toph Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (9, 5, D:1) a +0 dagger (14, -2, D:1) a jackal skeleton (14, 11, D:1) a bat skeleton (15, 4, D:1) 5 stones (18, -13, D:1) a +0 club a +1 dagger of venom a +0 dagger a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (18, -11, D:1) a ball python corpse (skeletalised by now) (19, 20, D:1) a frilled lizard skeleton (22, 20, D:1) a frilled lizard skeleton (26, 13, D:1) 5 stones (29, 11, D:1) a rat skeleton (30, -7, D:1) a +0 short sword a kobold corpse (skeletalised by now) (32, -27, D:1) a rat corpse (skeletalised by now) (32, -19, D:1) a rat corpse (skeletalised by now) (32, 33, D:1) a +0 dagger 2 stones (33, -19, D:1) a +0 short sword (38, 15, D:1) a bat skeleton (52, 1, D:1) a +0 whip a gnoll corpse (skeletalised by now) (57, 7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a rat skeleton (1, 0, D:2) a hobgoblin skeleton (17, 30, D:2) an adder corpse (skeletalised by now) (21, 13, D:2) a +0 scale mail (22, 23, D:2) a quokka corpse (skeletalised by now) (31, 40, D:2) a bat corpse (skeletalised by now) (32, 23, D:2) a +0 spear (38, 30, D:2) a +0 leather armour (43, 28, D:2) a +0 mace (47, 17, D:2) a +0 club a goblin skeleton a bat skeleton (48, -4, D:2) a +0 robe (51, 27, D:2) a +0 short sword a ball python skeleton a kobold skeleton (59, 6, D:2) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (60, 14, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 34, D:3) a +0 trident (1, 37, D:3) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (2, -4, D:3) a dart slug corpse (2, 31, D:3) a +0 robe (3, 9, D:3) a rat skeleton (4, 9, D:3) a +0 leather armour a +0 dagger an orc skeleton (4, 13, D:3) a +0 trident an orc corpse (skeletalised by now) (4, 14, D:3) a +0 short sword a +0 hand axe an orc corpse (skeletalised by now) (13, 31, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (14, 9, D:3) 17 gold pieces (18, 9, D:3) a scroll of silence