toph Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (5, -12, D:1) a +0 dagger a hobgoblin skeleton (8, 0, D:1) a +0 dagger (13, -12, D:1) a +0 giant club a +0 club (24, 24, D:1) a +0 club (27, 23, D:1) 6 stones (33, 20, D:1) a +0 dagger (34, 16, D:1) a quokka skeleton (35, 22, D:1) a +1 heavy mace (36, 22, D:1) 5 stones (41, 9, D:1) a +0 barding (47, 9, D:1) a ball python skeleton (47, 12, D:1) a +0 morningstar (50, 13, D:1) a +0 leather armour (52, 16, D:1) a +2 ring mail of poison resistance (56, -3, D:1) a frilled lizard skeleton (57, -6, D:1) 5 stones a +0 dagger (58, 5, D:1) a quokka skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (6, 14, D:2) a rat skeleton (9, -7, D:2) a +0 whip (15, 27, D:2) a +0 club (15, 34, D:2) a bat skeleton (15, 46, D:2) an adder corpse (skeletalised by now) (16, 34, D:2) a +0 dagger (16, 46, D:2) a +0 leather armour (22, 44, D:2) 7 stones (24, 13, D:2) a hobgoblin skeleton (32, 12, D:2) a +0 short sword (38, 29, D:2) a +0 flail (46, 26, D:2) a bat skeleton (52, 32, D:2) a +0 scale mail Level 3 of the Dungeon (5, -8, D:3) a +0 falchion an orc skeleton (5, -7, D:3) a hobgoblin skeleton (13, -6, D:3) a +0 short sword (17, 8, D:3) a +0 scale mail a +0 club an orc skeleton (19, 16, D:3) a +0 short sword a +0 whip (20, 17, D:3) a +1 heavy hand axe (20, 29, D:3) a bat skeleton (21, -10, D:3) a +0 hand axe (22, 19, D:3) 2 stones a +0 club a +0 robe (25, -14, D:3) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) Sif Muna's Compilation of Kinetic Energy (still there?) Spells Type Level a - Foxfire Conjuration/Fire 1 an orc corpse (skeletalised by now) (still there?) (25, 1, D:3) a +0 spear (27, 32, D:3) a bat corpse (skeletalised by now) (29, -6, D:3) a +0 club (30, -12, D:3) a +0 club a goblin corpse (skeletalised by now) an adder corpse (skeletalised by now) (32, 32, D:3) a +0 club a stone a kobold corpse (skeletalised by now) (41, 23, D:3) 7 stones Level 4 of the Dungeon (0, 0, D:4) the +7 ring mail of Plasticity {+Blink +Inv MP+5 Int+2} Int+2: It affects your intelligence (+2). MP+5: It affects your magic capacity (+5). +Inv: It lets you turn invisible. +Blink: It lets you blink. (12, -17, D:4) a potion of curing