topfpfpflanze the Dungeon (3, 4, D) 905 sling bullets (still there?) 910 sling bullets (still there?) 911 sling bullets (still there?) 914 sling bullets (still there?) 922 sling bullets (still there?) 928 sling bullets (still there?) 935 sling bullets (still there?) 938 sling bullets (still there?) 944 sling bullets (still there?) 947 sling bullets (still there?) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 43, D) 2 arrows (48, 44, D) an arrow a +0 short sword (49, 37, D) a +2 quarterstaff of protection (50, 37, D) a +0 pair of boots of flying (51, 37, D) a +1 robe of positive energy (52, 37, D) a +3 vampiric rapier (52, 41, D) a +0 long sword (53, 37, D) a +4 mace of protection (59, 33, D) an arrow (61, 26, D) a +2 hand crossbow of flaming (62, 0, D) the +12 hand axe "Inecrea" {chop, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (62, 7, D) a +3 quarterstaff of protection (62, 32, D) a +0 long sword (unseen) (62, 36, D) the cursed ring "Biukhlyu" {rF+ Dex-2 SInv} [ring of dexterity] It affects your dexterity (-2). It protects you from fire. It lets you see invisible. It has a curse placed upon it. (62, 37, D) the +3 morningstar "Beastbane" {protect, rF+ rC+ Str+4 Dex-3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It affects your dexterity (-3). It protects you from fire. It protects you from cold. (63, 27, D) a +0 longbow (still there?) an uncursed staff of earth (still there?) (63, 33, D) 2 arrows (64, 27, D) a +2 robe of magic resistance (64, 32, D) a +0 long sword (unseen) (65, 26, D) a crystal ball of energy (65, 32, D) a +0 short sword (unseen) (66, 33, D) a +0 longbow (unseen) (68, 0, D) a +1 hand axe of venom (68, 3, D) a +0 short sword a +0 robe (70, 36, D) a crystal ball of energy (70, 37, D) a +4 chain mail of magic resistance (71, 16, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (71, 21, D) a +4 scimitar of flaming a +0 robe (71, 26, D) the cursed +0 ring mail of the Skies Above {Str+4} It affects your strength (+4). It has a curse placed upon it. (72, 21, D) a +1 scythe of protection (unseen) (72, 22, D) a +0 dagger a +0 robe (72, 37, D) an uncursed staff of wizardry (73, 1, D) a crystal ball of energy (73, 27, D) the +10 plate armour "Qej Lyun" {rC+} It protects you from cold. (73, 36, D) a crystal ball of energy (73, 37, D) a +2 cloak of magic resistance (75, 1, D) a +0 hand crossbow of freezing