Dungeon Crawl Stone Soup version 0.34-a0-563-gce694dbfb0 (webtiles) character file. Game seed: 1593038439996942635 4 toph the Conjurer (level 1, 0/15 HPs) Began as a Draconian Conjurer on Aug 6, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:00 (90 turns). toph the Conjurer (Draconian Conjurer) Turns: 90, Time: 00:01:00 Health: 0/15 AC: 4 Str: 9 XL: 1 Next: 58% Magic: 2/3 EV: 11 Int: 18 God: Gold: 12 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: slowed, very slow A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Scrolls c - a scroll of revelation {unknown} Skills: * Level 0.6 Fighting + Level 1.8 Dodging + Level 1.9 Stealth + Level 2.0 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The quokka is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * You barely miss the quokka. Your tail-slap misses the quokka. The quokka is almost dead. You closely miss the quokka. The quokka is severely wounded. You hit the quokka. You kill the quokka! You hit the kobold. The kobold is severely wounded. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering stones (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You feel yourself slow down. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... .......#####....# ##### ###.### #...# ###.## #..#####.# ##........ #.####### #J# #@# #...# #.#.# #.#... ### ### You could see an endoplasm. Vanquished Creatures A quokka (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | toph the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 90 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_basic, chequers_ecumenical_altar_twisty Action || total ---------------------------++------- Melee: Dagger || 12 Tailslap || 2 Cast: Magic Dart || 10 Use: Potion || 1 Armour: Skin || 13 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 90 | 90 | 0 | 0 | 35 | 1 | 90.0 | Dungeon | 90 | 90 | 0 | 0 | 35 | 1 | 90.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 90 daAuts