Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 8770519166366998866 42 toph the Conjurer (level 3, 0/31 HPs) Began as a Draconian Conjurer on May 14, 2025. Frozen to death by an endoplasm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:55 (1270 turns). toph the Conjurer (Draconian Conjurer) Turns: 1270, Time: 00:02:55 Health: 0/31 AC: 5 Str: 9 XL: 3 Next: 33% Magic: 4/6 EV: 11 Int: 20 God: Gold: 50 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... b - ring of flight Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: flying A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Jewellery b - a ring of flight (worn) Scrolls e - a scroll of teleportation {unknown} Potions c - a potion of haste {unknown} d - a potion of curing {unknown} Skills: * Level 3.1 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 x - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Fedhas Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. * * * LOW MAGIC WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, 100% to hit) The gnoll is almost dead. * * * LOW MAGIC WARNING * * * Magic courses through your body. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Your Fighting skill increases to level 3! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... #.......).......... ##..####.#.......... ♣.§♣♣P.♣.#♣.♣#.....# ♣.P♣§♣.♣.PP♣♣♣..P.P.♣ ♣.♣♣♣♣§♣♣♣♣....♣P♣..PP♣ ♣♣ ♣♣♣§§♣ ♣.♣♣.♣♣♣ ♣♣♣ ♣.♣.♣..♣ .♣..P.♣. ♣.P.♣.P♣♣♣.P♣..P. ♣P♣.♣..@♣...ß...♣.♣ ♣..♣..PJ.....#...# ♣.P♣.P♣....†....[.. ♣♣.♣PPP.♣...#..._. . .♣♣♣P.♣..P.....[.... ♣. ♣P♣......P.#... .r ♣..PP♣P....P. PP♣..♣♣♣P.♣♣PP P###♣♣ ♣P. ... You could see an endoplasm. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:2) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 5 hobgoblins 3 quokkas 2 ball pythons (D:1) A bat (D:1) A goblin (D:1) 2 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | toph the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 119 | D:1 | Reached skill level 1 in Fighting 383 | D:1 | Reached XP level 2. HP: 23/23 MP: 1/5 999 | D:1 | Found a faded altar of an unknown god. 1112 | D:2 | Found a blossoming altar of Fedhas. 1138 | D:2 | Reached XP level 3. HP: 9/30 MP: 0/6 1225 | D:2 | Learned a level 2 spell: Searing Ray 1270 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse, hangedman_decor_clover_reticule D:2: wad_woods_stonehenge, layout_loops_cross, basic_altar, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_a, chequers_serial_rivers_small_3, chequers_serial_rivers_marsh, chequers_serial_rivers_room_a, minmay_misc_feat_rows, minmay_hexomino_r4 Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.1 Dodging | 2 | 2.0 Stealth | 2 | 2.0 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 3 Tailslap || 3 Dagger || 19 Cast: Magic Dart || 47 Searing Ray || 1 Use: Potion || 1 Armour: Skin || 16 Dodge: Dodged || 19