topfpfpflanze the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 16, D) the +2 buckler "Ollemo" {Int+3} It affects your intelligence (+3). (61, 26, D) a +0 war axe (62, 8, D) a +3 longbow of velocity (62, 16, D) a box of beasts (62, 17, D) a +0 long sword (62, 26, D) a box of beasts (62, 27, D) a +2 vampiric war axe (63, 0, D) the +9 flail "Tiap Imm" {speed, +Rage MR+ Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you go berserk. (63, 15, D) 2 arrows (63, 16, D) 2 arrows (63, 17, D) +2 ice dragon scales (63, 23, D) 2 arrows (63, 26, D) a +2 ring mail of positive energy (63, 27, D) a +0 plate armour of poison resistance (63, 33, D) a bolt (64, 16, D) a +0 short sword (64, 17, D) a +4 plate armour of poison resistance (64, 22, D) an arrow (64, 23, D) an arrow (64, 26, D) an uncursed staff of wizardry (64, 27, D) a box of beasts (65, 22, D) a +0 long sword (unseen) (65, 26, D) a +0 battleaxe (67, 0, D) a +2 vampiric glaive (67, 2, D) a +0 giant club (67, 4, D) a +0 giant spiked club a +0 giant spiked club (68, 4, D) a +0 giant spiked club (70, 8, D) an uncursed staff of air (70, 33, D) a scorpion corpse (71, 8, D) a +3 ring mail of fire resistance (71, 27, D) an uncursed staff of cold (71, 32, D) a scorpion corpse a wolf spider corpse a tarantella corpse (72, 16, D) a +2 hand crossbow of freezing (72, 18, D) a +0 dagger a cursed +0 robe an uncursed amulet of regeneration a +4 quarterstaff of chaos (72, 19, D) a +0 scythe a +0 robe a +0 club a +0 robe the human skeleton of Sigmund (72, 22, D) a +0 rapier a +0 chain mail (72, 32, D) a scorpion corpse (73, 16, D) a +0 battleaxe (73, 17, D) a lightning rod (4/4) (73, 19, D) a +0 antimagic morningstar a +0 robe the orc skeleton of Blork the orc