Dungeon Crawl Stone Soup version 0.30.1 (webtiles) character file. Game seed: 12053829100079700630 182 topfpfpflanze the Conjurer (level 5, 0/31 HPs) Began as an Octopode Conjurer on July 8, 2023. Slain by a sleepcap (14 damage) ... on level 3 of the Dungeon. The game lasted 00:01:35 (2236 turns). topfpfpflanze the Conjurer (Octopode Conjurer) Turns: 2236, Time: 00:01:36 Health: 0/31 AC: 1 Str: 13 XL: 5 Next: 62% Magic: 5/9 EV: 2 Int: 22 God: Gold: 129 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . b - amulet of magic regeneration rElec . d - +6 ring of strength rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.51/turn (no ring) (no ring) %: no passive effects @: sleeping, attractive, flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 129 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Magical Staves h - a staff of cold Jewellery b - an amulet of magic regeneration (around mantle) d - a +6 ring of strength (left tentacle) k - a ring of poison resistance Scrolls e - 3 scrolls of enchant weapon {unknown} f - 5 scrolls of identify {unknown} l - 3 scrolls of silence {unknown} m - a scroll of enchant armour {unknown} o - a scroll of teleportation {unknown} Potions a - a potion of magic i - 2 potions of flight j - a potion of degeneration {unknown} n - 2 potions of lignification {unknown} p - a potion of might {unknown} q - a potion of curing Skills: + Level 3.3 Dodging + Level 4.6 Stealth + Level 3.0 Spellcasting + Level 4.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the sleepcap! The sleepcap is moderately damaged. (Press . to maintain the ray.) The sleepcap releases spores at you! The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you! Unknown command. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of flight. You feel very buoyant. You fly up into the air. The sleepcap barely misses you. Unknown command. It was a potion of attraction. You feel attractive to monsters. The sleepcap barely misses you. Unknown command. It was a potion of curing. You feel better. The sleepcap misses you. Unknown command. Unknown command. Unknown command. You are too injured to fight recklessly! Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (heavily damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You die... ..... #...# #.##.....## #...# #.#. .....# #.).# #.#. ..(.####...#### ##... #............ .... #............ #.. #............ #.f#####.####....... #..@.....# #..##.##. .....##.########.##.#.## ### #.# #....#[.#).. #.# #.##.##.#.## ..# #.....##.##. ### #†.......... ##..#####.#.. ####...## #.##. #.......# #)... You could see a sleepcap. Vanquished Creatures An orc wizard (D:3) 4 gnolls 3 adders A worm (D:3) 3 dart slugs 2 orcs (D:3) 6 bats 4 endoplasms 4 giant cockroaches 6 goblins 7 hobgoblins 14 jackals 2 quokkas (D:1) 5 ball pythons A frilled lizard (D:2) 7 kobolds 9 rats 79 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | topfpfpflanze the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 87 | D:1 | Reached XP level 2. HP: 15/17 MP: 0/5 407 | D:1 | Reached XP level 3. HP: 17/21 MP: 2/6 539 | D:1 | Learned a level 2 spell: Searing Ray 785 | D:2 | Reached XP level 4. HP: 27/27 MP: 5/7 1146 | D:2 | Reached XP level 5. HP: 31/31 MP: 6/9 1474 | D:2 | Found a runed translucent door. 1475 | D:2 | Noticed Crazy Yiuf 2236 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_rooms, minivault_4, minmay_strange_pillars D:2: layout_basic, serial_corexii_hall, corexii_hall_statues_s, corexii_hall_statues_deadend, minmay_strange_pillars, kennysheep_generic_room_14, uniq_crazy_yiuf_cottage D:3: layout_loops_cross, roderic_roman_lattice, minmay_ruptured Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.6 Dodging | 3 | 3.3 Spellcasting | 3 | 3.0 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 17 | || 17 Constrict | 9 | || 9 Tentacles | 5 | || 5 Punch | 1 | || 1 Dagger | 19 | 1 || 20 Cast: Magic Dart | 58 | 87 || 145 Searing Ray | | 3 || 3 Use: Potion | | 3 || 3 Armour: Skin | 4 | 2 || 6 Dodge: Dodged | 38 | 10 || 48