Dungeon Crawl Stone Soup version 0.34-a0-611-g819bfcb938 (webtiles) character file. Game seed: 12198811709970237255 54 toph the Conjurer (level 3, 0/31 HPs) Began as a Draconian Conjurer on Aug 14, 2025. Slain by a jackal (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:45 (1887 turns). toph the Conjurer (Draconian Conjurer) Turns: 1887, Time: 00:02:45 Health: 0/31 AC: -1 Str: 9 XL: 3 Next: 66% Magic: 1/6 EV: 6 Int: 20 God: Gold: 126 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (100%) b - +2 short sword (speed) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: corroded, vertiginous A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons b - a +2 short sword of speed (weapon) Armour a - the -1 pair of boots of Lunkolir {rN+ Int+3 Slay+3} (You found it on level 2 of the Dungeon) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Scrolls c - a scroll of blinking {unknown} d - a scroll of poison {unknown} e - a scroll of identify {unknown} h - a scroll of vulnerability {unknown} k - a scroll of torment {unknown} Potions g - 2 potions of magic f - a potion of curing {unknown} j - a potion of brilliance {unknown} l - a potion of lignification {unknown} n - a potion of moonshine Skills: * Level 3.4 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 8% 1 x - Searing Ray Conj 36% 2d5 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 58% 3 Fulminant Prism Conj/Alch 5% 3d7 71% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The acid corrodes you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. * * * LOW MAGIC WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * It was a potion of moonshine. You feel tipsy. The jackal bites you. You die... .#.##...).#≈.♣ß♣.≈#...#........# ##.##...#.†..♣♣♣..+...#........# ...##...#.#≈.♣ß♣.≈#...#........# ##......###≈.....≈#...#..####### ######..# #≈≈≈.≈≈≈#..........# ........# ####+####..........# .#.##...####...#......#......# ...##....).....#..h...#......# ....#....#...#...@.####......# ....##...#...####.## #......# .#..##...#......#.# #......# .#..##...#......#.# #......# ........##......#.# #......# ##.......'........# #......# .#.####.##......### ######## ...# #.#####...# #### #.# #...# You could see a jackal. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) 2 ribbon worms (D:2) 4 endoplasms 2 giant cockroaches 3 hobgoblins A quokka (D:2) 4 ball pythons 4 bats A frilled lizard (D:1) 3 goblins 2 kobolds (D:2) 5 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | toph the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 271 | D:1 | Reached skill level 1 in Fighting 348 | D:1 | Reached XP level 2. HP: 20/23 MP: 0/5 868 | D:2 | Learned a level 2 spell: Searing Ray 1004 | D:2 | Reached XP level 3. HP: 30/30 MP: 4/6 1526 | D:2 | Identified the -1 pair of boots of Lunkolir {rN+ Int+3 | Slay+3} 1865 | D:3 | Noticed Ijyb 1886 | D:2 | HP: 1/31 [jackal (2)] 1887 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_rooms D:2: layout_basic, kennysheep_generic_room_11 D:3: layout_basic, mainiacjoe_overflow_brackets, serial_shops, nicolae_shop_pleasant_corner_grove, nicolae_shop_waterfront, nicolae_shop_real_fake_doors, shop, shop, uniq_grinder, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.4 Dodging | 2 | 2.0 Stealth | 2 | 2.0 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 3 Tailslap || 5 Dagger || 2 Short sword || 19 Cast: Magic Dart || 63 Searing Ray || 3 Use: Potion || 1 Armour: Skin || 30 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1880 | 1841 | 39 | 0 | 1613 | 3 | 626.7 | Dungeon | 1880 | 1841 | 39 | 0 | 1613 | 3 | 626.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1077 daAuts D:1: 762 daAuts D:3: 40 daAuts