Dungeon Crawl Stone Soup version 0.30-a0-1163-gf69bf04e7a (webtiles) character file. Game seed: 10777804235500864165 172 topfpfpflanze the Magician (level 5, -1/32 HPs) Began as an Octopode Conjurer on Apr 28, 2023. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 3 of the Dungeon. The game lasted 00:01:43 (3038 turns). topfpfpflanze the Magician (Octopode Conjurer) Turns: 3038, Time: 00:01:44 Health: -1/32 AC: 5 Str: 6 XL: 5 Next: 53% Magic: 10/12 EV: 18 Int: 23 God: Gold: 86 SH: 0 Dex: 10 Spells: 10/13 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . e - +4 ring of protection rCorr . f - +5 ring of evasion SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons p - a +0 short sword of distortion Missiles c - 2 javelins Jewellery e - a +4 ring of protection (left tentacle) f - a +5 ring of evasion (right tentacle) Scrolls d - 4 scrolls of identify {unknown} h - a scroll of brand weapon {unknown} i - a scroll of enchant armour {unknown} j - a scroll of teleportation {unknown} k - a scroll of fear {unknown} o - a scroll of magic mapping {unknown} q - a scroll of vulnerability {unknown} s - 3 scrolls of immolation {unknown} Potions b - 3 potions of heal wounds {unknown} g - 2 potions of might {unknown} l - a potion of brilliance {unknown} m - 2 potions of degeneration {unknown} n - a potion of curing {unknown} r - a potion of flight {unknown} Skills: + Level 0.7 Fighting + Level 2.2 Dodging - Level 2.6 Stealth * Level 4.6 Spellcasting * Level 4.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 30% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Lee's Rapid Deconstruct Erth 2% 3d5* 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Uskayaw Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Unknown command. The searing ray hits the orc wizard. x2 An orc priest comes into view. It is wielding a +0 dagger. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. The searing ray hits the orc wizard! You kill the orc wizard! The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. The searing ray hits the orc priest. Unknown command. The searing ray hits the orc priest. You finish channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Aiming: Searing Ray (safe; 2% risk of failure) Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (heavily wounded, 82% to hit) The searing ray hits the orc priest but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray hits the orc priest. The orc priest closely misses you. Unknown command. Unknown command. You aren't carrying any items that you can evoke. Unknown command. Magic courses through your body. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Aiming: Searing Ray (safe; 2% risk of failure) Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (severely wounded, 82% to hit) The searing ray hits the orc priest but does no damage. (Press . to maintain the ray.) A kobold comes into view. It is wielding a +0 club. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... .......# #.# #.# ... ######.# #.# #.###... #.# #.# #....... ######.# #.# #..... .......###.# #... .#.........#####.# ...#########.....# # .### #.##..###K..# .# #.###@o.))..$ .# #.# ######### ## #)# ## #[# .# #.# .#### #.# .##.## #.# .#...## #.# .)....######.## You could see an orc priest and a kobold. Vanquished Creatures 2 orc wizards (D:3) 5 adders 2 worms (D:3) 9 orcs (D:3) 6 ball pythons 2 endoplasms (D:2) 2 giant cockroaches 4 goblins (D:2) 3 hobgoblins 9 jackals 2 kobolds 3 quokkas 4 bats (D:1) 2 frilled lizards (D:1) 5 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | topfpfpflanze the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 389 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 1277 | D:2 | Found a hide-covered altar of Uskayaw. 1400 | D:2 | Found a faded altar of an unknown god. 1450 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/7 1453 | D:2 | Learned a level 2 spell: Searing Ray 1537 | D:2 | You fall into a shaft and drop 1 floor! 2017 | D:3 | Reached XP level 4. HP: 27/27 MP: 7/10 2800 | D:3 | Reached XP level 5. HP: 31/31 MP: 7/11 3038 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_loops_corners, chequers_serial_rivers_room_a D:2: layout_basic, basic_altar, chequers_ecumenical_altar_island D:3: layout_loops_ring, ebering_ghost_sewer_f, chequers_decorated_corner, st_stairs_7, grunt_ministairs_8, minmay_misc_feat_cross, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.6 Fighting | | 0.7 Dodging | | 2.2 Stealth | | 2.6 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 Constrict | 2 | || 2 Punch | 1 | || 1 Cast: Magic Dart | 72 | 45 || 117 Searing Ray | | 4 || 4 Use: Potion | | 1 || 1 Armour: Skin | 3 | || 3 Dodge: Dodged | 17 | 1 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3036 | 2937 | 99 | 156 | 2519 | 3 | 1012.0 | Dungeon | 3036 | 2937 | 99 | 156 | 2519 | 3 | 1012.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1236 daAuts D:3: 987 daAuts D:2: 813 daAuts