Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 6692634662375843173 46 toph the Apothecary (level 3, -1/29 HPs) Began as a Djinni Conjurer on Oct 31, 2024. Slain by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:49 (1648 turns). toph the Apothecary (Djinni Conjurer) Turns: 1648, Time: 00:02:49 Health: -1/29 AC: 2 Str: 8 XL: 3 Next: 95% Gold: 79 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . j - +2 whip (flame) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons i - a +0 short sword j - a +2 whip of flaming (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of vulnerability {unknown} c - a scroll of fear {unknown} e - a scroll of blinking {unknown} h - 2 scrolls of identify {unknown} k - a scroll of revelation {unknown} Potions d - a potion of curing {unknown} f - a potion of brilliance {unknown} g - 2 potions of enlightenment {unknown} l - a potion of heal wounds {unknown} m - a potion of degeneration {unknown} Skills: * Level 2.5 Fighting + Level 2.6 Dodging - Level 2.0 Stealth - Level 3.5 Spellcasting - Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 c - Freeze Ice 64% 1d7 3% 1 f - Fulminant Prism Conj/Alch 8% 3d6 32% 4 x - Searing Ray Conj 32% 2d5 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A kobold comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club (asleep, 100% to hit) The magic dart hits the kobold. You kill the kobold! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a hammer. Found a runed translucent door. Crazy Yiuf shouts! Crazy Yiuf whimpers, "Snoogle childish rumpyflump!" Press: ? - help, v - describe, . - travel Here: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (fire blocked by a runed translucent door) The floor. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (81% to hit) The searing ray hits Crazy Yiuf! Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +2 quarterstaff of chaos! The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. Crazy Yiuf flaps his cloak. Crazy Yiuf hits you with a +2 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits Crazy Yiuf. Crazy Yiuf is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Crazy Yiuf hits you with a +2 quarterstaff of chaos! You die... #.# #....## ####.#### #.# #....# #........ #.# #.P.P# #.##.#### #.# ##...# #####.##.# #.# ##.## #........# #.# ##.# #.....#### #.## #.## #.##..###### #.<# ##.# #..........# #### #@## #.##.......## #g# ####......... ... #)......## #...# #.#..>#.# #).÷# #.##.##.# ##### #....##.# #######.# ### #.# #.##########.## You could see Crazy Yiuf. Vanquished Creatures A ribbon worm (D:2) 2 ball pythons (D:1) 6 endoplasms A giant cockroach (D:2) 2 goblins 7 hobgoblins A quokka (D:1) 4 bats 2 frilled lizards 5 kobolds 7 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | toph the Djinni Conjurer began the quest for the Orb. 0 | D:1 | toph set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 115 | D:1 | Reached skill level 1 in Fighting 116 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 667 | D:1 | Reached XP level 3. HP: 26/28 MP: 0/0 667 | D:1 | Learned a level 1 spell: Freeze 1640 | D:2 | Found a runed translucent door. 1641 | D:2 | Noticed Crazy Yiuf 1648 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_basic, minmay_misc_feat_hallway D:2: layout_loops_ring, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.5 Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 80 Searing Ray || 2 Armour: Robe || 9 Dodge: Dodged || 9