Dungeon Crawl Stone Soup version 0.32-a0-886-g41c5271027 (webtiles) character file. Game seed: 11945689474543395889 716 topfpfpflanze the Magician (level 7, -1/41 HPs) Began as an Octopode Conjurer on Apr 2, 2024. Slain by a wight ... wielding a +2 halberd (18 damage) ... in an ossuary. The game lasted 00:02:52 (4363 turns). topfpfpflanze the Magician (Octopode Conjurer) Turns: 4363, Time: 00:02:53 Health: -1/41 AC: 2 Str: 6 XL: 7 Next: 69% Magic: 7/18 EV: 12 Int: 31 God: Gold: 93 SH: 0 Dex: 10 Spells: 10/21 levels left rFire . . . d - +9 whip "Worm" {elec, *Slow ^Fragile rElec Int+8} rCold . . . (no shield) rNeg . . . h - +1 hat rPois . (no amulet) rElec + p - ring of flight rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.16/turn (no ring) (no ring) %: slow self (1%) @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Ossuary. You collected 115 gold pieces. You spent 22 gold pieces at shops. Inventory: Hand Weapons d - the +9 whip "Worm" (weapon) {elec, *Slow ^Fragile rElec Int+8} (You found it on level 2 of the Dungeon) Int+8: It affects your intelligence (+8). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. ^Fragile: It will be destroyed if unequipped. Armour h - a +1 hat (worn) Jewellery p - a ring of flight (left tentacle) q - a ring of protection from cold Talismans c - a flux talisman Wands m - a wand of flame (22) Scrolls g - 2 scrolls of poison i - a scroll of fog j - 2 scrolls of amnesia k - a scroll of blinking {unknown} o - a scroll of enchant weapon Potions a - 2 potions of magic b - a potion of mutation {unknown} e - 3 potions of curing {unknown} f - a potion of attraction {unknown} l - a potion of might {unknown} n - a potion of brilliance {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 7.8 Spellcasting - Level 4.0 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 d - Fulminant Prism Conj/Alch 12% 3d9 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 48% N/A 4% 1 Confusing Touch Hex 12% N/A 12% 3 Vampiric Draining Necr 12% 2d6 12% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Ossuary (1/1) Temple: D:4-7 Altars: Cheibriados Shops: D:3 ? D:4 = Annotations: D:4 2 runed translucent doors, P0WERM0DE's ghost, novice CoCK Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f - wight, p - burial acolyte Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (81% to hit) The searing ray hits the burial acolyte. The searing ray misses the wight. (Press . to maintain the ray.) The burial acolyte closely misses you. Unknown command. The searing ray hits the burial acolyte! The searing ray hits the wight. The burial acolyte closely misses you. The searing ray hits the burial acolyte. You kill the burial acolyte! The searing ray hits the wight. Unknown command. The searing ray hits the wight. You finish channelling your searing ray. The wight hits you with a +0 scimitar! You feel drained. Casting: Searing Ray (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (heavily damaged, 81% to hit) The searing ray hits the wight! You destroy the wight! (Press . to maintain the ray.) Your life force feels restored. Unknown command. You start resting. A wight is nearby! A wight is nearby! A wight is nearby! Casting: Searing Ray (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +2 halberd and wearing a +0 robe (wandering, hasn't noticed you, 81% to hit) The searing ray hits the wight. (Press . to maintain the ray.) The wight hits you from afar with a +2 halberd! Unknown command. The searing ray hits the wight! The wight hits you from afar with a +2 halberd!! You die... #........................ #.∩.....................∩ #.......###########...... #......##.... ##..... #.....##...##### ##.... #....##...##...# ##... #....#...##..!!. #... #....'...)z!!_?? #... #....#..@##.?!?. #... #....##...##...# ##... #.....##...# ##.... #..... ##....... ##..... #.......###########...... #.