Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9274107698308621901 305 toph the Trooper (level 6, -9/49 HPs) Began as a Djinni Conjurer on Jan 13, 2025. Mangled by an ogre ... wielding a +0 giant spiked club (33 damage) ... on level 4 of the Dungeon. The game lasted 00:04:28 (2243 turns). toph the Trooper (Djinni Conjurer) Turns: 2243, Time: 00:04:28 Health: -9/49 AC: 3 Str: 8 XL: 6 Next: 66% Gold: 152 EV: 10 Int: 19 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . h - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) %: infuse magic (-10 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 152 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) b - the +6 sling "Zomooch" {freeze, rPois Str+3 Int-3 SInv} (You found it on level 3 of the Dungeon) Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). rPois: It protects you from poison. SInv: It lets you see invisible. Missiles f - 2 throwing nets i - 7 poisoned darts Armour d - a +0 robe h - a +0 leather armour (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of fear {unknown} g - a scroll of revelation {unknown} j - 2 scrolls of vulnerability {unknown} k - a scroll of teleportation {unknown} Potions A - a potion of attraction J - 3 potions of curing {@q1} N - a potion of heal wounds {@q2} R - a potion of resistance Skills: * Level 5.5 Fighting - Level 2.1 Dodging - Level 2.0 Stealth - Level 4.0 Spellcasting - Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 3% 1 b - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 36% 4 c - Sandblast Erth 38% 2d10 3% 1 f - Fulminant Prism Conj/Alch 9% 3d7 36% 4 s - Call Imp Summ 38% N/A 6% 2 x - Searing Ray Conj 38% 2d5 6% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Xom Annotations: D:4 Natasha, Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a hobgoblin (severely wounded, ally target, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Your cerulean imp hits the ogre from afar with a -3 spear. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, ally target, 100% to hit) The ogre is lightly wounded. Your cerulean imp hits the ogre with a -3 spear. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, ally target, 89% to hit) Okay, then. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, ally target, 100% to hit) Okay, then. Your cerulean imp hits the ogre with a -3 spear. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, ally target, 89% to hit) The searing ray hits the ogre! The ogre is severely wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club!! Your cerulean imp hits the ogre with a -3 spear. The searing ray hits the ogre. The ogre is almost dead. * * * LOW HITPOINT WARNING * * * The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #. ##.## ...## #..## #<..## # #.###....####..# #..............# ...........###.### ##.......@........ #.#....#.O####.#. #.#.#.##<5.†..... . #.#.##.#####.#. #.#. #.# .. ... ##.# #.# #.# You could see an ogre (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures An ice beast (D:3) A bombardier beetle (D:3) 3 adders (D:2) 3 dart slugs A ribbon worm (D:2) 7 ball pythons 3 bats 9 endoplasms 2 giant cockroaches A hobgoblin (D:4) 2 jackals (D:3) 3 quokkas 3 frilled lizards 3 goblins 2 kobolds 7 rats 51 creatures vanquished. Vanquished Creatures (collateral kills) A sky beast (D:4) 1 creature vanquished. Grand Total: 52 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | toph the Djinni Conjurer began the quest for the Orb. 0 | D:1 | toph set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 295 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 326 | D:1 | Reached skill level 1 in Fighting 618 | D:2 | Reached XP level 3. HP: 25/27 MP: 0/0 618 | D:2 | Learned a level 1 spell: Sandblast 677 | D:2 | Reached skill level 2 in Fighting 849 | D:2 | Reached XP level 4. HP: 30/34 MP: 0/0 1478 | D:3 | Reached skill level 3 in Fighting 1478 | D:3 | Reached XP level 5. HP: 26/40 MP: 0/0 1478 | D:3 | Learned a level 2 spell: Call Imp 1591 | D:3 | Noticed an ice beast 1604 | D:3 | Killed an ice beast 1605 | D:3 | Reached skill level 4 in Fighting 1605 | D:3 | Reached XP level 6. HP: 17/48 MP: 0/0 1729 | D:3 | Identified the +6 sling "Zomooch" {freeze, rPois Str+3 | Int-3 SInv} 2009 | D:3 | Found a shimmering altar of Xom. 2136 | D:4 | Noticed Natasha 2136 | D:4 | Noticed Sigmund 2187 | D:4 | Noticed a sky beast 2197 | D:4 | Killed a sky beast 2198 | D:4 | Reached skill level 5 in Fighting 2235 | D:4 | Noticed an ogre 2243 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: giann_bridges, layout_basic, minmay_misc_feat_rows D:2: layout_rooms D:3: layout_basic, gammafunk_temple_overflow_claw D:4: layout_loops_ring, trog_butcher_becter, nicolae_wu_jian_glorious_leap, minmay_temple_entry_wispy, uniq_natasha, uniq_sigmund, uniq_crazy_yiuf_cottage, uniq_ijyb, uniq_robin, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 4 5 | 5.5 Stealth | 2 | 2.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 53 | 62 || 115 Searing Ray | | 4 || 4 Sandblast | | 7 || 7 Call Imp | | 3 || 3 Use: Scroll | | 4 || 4 Armour: Robe | 4 | || 4 Leather armour | 2 | 11 || 13 Dodge: Dodged | 5 | 9 || 14