Dungeon Crawl Stone Soup version 0.33-a0-287-g2e8f5e9b4e (webtiles) character file. Game seed: 11689641529481655050 36 topfpfpflanze the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Oct 27, 2024. Killed from afar by Terence (10 damage) ... with a rupture ... on level 2 of the Dungeon. The game lasted 00:00:35 (819 turns). topfpfpflanze the Magician (Djinni Conjurer) Turns: 819, Time: 00:00:36 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 57% Gold: 83 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 83 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 cloak f - a +0 helmet Scrolls e - a scroll of enchant weapon {unknown} g - a scroll of identify {unknown} h - a scroll of poison {unknown} i - a scroll of blinking {unknown} Potions b - a potion of haste {unknown} d - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations + Level 4.3 Hexes + Level 4.3 Summonings + Level 4.3 Necromancy + Level 4.3 Translocations + Level 4.3 Fire Magic + Level 4.3 Ice Magic + Level 4.3 Air Magic + Level 4.3 Earth Magic + Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 19% 4 e - Summon Small Mammal Summ 88% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 : Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence the Veteran comes into view. He is wielding a +0 mace and carrying a wand of warping. Terence is nearby! Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace, wearing a +0 scale mail and carrying a wand of warping (asleep, 100% to hit) The magic dart hits Terence. Terence shouts! Terence is nearby! Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace, wearing a +0 scale mail and carrying a wand of warping (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence looks scornfully at you. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace, wearing a +0 scale mail and carrying a wand of warping (lightly wounded, 100% to hit) The magic dart hits Terence. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace, wearing a +0 scale mail and carrying a wand of warping (moderately wounded, 81% to hit) The searing ray hits Terence. (Press . to maintain the ray.) Terence zaps a wand. Space twists violently! The rupture engulfs you! You blink. Found a robe. Casting: Searing Ray (safe; 3% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace, wearing a +0 scale mail and carrying a wand of warping (heavily wounded, 81% to hit) The searing ray hits Terence. (Press . to maintain the ray.) Terence zaps a wand. Space twists violently! The rupture engulfs you! You blink. You die... Terence says, "Finally, peace and quiet." #####....##...†... #........+........ #.###....##....... #.# #....##....... ########.###....##.....>. ......................... ########.####............ #########.# #............ #........@# #.......##.## #....@....# #.......##.# #.........####.......##.# #....§.....[....#######.# ..'.........#####. #.# #.#.........# #. #.# ##...####.# #.# ##.. #.# #.## #.. #. You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 giant cockroaches 6 goblins 2 hobgoblins A kobold (D:2) 2 quokkas (D:1) 4 ball pythons 3 bats (D:2) A frilled lizard (D:2) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | topfpfpflanze the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | topfpfpflanze set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 108 | D:1 | Found Kuanoit's Book Emporium. 129 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 596 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 596 | D:2 | Learned a level 1 spell: Summon Small Mammal 814 | D:2 | Noticed Terence 819 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_rooms, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_lined_room_, infiniplex_forest_clump_small, infiniplex_forest_clump_medium, infiniplex_forest_corner_1, infiniplex_forest_clump_diagonal, serial_shops, nicolae_lakefront_shop, chequers_serial_rivers_small_b, hangedman_decor_growths D:2: layout_basic, uniq_terence D:3: layout_basic, angelslayer_ecumenical_altar_broken_walls_simple Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 46 Searing Ray || 4 Armour: Robe || 7 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 819 | 745 | 74 | 20 | 635 | 3 | 273.0 | Dungeon | 819 | 745 | 74 | 20 | 635 | 3 | 273.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 589 daAuts D:2: 228 daAuts D:3: 1 daAuts