Dungeon Crawl Stone Soup version 0.32-a0-996-gb3226c233f (webtiles) character file. Game seed: 15723635185935707606 53 topfpfpflanze the Conjurer (level 3, -5/21 HPs) Began as an Octopode Conjurer on Apr 23, 2024. Slain by an ogre ... wielding a +0 giant spiked club (18 damage) ... on level 2 of the Dungeon. The game lasted 00:00:36 (1672 turns). topfpfpflanze the Conjurer (Octopode Conjurer) Turns: 1672, Time: 00:00:36 Health: -5/21 AC: 1 Str: 6 XL: 3 Next: 89% Magic: 6/8 EV: 12 Int: 22 God: Gold: 95 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Talismans d - a beast talisman Scrolls b - a scroll of fog {unknown} c - a scroll of identify {unknown} Potions a - 2 potions of magic e - a potion of curing {unknown} f - a potion of brilliance {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.8 Spellcasting + Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 8% N/A 17% 2 Sublimation of Blood Necr 4% N/A 17% 2 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 89% to hit) You miscast Searing Ray. Nothing appears to happen. A rat comes into view. The ogre closely misses you. Unknown command. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 89% to hit) The searing ray hits the ogre. (Press . to maintain the ray.) Unknown command. Unknown command. Unknown command. Without enough magic to sustain it, your searing ray dissipates. The ogre closely misses you. You tentacle-slap the ogre but do no damage. The ogre hits you with a +0 giant spiked club! Unknown command. Magic courses through your body. Casting: Searing Ray (safe; 3% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 89% to hit) The searing ray hits the ogre. (Press . to maintain the ray.) The rat squeaks loudly. The ogre barely misses you. Unknown command. The searing ray hits the ogre! The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ####### #. .......## #. .†......# #. ......O@# ########. ......#.# #.....##. ..... #.########........ .... #.......##........ ..r #<................ .. #........#........ . #........#.....##. #................. #.......#####..... You could see an ogre and a rat. Vanquished Creatures Jessica (D:2) An adder (D:2) 4 ball pythons 3 endoplasms (D:1) A hobgoblin (D:1) 2 bats 3 frilled lizards (D:1) 2 kobolds (D:1) 3 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | topfpfpflanze the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 392 | D:1 | Reached XP level 2. HP: 14/17 MP: 1/5 856 | D:1 | Found a faded altar of an unknown god. 960 | D:2 | Reached XP level 3. HP: 6/21 MP: 0/7 1128 | D:2 | Learned a level 2 spell: Searing Ray 1199 | D:2 | Noticed Jessica 1200 | D:2 | Killed Jessica 1660 | D:2 | Noticed an ogre 1672 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic, dreamdust_ecumenical_altar_angels_and_demons, dreamdust_wishing_well, nicolae_titane D:2: layout_basic, chequers_serial_rivers_micro_d, uniq_jessica, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.8 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 4 Constrict || 1 Punch || 1 Tentacles || 1 Cast: Magic Dart || 37 Searing Ray || 3 Use: Potion || 2 Armour: Skin || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1671 | 1630 | 41 | 68 | 1456 | 2 | 835.5 | Dungeon | 1671 | 1630 | 41 | 68 | 1456 | 2 | 835.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 946 daAuts D:2: 725 daAuts