Dungeon Crawl Stone Soup version 0.33.0-15-gcd872fe207 (webtiles) character file. Game seed: 228451087458309086 7 toph the Conjurer (level 1, -2/15 HPs) Began as a Draconian Conjurer on May 26, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:57 (200 turns). toph the Conjurer (Draconian Conjurer) Turns: 200, Time: 00:00:57 Health: -2/15 AC: 4 Str: 9 XL: 1 Next: 83% Magic: 0/3 EV: 11 Int: 24 God: Gold: 15 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... d - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Missiles b - 3 poisoned darts Jewellery d - a +6 ring of intelligence (worn) Potions a - a potion of curing {unknown} c - a potion of lignification {unknown} e - a potion of cancellation {unknown} Q - a potion of magic Skills: * Level 0.9 Fighting * Level 0.3 Throwing + Level 1.9 Dodging + Level 1.9 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Summon Ice Beast Ice/Summ 2% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Cigotuvi's Putrefaction Necr/Air 2% N/A 75% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 89% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The quokka is heavily wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (100% to hit) The magic dart hits the ball python. The ball python is severely wounded. The ball python grabs you. The ball python constricts you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (severely wounded, constricting you, 100% to hit) The magic dart hits the ball python. You kill the ball python! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ....# #...........# ....# #...........# ....# ######.#......# .≈..# #.........##### ≈≈≈.# #.......#.# .≈..### ###.......#.# ....... .......r###.# ....#.# #######J# #.# ....# #@###.# ....# #.....# ....#.# #####.# .####.###### #.# .#....##...# #.# .....# #...# #.# .....###...###### #.# ...†..##........# #.# #.#.#.##........# #.# You could see an endoplasm and a rat. Vanquished Creatures A hobgoblin (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | toph the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 75 | D:1 | Got the Omnibus of the Congregation and the Wind 200 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_basic, st_stairs_8 Action || total ---------------------------++------- Melee: Unarmed || 16 Cast: Magic Dart || 14 Use: Potion || 1 Armour: Skin || 23 Dodge: Dodged || 25