Dungeon Crawl Stone Soup version 0.32-a0-1331-gbe264ac2b7 (webtiles) character file. Game seed: 15334414132434595884 9 topfpfpflanze the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on June 7, 2024. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:09 (284 turns). topfpfpflanze the Conjurer (Octopode Conjurer) Turns: 284, Time: 00:00:09 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 12% Magic: 0/5 EV: 12 Int: 20 God: Gold: 34 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 34 gold pieces. Inventory: Scrolls b - a scroll of silence {unknown} c - 2 scrolls of poison {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm hits you. An endoplasm is nearby! Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm closely misses you. An endoplasm is nearby! Casting: Magic Dart (safe; 2% risk of failure) You don't have enough magic to cast this spell. You tentacle-slap the endoplasm but do no damage. Your squeeze misses the endoplasm. The endoplasm freezes you. You are frozen. Unknown command. You tentacle-slap the endoplasm. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! Unknown command. An endoplasm is nearby! You are too injured to fight recklessly! An endoplasm is nearby! You are too injured to fight recklessly! An endoplasm is nearby! You tentacle-slap the endoplasm. The endoplasm hits you. You tentacle-slap the endoplasm but do no damage. Your tentacle-slap misses the endoplasm. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You die... ###### ### .....# #...###### ..##.# +...J@...# ...# # #...####.# ...#+##[....## #.# .......... .#.#.# ........ #..#.######### )....... #..#.........# .#.#+#. ## #..#..######.# ...#.# .. #..#....# ...#.###### #. #..#....#### You could see an endoplasm. Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A goblin (D:1) A quokka (D:1) 2 frilled lizards (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | topfpfpflanze the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 178 | D:1 | Reached XP level 2. HP: 12/17 MP: 1/5 284 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic, serial_forest, infiniplex_forest_end_2, infiniplex_forest_lined_3_way, infiniplex_forest_end_2, infiniplex_forest_clump_small Action || total ---------------------------++------- Melee: Unarmed || 6 Constrict || 1 Cast: Magic Dart || 14 Armour: Skin || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 284 | 284 | 0 | 0 | 249 | 1 | 284.0 | Dungeon | 284 | 284 | 0 | 0 | 249 | 1 | 284.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 284 daAuts