toph Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (0, 3, D:1) 18 stones (1, -2, D:1) 22 arrows (1, 3, D:1) a +0 robe a +0 pair of boots (7, -3, D:1) a +0 short sword (11, -14, D:1) a cursed -2 club (17, -12, D:1) a +0 ring mail (19, 5, D:1) 24 stones (30, -14, D:1) a +0 dagger (32, 15, D:1) 16 stones (33, 11, D:1) 17 stones (39, 12, D:1) 4 large rocks (45, -6, D:1) a cursed +0 leather armour (47, -10, D:1) 24 stones a +0 club a +0 club (47, -9, D:1) a +0 short sword (47, -8, D:1) a stone (47, 3, D:1) a +0 club a +0 club (47, 5, D:1) a +0 short sword (48, -12, D:1) a stone (49, -12, D:1) 2 stones (50, -12, D:1) a +0 dagger (50, 8, D:1) a +0 scale mail a +0 dagger (52, -3, D:1) a +0 spear (57, -8, D:1) 28 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling 11 stones (0, 3, D:2) a stone (0, 5, D:2) a stone (0, 6, D:2) a stone (0, 8, D:2) a stone (0, 9, D:2) a stone (0, 10, D:2) a cursed -2 club (1, 24, D:2) a +0 hand axe (2, -2, D:2) a +0 dagger a +0 animal skin a +0 helmet a +0 club a stone (2, 37, D:2) a +0 flail (3, 17, D:2) a cursed -2 club a +0 club (3, 18, D:2) a stone (3, 24, D:2) 17 arrows (3, 31, D:2) a +0 flail a +0 scale mail (6, -2, D:2) 17 stones (7, 18, D:2) a +0 dagger (8, 18, D:2) a +0 club a +0 club a +0 hunting sling 20 stones (12, 49, D:2) 22 stones (24, 39, D:2) a cursed -1 ring mail (35, 55, D:2) 13 stones (37, 51, D:2) 14 bolts (48, -4, D:2) a +0 short sword (48, 2, D:2) a +1 vampiric scythe a +0 robe (49, 39, D:2) a +0 hunting sling (57, 2, D:2) 12 stones (60, 16, D:2) a +0 dagger (60, 17, D:2) a +0 club (62, 43, D:2) 24 poisoned darts 2 stones a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 10 bolts (7, -4, D:3) 5 boomerangs (10, 14, D:3) a cursed -2 club (27, 23, D:3) 15 arrows (29, -9, D:3) a +0 short sword (31, -9, D:3) a +0 robe a +0 dagger (33, 4, D:3) a cursed +0 ring mail (38, 27, D:3) a +0 ring mail (41, 13, D:3) 20 stones (53, 15, D:3) a +0 hand axe a +0 dagger a +0 mace a +0 dagger a +0 leather armour (56, -4, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Ries Hirrim's Antique Weapon Emporium a +0 club (28 gold) a +0 whip (70 gold) a +0 rapier (112 gold) a +0 arbalest (126 gold) a +0 hand axe (84 gold) a +0 short sword of electrocution (266 gold) a +0 mace (84 gold) a +0 vorpal great sword (327 gold) a +1 dagger of venom (263 gold) a +0 club (28 gold) a cursed +0 hunting sling (14 gold) [Shop] Xior's Antique Weapon Shop a +0 short sword (72 gold) a +0 hand axe (72 gold) a +0 lajatang (360 gold) a +0 morningstar (96 gold) a +0 flail (84 gold) a +3 lajatang of pain (1308 gold) a +0 club (24 gold) a +0 trident (84 gold) a +0 war axe (84 gold) a +0 hunting sling (36 gold) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} (2342 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. a +0 spear (72 gold) (0, 0, D:4) a +0 whip (0, 2, D:4) a +0 short sword a +0 ring mail (0, 16, D:4) a +0 leather armour (2, 0, D:4) 5 bolts (13, 12, D:4) a +0 dagger a +0 robe (15, 3, D:4) a +0 dagger a +0 robe (15, 8, D:4) a +0 dagger a cursed +0 robe (15, 11, D:4) a +0 leather armour (18, -27, D:4) a +0 whip (18, -18, D:4) a +0 dagger (22, -13, D:4) a +2 vorpal mace a +0 robe (23, -5, D:4) a +0 dagger (24, -17, D:4) a cursed -1 robe a +0 dagger a stone (25, -13, D:4) a +0 quarterstaff a stone (26, -19, D:4) 15 stones a +0 hand axe a +0 leather armour (26, -17, D:4) a stone (26, -16, D:4) a stone (26, -15, D:4) a stone (26, -14, D:4) a stone (36, -11, D:4) a stone (36, -10, D:4) a +0 club a +0 hunting sling 25 stones a +0 club a +0 club a +0 club a +0 club a +0 club a +0 dagger a +0 dagger a +0 dagger (45, -28, D:4) 21 arrows Level 5 of the Dungeon [Shop] Wydynkou's Antique Weapon Shoppe a +0 hand crossbow (108 gold) a +0 club (31 gold) the +10 morningstar "Eos" {elec, Halo rElec} (2294 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. a +0 rapier (124 gold) a +0 shortbow (93 gold) a +0 trident (108 gold) a +0 rapier (124 gold) the +4 quarterstaff of Hubris {flame, rElec Str+6} (1667 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It insulates you from electricity. a cursed -1 hand crossbow (3 gold) a +2 great mace of venom (613 gold) a +0 great mace (201 gold) a +0 quarterstaff of protection (210 gold) (0, 0, D:5) a +0 flail (0, 2, D:5) a +0 hunting sling (24, 30, D:5) a +0 club (26, 16, D:5) a +0 trident (27, 17, D:5) a +0 flail a +0 dagger a +0 robe (29, 17, D:5) a +0 dagger a +0 robe (37, 3, D:5) a +0 giant club (38, 3, D:5) 3 boomerangs a +0 morningstar (38, 4, D:5) a +0 trident (49, 16, D:5) 15 stones Level 6 of the Dungeon (0, 0, D:6) 17 stones (12, 12, D:6) a +0 hand axe a +0 leather armour (13, 9, D:6) 27 bolts (42, 12, D:6) a +0 giant spiked club (44, 11, D:6) a +0 robe (46, 7, D:6) a +0 ring mail (46, 9, D:6) a +0 short sword a +0 dagger a +0 dagger (56, 9, D:6) a +0 war axe a +0 hand axe a +0 whip (57, 11, D:6) a +0 war axe Level 7 of the Dungeon (0, 0, D:7) a poisoned dart 7 stones (0, 1, D:7) a +1 short sword of draining 6 stones a cursed -3 dagger a +0 dagger a kobold corpse (skeletalised by now) (1, 1, D:7) a stone (7, -2, D:7) 14 gold pieces (9, 4, D:7) a scroll of teleportation (11, 2, D:7) 20 gold pieces (14, 10, D:7) a +0 glaive (15, 7, D:7) a +0 spear (31, -1, D:7) a ration (34, 10, D:7) 24 arrows the Ecumenical Temple