Dungeon Crawl Stone Soup version 0.32-a0-960-g3814254bd7 (webtiles) character file. Game seed: 16349562671716028914 213 topfpfpflanze the Apothecary (level 5, -1/46 HPs) Began as an Octopode Alchemist on Apr 17, 2024. Slain by a gnoll ... wielding a +0 club ... led by a gnoll bouda (7 damage) ... on level 5 of the Dungeon. The game lasted 00:03:31 (3554 turns). topfpfpflanze the Apothecary (Octopode Alchemist) Turns: 3554, Time: 00:03:32 Health: -1/46 AC: 1 Str: 7 XL: 5 Next: 90% Magic: 7/11 EV: 17 Int: 20 God: Gold: 168 SH: 0 Dex: 18 Spells: 5/12 levels left rFire . . . i - +1 dagger (drain) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . t - +5 ring of evasion rCorr . g - +6 ring of dexterity SInv . (no ring) Will ..... (no ring) Stlth (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: berserking, very slightly contaminated, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 168 gold pieces. Inventory: Hand Weapons b - a +0 whip i - a +1 dagger of draining (weapon) Missiles n - 2 poisoned darts o - a throwing net {!f} q - 5 datura-tipped darts Jewellery g - a +6 ring of dexterity (right tentacle) t - a +5 ring of evasion (left tentacle) Scrolls d - a scroll of identify {unknown} e - a scroll of fear {unknown} k - 3 scrolls of revelation {unknown} m - a scroll of teleportation {unknown} r - a scroll of fog {unknown} s - a scroll of enchant weapon {unknown} Potions a - a potion of magic c - a potion of enlightenment h - a potion of brilliance {unknown} j - a potion of berserk rage l - a potion of cancellation {unknown} p - a potion of might {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 4.1 Spellcasting - Level 1.0 Conjurations + Level 5.4 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 68% 1d7 3% 1 b - Mercury Vapours Alch/Air 30% N/A 6% 2 c - Apportation Tloc 8% N/A 13% 1 d - Mephitic Cloud Conj/Alch/Air 12% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 32% 1d4 9% 1 Necrotise Necr 16% 1d4 13% 1 Summon Small Mammal Summ 16% N/A 13% 1 Olgreb's Toxic Radiance Alch 26% N/A 13% 4 Blink Tloc 8% N/A 19% 2 Call Imp Summ 8% N/A 19% 2 Sublimation of Blood Necr 4% N/A 19% 2 Sticky Flame Fire/Alch 15% 2d5 38% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Sif Muna Annotations: D:3 exclusion: 2 downstairs D:4 Dowan, Duvessa, Menkaure D:5 exclusion: upstairs Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a stone staircase leading up here. Casting: Sting (safe; 3% risk of failure) Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (covering ground quickly, 77% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll completely misses you. The gnoll hits you with a +0 club. Casting: Sting (safe; 3% risk of failure) Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, covering ground quickly, poisoned, 77% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll closely misses you. The gnoll barely misses you. Unknown command. Casting: Sting (safe; 3% risk of failure) Aiming: Mercury Vapours (safe; 6% risk of failure) Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, covering ground quickly, very poisoned, chance to weaken: 100%) Okay, then. Casting: Mercury Vapours (safe; 6% risk of failure) Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, covering ground quickly, very poisoned, 77% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll closely misses you. The gnoll misses you. Unknown command. Casting: Sting (safe; 3% risk of failure) Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, covering ground quickly, very poisoned, 77% to hit) The sting misses the gnoll. The gnoll closely misses you. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The gnoll closely misses you. The gnoll hits you with a +0 club! You die... ........#.## #. #.###.###.##..# #. .............## ## ###.###.###.## #......### #.......# #.......## . ##...)...# ....#..g@...## ........