Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 10135927869986477415 64 toph the Conjurer (level 3, 0/46 HPs) Began as a Draconian Conjurer on June 17, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:22 (1442 turns). toph the Conjurer (Draconian Conjurer) Turns: 1442, Time: 00:02:22 Health: 0/46 AC: 5 Str: 9 XL: 3 Next: 91% Magic: 3/6 EV: 11 Int: 20 God: Gold: 116 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . f - +2 whip (elec) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . g - amulet of magic regeneration Will ..... (no ring) Stlth (no ring) HPRegen 0.27/turn MPRegen 0.50/turn %: no passive effects @: berserking, lethally poisoned (0 -> -1), very quick A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons f - a +2 whip of electrocution (weapon) Jewellery g - an amulet of magic regeneration (worn) Scrolls c - a scroll of blinking {unknown} e - a scroll of immolation {unknown} h - a scroll of identify {unknown} Potions a - a potion of ambrosia {unknown} d - 2 potions of curing {unknown} i - a potion of heal wounds {unknown} Q - a potion of magic T - a potion of berserk rage Skills: * Level 3.1 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 x - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The goblin shouts! Robin hits you with a +0 club. Unknown command. You completely miss the adder. The adder is moderately wounded. You stop channelling your searing ray. Robin hits you with a +0 club. A goblin comes into view. It is wielding a +0 club. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The goblin shouts! The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! Robin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits the adder. The adder is almost dead. The searing ray misses the adder. Robin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits the adder. You kill the adder! You finish channelling your searing ray. Robin throws the goblin at you! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 3! It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! T - a potion of berserk rage * * * LOW HITPOINT WARNING * * * You are too berserk! You barely miss the goblin. You tail-slap the goblin. You kill the goblin! You die... ###.......####.##.......... #.#...#.# #.##[.#..#.### #.#...#.# #.##.....#.# # #...#.# #.###......# #.#.....# #.###.#..#.# #.......# #..........### #######.# #####.##...... #)# #.####.##. ######@# #......##. #...ggg# #########. .)..###gg# ## # #.... ##.### ..# ### You could see Robin, 2 hobgoblins and 2 goblins. Vanquished Creatures Terence (D:2) An adder (D:2) A ribbon worm (D:2) 2 giant cockroaches (D:1) 4 hobgoblins (D:1) 3 quokkas (D:1) 2 ball pythons 2 bats 3 frilled lizards 6 goblins 4 kobolds 5 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | toph the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 223 | D:1 | Reached skill level 1 in Fighting 292 | D:1 | Reached XP level 2. HP: 23/23 MP: 1/5 383 | D:1 | Learned a level 2 spell: Searing Ray 1343 | D:2 | Reached XP level 3. HP: 29/29 MP: 2/6 1398 | D:2 | Noticed Terence 1408 | D:2 | Killed Terence 1427 | D:2 | Noticed Robin 1440 | D:2 | HP: 1/30 [hobgoblin[Robin] (2)] 1442 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic, glass_columns_a D:2: layout_loops_cross, uniq_robin, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.1 Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | | 2.0 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Club || 1 Whip || 35 Tailslap || 6 Cast: Magic Dart || 51 Searing Ray || 3 Use: Potion || 1 Stab: Sleeping || 1 Armour: Skin || 32 Dodge: Dodged || 25