Dungeon Crawl Stone Soup version 0.32-a0-1375-g45bd9992d9 (webtiles) character file. Game seed: 12014524512251471334 46 topfpfpflanze the Conjurer (level 3, -16/21 HPs) Began as an Octopode Conjurer on June 10, 2024. Demolished by Sigmund ... wielding a +6 scythe of protection (18 damage) ... on level 2 of the Dungeon. The game lasted 00:02:53 (1541 turns). topfpfpflanze the Conjurer (Octopode Conjurer) Turns: 1541, Time: 00:02:53 Health: -16/21 AC: 1 Str: 6 XL: 3 Next: 68% Magic: 1/6 EV: 12 Int: 22 God: Gold: 87 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . e - +4 short sword rCold + . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . f - ring of protection from cold rCorr . (no ring) SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: enlightened, flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons b - a +0 dagger e - a +4 short sword (weapon) j - a +0 short sword of venom Jewellery f - a ring of protection from cold (left tentacle) Scrolls c - 6 scrolls of identify {unknown} d - a scroll of vulnerability {unknown} h - a scroll of fog {unknown} Potions a - a potion of magic g - 2 potions of enlightenment i - a potion of might {unknown} Skills: + Level 2.6 Dodging + Level 3.5 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 2% risk of failure) Search for what [? for help]? short There is a shaft here. You see here a +0 short sword of venom. j - a +0 short sword of venom Found a robe. Sigmund the Dreaded comes into view. He is wielding a +6 scythe of protection. Unknown command. The helpless Sigmund fails to defend himself. You puncture Sigmund! Your grab misses Sigmund. Sigmund closely misses you. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +6 scythe of protection and wearing a +0 robe (moderately wounded, 75% to hit) The searing ray hits Sigmund but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray hits Sigmund. Sigmund closely misses you. The searing ray hits Sigmund but does no damage. Sigmund hits you with a +6 scythe of protection. Unknown command. The searing ray hits Sigmund. You finish channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) You don't have enough magic to cast this spell. Unknown command. You hit Sigmund. You grab Sigmund. You constrict Sigmund. Sigmund hits you with a +6 scythe of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You constrict Sigmund, but do no damage. Sigmund hits you with a +6 scythe of protection!! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. #... .....#..# .... ....... ... #..##†# [.. #..##.# #.# #..##.# #.# #@.##.# #.###.###@.##.# #..........##.# #.###.####.##.# #.###.# .##.# #.#...# #.##.# #.#.### #.##.### #.#.# #.##...# #.#.# #.####.# ####.#.######.# #.# You could see Sigmund. Vanquished Creatures An adder (D:2) 5 endoplasms (D:1) 2 giant cockroaches 2 goblins (D:1) 4 hobgoblins (D:1) 6 kobolds A quokka (D:1) 6 ball pythons 3 frilled lizards 4 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | topfpfpflanze the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 158 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 738 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 741 | D:1 | Learned a level 2 spell: Searing Ray 1533 | D:2 | Noticed Sigmund 1540 | D:2 | HP: 1/21 [Sigmund/+6 scythe of protection (15)] 1541 | D:2 | Demolished by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic D:2: layout_loops_ring, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.5 Dodging | | 2.6 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Dagger || 5 Tentacles || 2 Constrict || 2 Short sword || 2 Cast: Magic Dart || 64 Searing Ray || 1 Use: Potion || 1 Stab: Sleeping || 1 Armour: Skin || 7 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1539 | 1460 | 79 | 24 | 1284 | 2 | 769.5 | Dungeon | 1539 | 1460 | 79 | 24 | 1284 | 2 | 769.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1127 daAuts D:2: 411 daAuts