Dungeon Sprint DCSS version 0.32-a0-1471-gc5d1addcfd (webtiles) character file. Game seed: 13425475669418726226 0 topfpfpflanze the Gusty (level 1, -2/15 HPs) Began as a Tengu Air Elementalist on June 18, 2024. Slain by a merfolk siren ... wielding a +0 trident (17 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:22 (23 turns). topfpfpflanze the Gusty(Tengu Air Elementalist) Turns: 23, Time: 00:00:22 Health: -2/15 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no teleportation, acrobat @: berserking (expiring), very quick A: beak, talons 3, acrobatic a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing {@q1} d - a potion of heal wounds e - a potion of haste Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.0 Spellcasting - Level 1.3 Conjurations + Level 4.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 18% 3-4/arc 11% 2 Swiftness Air 13% N/A 13% 3 Airstrike Air 6% 2d(1-17) 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Unknown command. You aren't carrying any items that you can evoke. Unknown command. You close the door. You are no longer entranced. Unknown command. Unknown command. There's nothing to close nearby. Unknown command. A merfolk siren breaks down the door. There is a staircase leading out of the dungeon here. Unknown command. Unknown command. Unknown command. Unknown command. You aren't carrying any items that you can evoke. Unknown command. Okay, then. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren barely misses you. Unknown command. You feel a strong urge to attack something. The merfolk siren completely misses you. You completely miss the merfolk siren. You peck the merfolk siren. You hit the merfolk siren but do no damage. The merfolk siren closely misses you. You closely miss the merfolk siren. You claw the merfolk siren. The merfolk siren misses you. You hit the merfolk siren but do no damage. Your kick misses the merfolk siren. You punch the merfolk siren! Your peck misses the merfolk siren. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! You die... ### ### ss ss # .#. # #k #+# .## #.##.##zz.# #+.<.+# #k##@##zzâ—‹# #. #m# .## # ... # ..#.. ##. .## ## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | topfpfpflanze the Tengu Air Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 1 | D | Noticed a weeping skull 1 | D | Noticed a weeping skull 1 | D | Noticed a weeping skull 1 | D | Noticed a weeping skull 5 | D | Noticed a scorpion 5 | D | Noticed a scorpion 5 | D | Noticed a scorpion 5 | D | Noticed a scorpion 9 | D | Noticed a wyvern 9 | D | Noticed a wyvern 13 | D | Noticed a merfolk siren 23 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 5 Kick || 1 Peck || 1 Use: Potion || 1 Armour: Robe || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 21 | 21 | 0 | 0 | 0 | 1 | 21.0 | Dungeon | 21 | 21 | 0 | 0 | 0 | 1 | 21.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 21 daAuts