topfpfpflanze Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -12, D:1) a +0 chain mail (20, -35, D:1) a hobgoblin corpse (skeletalised by now) (23, -16, D:1) a +0 club 3 stones (24, -14, D:1) a bat corpse (skeletalised by now) (25, -29, D:1) a +0 club (29, 5, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal skeleton (29, 6, D:1) a +0 short sword (31, -23, D:1) a +0 leather armour (40, -27, D:1) a hobgoblin corpse (skeletalised by now) (40, 9, D:1) a +0 robe (49, -4, D:1) a +0 hand axe (53, 10, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Serof's Jewellery Shop a +4 ring of protection (504 gold) a +4 ring of slaying (504 gold) an amulet of reflection (420 gold) a ring of resist corrosion (280 gold) an amulet of regeneration (420 gold) a +5 ring of evasion (504 gold) the ring "Kainan" {Fly rCorr EV+5 SInv} (768 gold) [ring of evasion] EV+5: It affects your evasion (+5). SInv: It lets you see invisible. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. a +4 ring of slaying (504 gold) the amulet of the Twelve Beggars {Spirit rElec rPois rF-} (576 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (3, 26, D:2) a +0 club a +0 hand axe an orc skeleton an orc skeleton (4, 18, D:2) a frilled lizard skeleton (4, 23, D:2) a +0 dagger (4, 28, D:2) a +0 leather armour a +0 flail (10, 7, D:2) a +0 cloak (16, -4, D:2) a +0 mace (16, 12, D:2) a +0 morningstar (18, 13, D:2) a frilled lizard corpse (skeletalised by now) (19, 14, D:2) a +0 whip (21, 26, D:2) a +0 trident a +0 ring mail the human skeleton of Terence (23, 9, D:2) a +0 hand axe (26, 12, D:2) 6 stones (36, 36, D:2) an adder corpse (skeletalised by now) (47, 29, D:2) a +0 club (51, 14, D:2) an adder corpse (skeletalised by now) (52, 4, D:2) 4 stones (55, 15, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 whip (2, 5, D:3) a +0 dagger (2, 20, D:3) a +0 dagger (3, -16, D:3) 7 stones (3, 4, D:3) an adder skeleton (4, -17, D:3) a ball python corpse (skeletalised by now) (7, -11, D:3) a +0 ring mail (8, -13, D:3) a frilled lizard corpse (skeletalised by now) (12, -3, D:3) a rat skeleton (18, 28, D:3) a +0 whip (19, 25, D:3) a +0 dagger an orc corpse (skeletalised by now) (20, 26, D:3) a +0 short sword an orc corpse (skeletalised by now) (21, -16, D:3) a +0 club (32, -9, D:3) 3 stones a +0 dagger (33, -17, D:3) a +0 leather armour a +0 trident an orc skeleton (33, -9, D:3) a jackal skeleton (35, -11, D:3) a hobgoblin skeleton (36, -12, D:3) 6 stones (37, -3, D:3) a +0 leather armour (38, -17, D:3) a +0 club (38, 9, D:3) a bat corpse (skeletalised by now) (39, 15, D:3) a +0 ring mail (48, 4, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 whip (10, -24, D:4) a +0 flail (14, -33, D:4) 7 stones (15, 8, D:4) a +0 club (16, -25, D:4) a +0 leather armour a +0 war axe (16, 8, D:4) a +0 flail (18, -26, D:4) a +0 plate armour (20, -28, D:4) a +0 short sword a kobold skeleton (20, -10, D:4) a +0 robe (21, -26, D:4) a +0 dagger a kobold skeleton (21, -25, D:4) a +0 dagger a kobold skeleton (21, -10, D:4) a +0 dagger (22, -28, D:4) a +0 club a goblin skeleton (22, 4, D:4) a +0 halberd (32, -34, D:4) a +0 cloak (37, -45, D:4) a hobgoblin corpse (skeletalised by now) (40, -45, D:4) 5 stones a +0 short sword (47, -44, D:4) a +0 falchion (48, -15, D:4) a +0 pair of boots (50, -46, D:4) a +0 robe (51, -43, D:4) a +0 whip (51, -37, D:4) a +0 dagger (51, -23, D:4) a +0 club Level 5 of the Dungeon (4, 0, D:5) the +7 scale mail of Autotheism {Rampage rC+ Int-3 Dex+5} Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). rC+: It protects you from cold. Rampage: It bestows one free step when moving towards enemies. (11, 6, D:5) a +0 giant club (17, 12, D:5) a +0 sling (17, 49, D:5) a +0 quarterstaff (20, 45, D:5) a +0 short sword (25, -7, D:5) a +0 robe (25, 31, D:5) a +0 long sword (26, 45, D:5) a +1 heavy war axe (32, 39, D:5) 4 stones (39, 8, D:5) a +0 dagger a +0 robe (40, 8, D:5) a +0 flail a +0 leather armour a +0 dagger a +0 robe Level 6 of the Dungeon [Shop] Egrarchu's Antique Weapon Shop a +0 flail (91 gold) a +0 hand axe (78 gold) a +0 war axe (91 gold) a +0 short sword (78 gold) a +0 mace (78 gold) a +2 dagger of distortion (442 gold) a +1 sling of draining (252 gold) a +0 trident (91 gold) a +0 trident of flaming (215 gold) a +0 quarterstaff (104 gold) (0, 0, D:6) a +0 quarterstaff (8, 26, D:6) a +0 whip (8, 37, D:6) 4 stones (9, -7, D:6) a +0 falchion (15, 11, D:6) a +0 robe (27, -10, D:6) 6 stones (29, 3, D:6) a +0 short sword (34, 27, D:6) a +0 robe (36, -4, D:6) a +0 leather armour (37, -16, D:6) a +0 dagger of venom a +0 ring mail (37, -14, D:6) a +0 short sword a +0 ring mail (38, 11, D:6) a +0 trident (39, -16, D:6) a +0 dagger a +0 robe a +0 hand axe (39, -15, D:6) a +0 giant spiked club a +0 club (44, 29, D:6) a +0 short sword Level 7 of the Dungeon (0, 0, D:7) 10 gold pieces (4, 0, D:7) 8 gold pieces a +0 flail (6, 5, D:7) a +0 pair of gloves (7, -5, D:7) a potion of curing (7, -4, D:7) 5 gold pieces (8, -1, D:7) 3 gold pieces a +0 dagger a +0 chain mail (10, -1, D:7) 3 gold pieces a +0 whip a +0 leather armour (13, -1, D:7) 3 gold pieces (19, -2, D:7) the +4 ring mail of Card Tricks {Rampage Int-2 Dex+8} Int-2: It affects your intelligence (-2). Dex+8: It affects your dexterity (+8). Rampage: It bestows one free step when moving towards enemies. (21, -1, D:7) a +0 dagger the Ecumenical Temple