Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 8002825549916652942 438 toph the Conjurer (level 6, -2/56 HPs) Began as a Draconian Conjurer on Dec 2, 2024. Was an Initiate of Ashenzari. Slain by a water moccasin (7 damage) ... on level 5 of the Dungeon. The game lasted 00:13:15 (4494 turns). toph the Conjurer (Draconian Conjurer) Turns: 4494, Time: 00:13:16 Health: -2/56 AC: 9 Str: 12 XL: 6 Next: 69% Magic: 3/11 EV: 11 Int: 18 God: Ashenzari [......] Gold: 246 SH: 0 Dex: 9 Spells: 9/12 levels left rFire . . . n - +1 hand axe "Thunder Perfect Mind" {heavy, Comp, Sorc} (curse) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr + r - +2 pair of gloves of Wonderful Leaves {Slay+2} SInv + (no boots) Will ..... (no amulet) Stlth ++ e - ring of resist corrosion HPRegen 0.29/turn h - ring of see invisible MPRegen 0.12/turn %: no passive effects @: brilliant, lethally poisoned (-2 -> -10) A: AC +6, unfitting armour, cold-blooded a: Renounce Religion, Shatter the Chains You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 246 gold pieces. Inventory: Hand Weapons g - a +0 dagger of venom i - a +0 short sword m - a +1 whip of draining n - the cursed +1 hand axe "Thunder Perfect Mind" (weapon) {heavy, Comp, Sorc} (You found it on level 2 of the Dungeon) It has a curse which improves the following skills: Companions: Summonings and Necromancy. Sorcery: Conjurations and Alchemy. o - a +1 short sword of speed Missiles c - 5 poisoned darts k - 3 boomerangs q - 4 atropa-tipped darts s - 47 stones Armour j - a +0 pair of gloves r - the +2 pair of gloves of Wonderful Leaves (worn) {Slay+2} (You found it on level 3 of the Dungeon) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Jewellery e - a ring of resist corrosion (left hand) h - a ring of see invisible (right hand) t - a ring of fire Scrolls b - a scroll of revelation {@r4} u - a scroll of poison Z - 3 scrolls of identify {@r1} Potions a - a potion of enlightenment {unknown} d - a potion of attraction {unknown} f - a potion of lignification {unknown} p - a potion of resistance {unknown} B - a potion of brilliance N - 4 potions of heal wounds {@q2} Q - a potion of magic Skills: * Level 5.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.8 Spellcasting + Level 5.2(5.6) Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 x - Searing Ray Conj 70% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 16% 1 Confusing Touch Hex 5% N/A 41% 3 Vampiric Draining Necr 5% 2d6 41% 3 Fulminant Prism Conj/Alch 10% 3d8 43% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:4 Altars: Ashenzari Shops: D:4 ? Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray misses the water moccasin. * * * LOW MAGIC WARNING * * * You finish channelling your searing ray. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You closely miss the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You miss the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You feel much better. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. B - a potion of brilliance You feel very sick. You hit the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you! You die... #.#..##.. #.#..#.. . #...?#.##.. #.........# #####........ ........... #....S.# ###....@### ##....#....# .........#..# ..#.##..##.#### #.#..## ...[# #.#.## ##.######. #.#.######......... #...##......## #.##..###...##.# You could see a water moccasin. Vanquished Creatures A black bear (D:5) An ogre (D:4) 2 hounds (D:4) An orc priest (D:4) An orc wizard (D:4) An iguana (D:4) 2 adders (D:2) A shadow imp (D:4) 2 dart slugs 5 ribbon worms 10 orcs 2 endoplasms 6 giant cockroaches 9 goblins 7 hobgoblins 6 jackals 2 quokkas (D:1) 7 ball pythons 2 bats (D:1) 3 frilled lizards 6 kobolds 4 rats 81 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | toph the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 185 | D:1 | Reached skill level 1 in Fighting 220 | D:1 | Reached XP level 2. HP: 20/23 MP: 5/5 314 | D:1 | Learned a level 2 spell: Searing Ray 643 | D:1 | Reached XP level 3. HP: 28/29 MP: 1/6 1641 | D:2 | Found a broken altar of Ashenzari. 1761 | D:2 | Reached XP level 4. HP: 37/37 MP: 1/7 2211 | D:2 | Became a worshipper of Ashenzari the Shackled 2289 | D:3 | Identified the +2 pair of gloves of Wonderful Leaves | {Slay+2} 3136 | D:4 | Found Qeussa Cudd's Magic Scroll Shoppe. 3357 | D:4 | Noticed an ogre 3363 | D:4 | Killed an ogre 3364 | D:4 | Reached XP level 5. HP: 44/46 MP: 0/9 3940 | D:4 | Reached skill level 5 in Conjurations 3940 | D:4 | Reached XP level 6. HP: 27/53 MP: 3/10 4084 | D:4 | Found a staircase to the Ecumenical Temple. 4388 | D:5 | Entered Level 5 of the Dungeon 4393 | D:5 | Reached skill level 5 in Fighting 4475 | D:5 | Noticed a water moccasin 4491 | D:5 | HP: 2/56 [water moccasin (7)] 4494 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_loops_ring, chequers_serial_rivers_micro_e D:2: layout_basic, basic_altar D:3: layout_basic D:4: layout_loops_cross, minmay_temple_entry_enclosed_plants, serial_shops, nicolae_stop_n_shop_1 D:5: layout_rooms, uniq_edmund, uniq_blorkula_the_orcula Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 4 5 | 5.0 Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | 3 | 3.8 Conjurations | 5 | 5.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 33 | || 33 Dagger | 10 | || 10 Tailslap | 9 | 6 || 15 Short sword | 28 | || 28 Hand axe | 4 | 53 || 57 Cast: Magic Dart | 78 | 37 || 115 Searing Ray | 1 | 14 || 15 Invoke: Curse Item | | 1 || 1 Use: Scroll | | 8 || 8 Potion | | 2 || 2 Armour: Skin | 43 | 58 || 101 Dodge: Dodged | 50 | 48 || 98