Dungeon Crawl Stone Soup version 0.32-a0-798-gfa783ce77f (webtiles) character file. Game seed: 11622301234225368138 4 topfpfpflanze the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Mar 21, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (91 turns). topfpfpflanze the Conjurer (Octopode Conjurer) Turns: 91, Time: 00:00:15 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 1/3 EV: 12 Int: 20 God: Gold: 27 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Talismans d - a flux talisman Scrolls b - a scroll of identify {unknown} c - a scroll of blinking {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You don't have enough magic to cast this spell. Unknown command. The jackal attacks as it pursues you! The jackal bites you. The jackal bites you. You closely miss the jackal. You grab the jackal. You constrict the jackal. The jackal closely misses you. The jackal barks! You tentacle-slap the jackal. You constrict the jackal. You kill the jackal! The jackal bites you. You tentacle-slap the jackal but do no damage. Your grab misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. You grab the jackal. You squeeze the jackal. You kill the jackal! Okay, then. Okay, then. Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal pauses to sniff the ground. The jackal barely misses you. The jackal closely misses you. Sorry, you're not good enough to have a special ability. Magic courses through your body. The jackal barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. The jackal bites you. You die... .>. ... ß... .. ... ##..###############.# ..........@hh.......# ..#####'#####.......#... ####.########......# ###.......### ##.....# ##...........## #$.#.# ##....~~~~~....## ..# # #...~~~~~~~~~...# ..# ##..~~.......~~..## .. #...~..~~.~~..~...# .#h You could see 2 jackals. Vanquished Creatures An endoplasm (D:1) 2 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | topfpfpflanze the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 91 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_loops_ring, serial_shops, shop, grunt_decor_clamped, st_stairs_1 Action || total ---------------------------++------- Melee: Unarmed || 4 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 7 Use: Potion || 1 Armour: Skin || 6 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 91 | 76 | 15 | 0 | 54 | 1 | 91.0 | Dungeon | 91 | 76 | 15 | 0 | 54 | 1 | 91.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 91 daAuts