∩.....................∩ #........................ #####'''########## #...#### You could see a wight. Vanquished Creatures Menkaure (D:4) 2 ice beasts (D:5) A burial acolyte (Ossuary) A wight (Ossuary) A hound (D:4) A human zombie (D:5) An orc priest (D:3) A jelly (D:4) Ijyb (D:3) A human skeleton (D:5) Natasha (D:2) A mummy (Ossuary) 2 adders A dart slug (D:3) 4 ribbon worms 6 orcs 3 bats 8 endoplasms 9 goblins 2 hobgoblins 2 kobolds 2 quokkas 5 ball pythons A frilled lizard (D:1) 4 gnoll skeletons (Ossuary) 8 kobold skeletons (Ossuary) 9 orc skeletons An orc zombie (D:5) 2 rats (D:1) 82 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | topfpfpflanze the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 527 | D:1 | Reached XP level 2. HP: 16/17 MP: 2/5 575 | D:1 | Learned a level 2 spell: Searing Ray 641 | D:1 | Found a faded altar of an unknown god. 706 | D:2 | Identified the +9 whip "Worm" {elec, *Slow ^Fragile rElec | Int+8} 894 | D:2 | Reached skill level 3 in Spellcasting 1152 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/7 1241 | D:2 | Noticed Natasha 1243 | D:2 | Killed Natasha 1554 | D:3 | Reached XP level 4. HP: 27/27 MP: 7/9 1675 | D:3 | Reached skill level 4 in Spellcasting 1931 | D:3 | Noticed Ijyb 1941 | D:3 | Killed Ijyb 1963 | D:3 | Reached XP level 5. HP: 15/31 MP: 1/12 2482 | D:3 | Found The Oracle's Delphic Readings. 2486 | D:3 | Bought a scroll of identify for 22 gold pieces 2663 | D:4 | Reached skill level 5 in Spellcasting 3032 | D:4 | Found a large runed translucent door. 3040 | D:4 | Noticed Menkaure 3048 | D:4 | Killed Menkaure 3049 | D:4 | Reached skill level 6 in Spellcasting 3049 | D:4 | Reached XP level 6. HP: 36/36 MP: 3/15 3135 | D:4 | Found a large runed translucent door. 3143 | D:4 | Found a snail-covered altar of Cheibriados. 3155 | D:4 | Found Wilob's Jewellery Boutique. 3564 | D:4 | Noticed P0WERM0DE's ghost (novice CoCK) 3596 | D:5 | Entered Level 5 of the Dungeon 3609 | D:5 | Noticed an ice beast 3618 | D:5 | Killed an ice beast 3630 | D:5 | Noticed an ice beast 3719 | D:5 | Killed an ice beast 3720 | D:5 | Reached skill level 7 in Spellcasting 3720 | D:5 | Reached XP level 7. HP: 31/41 MP: 4/17 3797 | D:5 | Found a sand-covered staircase. 3802 | Ossuary | Entered an ossuary 3808 | Ossuary | Learned a level 4 spell: Iskenderun's Mystic Blast 3813 | Ossuary | Learned a level 4 spell: Fulminant Prism 4341 | Ossuary | Found an ancient bone altar of Kikubaaqudgha. 4363 | Ossuary | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_rooms, hellmonk_ecumenical_altar_inner_sanctum, serial_aquarium, aquarium_bridge_square [aquarium_subvault_window, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_balcony, aquarium_subvault_balcony], aquarium_window_1, aquarium_window_corner, aquarium_view_2d, aquarium_view_2b, aquarium_pool_corner D:2: layout_basic, uniq_natasha D:3: wander_river, layout_basic, nicolae_nh_oracle_at_delphi, uniq_ijyb D:4: layout_loops_ring, nicolae_overflow_crystal_walls, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], ebering_ghost_disaster_area, uniq_menkaure D:5: layout_cave_pools, nicolae_ossuary_entry_catacombs, uniq_duvessa Ossuary: ossuary_due_mausoleum Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 6 7 | 7.8 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Whip | 2 | 8 | 12 || 22 Tentacles | 1 | 2 | 4 || 7 Constrict | 1 | 1 | 3 || 5 Cast: Magic Dart | 40 | 69 | 46 || 155 Searing Ray | 1 | 11 | 8 || 20 Use: Scroll | | 2 | 2 || 4 Armour: Skin | 4 | 9 | 8 || 21 Dodge: Dodged | 3 | 7 | 7 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4362 | 4235 | 127 | 367 | 3400 | 6 | 727.0 | Dungeon | 3802 | 3675 | 127 | 164 | 3158 | 5 | 760.4 | Ossuary | 560 | 560 | 0 | 203 | 242 | 1 | 560.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1069 daAuts D:4: 1011 daAuts D:2: 815 daAuts D:1: 699 daAuts Ossuary: 560 daAuts D:5: 206 daAuts