topfpfpflanze Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, 12, D:1) a +0 robe (8, 5, D:1) a +0 short sword (11, 5, D:1) a ball python skeleton (13, 24, D:1) a +0 dagger (13, 36, D:1) a kobold skeleton (15, -4, D:1) a quokka corpse (skeletalised by now) (23, -2, D:1) a +0 club a goblin skeleton (29, -10, D:1) a ball python corpse (skeletalised by now) (34, -2, D:1) a +0 short sword (34, 5, D:1) a +2 heavy mace (36, 28, D:1) a +0 ring mail (46, 4, D:1) a bat skeleton (46, 16, D:1) a +0 dagger a kobold skeleton (47, 15, D:1) a hobgoblin skeleton (47, 16, D:1) a +0 robe a hobgoblin skeleton (53, 25, D:1) a jackal skeleton (57, 11, D:1) a hobgoblin corpse (skeletalised by now) (62, -11, D:1) a +0 robe Level 2 of the Dungeon [Shop] Tieluqeps's Magic Scroll Emporium a scroll of poison (52 gold) a scroll of immolation (52 gold) a scroll of enchant armour (97 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) a scroll of teleportation (39 gold) (2, -26, D:2) a +0 mace (4, -24, D:2) an adder corpse (skeletalised by now) (5, -32, D:2) a +0 club a goblin corpse (skeletalised by now) (9, -21, D:2) a +0 spear (10, -26, D:2) a +0 dagger a goblin skeleton (11, -27, D:2) a +0 dagger 4 stones (13, -16, D:2) a hobgoblin skeleton (14, -35, D:2) a ball python corpse (skeletalised by now) (23, -1, D:2) a +0 dagger (25, -33, D:2) an adder corpse (skeletalised by now) (29, -5, D:2) a bat skeleton (30, -20, D:2) 4 stones (33, -19, D:2) a +0 ring mail (35, -7, D:2) an adder skeleton (36, -36, D:2) a +0 club (50, -40, D:2) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (53, -22, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 2, D:3) a +0 spear (8, -5, D:3) a +0 long sword (9, -28, D:3) a +0 club (10, -29, D:3) a +0 robe (14, -28, D:3) a bat corpse (skeletalised by now) (27, -23, D:3) a bat skeleton (27, -14, D:3) a +0 mace (31, -13, D:3) a +0 whip (38, -12, D:3) a potion of curing (38, -10, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (38, -8, D:3) a scroll of enchant armour (40, -11, D:3) a scroll of summoning (40, -9, D:3) a potion of enlightenment (47, -15, D:3) a +0 pair of gloves (48, -17, D:3) an adder corpse (skeletalised by now) (54, -18, D:3) a +0 dagger 2 stones a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 short sword a +0 ring mail a +0 flail an orc corpse (0, 5, D:4) a +0 spear (0, 8, D:4) a +0 flail a gnoll corpse (4, -1, D:4) a +0 whip a gnoll corpse (44, -30, D:4) a +0 dagger (45, -38, D:4) a +0 short sword a kobold corpse (skeletalised by now)