Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 15808732976420589462 33 toph the Apothecary (level 3, -1/28 HPs) Began as a Djinni Conjurer on Oct 17, 2024. Killed from afar by Natasha (6 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:02:46 (756 turns). toph the Apothecary (Djinni Conjurer) Turns: 756, Time: 00:02:47 Health: -1/28 AC: 2 Str: 8 XL: 3 Next: 47% Gold: 70 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . b - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles j - 2 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of summoning {unknown} f - a scroll of fear {unknown} g - a scroll of identify {unknown} Potions e - a potion of brilliance {unknown} h - a potion of curing {unknown} i - a potion of heal wounds {unknown} Skills: * Level 2.0 Fighting + Level 2.8 Dodging - Level 2.0 Stealth - Level 3.5 Spellcasting - Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 c - Summon Small Mammal Summ 64% N/A 3% 1 f - Fulminant Prism Conj/Alch 8% 3d7 32% 4 x - Searing Ray Conj 32% 2d5 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Natasha Aim: Natasha (100% to hit) The magic dart hits Natasha. Natasha is lightly wounded. Natasha stares at you and mumbles some strange words. The magic dart hits you! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (lightly wounded, 100% to hit) The magic dart hits Natasha. Natasha is heavily wounded. Natasha stares at you and mumbles some strange words. You feel yourself slow down. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (heavily wounded, 100% to hit) Natasha is heavily wounded. Natasha wildly gestures. You feel disoriented. Natasha stares at you and mumbles some strange words. The magic dart hits you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (heavily wounded, 72% to hit) The searing ray hits Natasha. Natasha is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Natasha stares at you and mumbles some strange words. The magic dart hits you. You die... Natasha curls up and begins to purr. .......###....>........ ........##............... ........##.####........^. ........#..###..#..#...... .........†......##.#..h... .............##.#..#...... ........†....##.#......... .......#..#####.#.# ..... #......#....###..@##...... .........##........h# ....###.###..........# ... #.................. #......†.......##### #..............# #..............# #..............# #..............# You could see Natasha. Vanquished Creatures A dart slug (D:2) 3 endoplasms (D:1) 2 giant cockroaches (D:2) 3 goblins (D:1) A hobgoblin (D:1) 2 quokkas (D:1) A ball python (D:2) 5 bats 5 frilled lizards (D:1) 4 kobolds (D:1) 5 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | toph the Djinni Conjurer began the quest for the Orb. 0 | D:1 | toph set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 162 | D:1 | Reached skill level 1 in Fighting 162 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 378 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 378 | D:1 | Learned a level 1 spell: Summon Small Mammal 417 | D:1 | Found a faded altar of an unknown god. 748 | D:2 | Noticed Natasha 756 | D:2 | Killed from afar by Natasha Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_rooms, ebering_ecumenical_altar_box D:2: layout_rooms, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Stealth | 2 | 2.0 Dodging | | 2.8 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 60 Searing Ray || 1 Armour: Robe || 5 Dodge: Dodged || 5