D) a +0 robe the cursed +1 ring mail "Huvvogar" {rC- rN+++ Dex-3 Slay+6} It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you vulnerable to cold. It renders you almost immune to negative energy. It has a curse placed upon it. a +2 scale mail of poison resistance the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (73, 38, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. +5 gold dragon scales an uncursed ring of flight