Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 8538567986956019124 49 toph the Conjurer (level 3, -4/31 HPs) Began as a Draconian Conjurer on May 23, 2025. Slain by Terence ... wielding a +0 short sword (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:05 (1966 turns). toph the Conjurer (Draconian Conjurer) Turns: 1966, Time: 00:03:05 Health: -4/31 AC: 5 Str: 9 XL: 3 Next: 53% Magic: 4/6 EV: 10 Int: 20 God: Gold: 62 SH: 0 Dex: 7 Spells: 3/6 levels left rFire . . . e - staff "Ocregiuc" {rElec rN+ Will+ Dex-2 Necro} rCold . . . (no offhand) rNeg + . . (no helmet) rPois . (no cloak) rElec + (no gloves) rCorr . (no boots) SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons c - a +0 short sword g - a +0 dagger of venom Missiles f - 2 datura-tipped darts Magical Staves e - the staff "Ocregiuc" (weapon) {rElec rN+ Will+ Dex-2 Necro} (You found it on level 2 of the Dungeon) [staff of death] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex-2: It affects your dexterity (-2). Necro: It increases the power of your Necromancy spells. Jewellery h - a ring of wizardry Scrolls a - 2 scrolls of identify {unknown} b - a scroll of vulnerability {unknown} Potions d - a potion of invisibility {unknown} Q - a potion of magic Skills: * Level 3.1 Fighting + Level 0.6 Throwing - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 x - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 12% N/A 16% 1 Grave Claw Necr 6% 2d7 24% 2 Fugue of the Fallen Necr 3% N/A 43% 3 Ozocubu's Armour Ice 2% N/A 43% 3 Vampiric Draining Necr 3% 2d6 43% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Detonation Catalyst Fire/Alch 2% 1d1 99% 5 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Terence shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword, wearing a +0 scale mail and quivering boomerangs (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence bares his teeth. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword, wearing a +0 scale mail and quivering boomerangs (moderately wounded, 100% to hit) Terence is moderately wounded. You aren't carrying any items that you can evoke. Throw: 3 darts (datura) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword, wearing a +0 scale mail and quivering boomerangs (moderately wounded, 52% to hit, chance to frenzy on hit: 100%) You throw a datura-tipped dart. The datura-tipped dart hits Terence. Terence flies into a frenzy! Terence is moderately wounded. You hear a shout! a +0 short sword of flaming; 3 stones; a kobold corpse Terence shouts! Terence attacks as he pursues you! Terence attacks as he pursues you! Terence attacks as he pursues you! Terence hits you with a +0 short sword. Terence shouts! Terence shouts! Terence hits you with a +0 short sword! Terence shouts! Terence attacks as he pursues you! Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 short sword! * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 short sword! You die... ............########### ##........ ##..#....##.##......... #.......# ##'####.##.##......... #........ . #.##.##......... #.....### #.##..'......... ###.### #.#####......... #.##### #.# ##.####### ######... ####.#### #....'... #.....@.########.####... ....######@.........####... .# #.................# #..........######.# #.#........# #.# ##....#+###### ##.# . #...#.#......# #..# .. #...#........####... ...#+####...#.##........#..# You could see the neutral Terence (fast, strong, frenzied). Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 3 giant cockroaches 6 hobgoblins 3 quokkas 5 ball pythons 4 bats (D:1) 3 endoplasms (D:2) 3 goblins 8 kobolds A rat (D:1) A spectral hobgoblin (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | toph the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D:1 | Found a faded altar of an unknown god. 265 | D:1 | Reached skill level 1 in Fighting 430 | D:1 | Reached XP level 2. HP: 23/23 MP: 0/5 1057 | D:1 | Learned a level 2 spell: Searing Ray 1059 | D:2 | Identified the staff "Ocregiuc" {rElec rN+ Will+ Dex-2 | Necro} 1344 | D:2 | Reached XP level 3. HP: 30/30 MP: 0/6 1948 | D:2 | Noticed Terence 1966 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_loops_cross, dreamdust_ecumenical_altar_drowned_temple, nicolae_figureground_pulse D:2: layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.1 Stealth | 2 | 2.0 Dodging | 2 | 2.0 Throwing | | 0.6 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 3 Tailslap || 3 Short sword || 5 Staff || 1 Throw: Dart || 1 Cast: Magic Dart || 86 Searing Ray || 1 Armour: Skin || 28 Dodge: Dodged || 10