Dungeon Crawl Stone Soup version 0.34-a0-617-gae34898536 (webtiles) character file. Game seed: 16239132622264445581 9 toph the Magician (level 2, -1/21 HPs) Began as a Djinni Conjurer on Aug 15, 2025. Slain by a hobgoblin (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:54 (143 turns). toph the Magician (Djinni Conjurer) Turns: 143, Time: 00:00:55 Health: -1/21 AC: 2 Str: 6 XL: 2 Next: 25% Gold: 25 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) b - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions d - a potion of attraction {unknown} f - 2 potions of resistance {unknown} j - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.7 Spellcasting * Level 3.7 Conjurations * Level 3.7 Hexes * Level 3.7 Summonings * Level 3.7 Necromancy * Level 3.7 Translocations * Level 3.7 Forgecraft * Level 3.7 Fire Magic * Level 3.7 Ice Magic * Level 3.7 Air Magic * Level 3.7 Earth Magic * Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 f - Fulminant Prism Conj/Alch 8% 3d7 30% 4 x - Searing Ray Conj 34% 2d5 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The jackal is severely wounded. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... .. .....####.......#.. ..##. .# #.####.....###.. .... .# #............#.. #..###†###.......#....... .###.............>.+....... .......†...........##...... ........#+#.......#####.... ........†...#.............. ........g@..####........... ......##.:..#.............. #####.#.....#.##........... #......##.############# #......##.# #.###.....# #. ####### # You could see a hobgoblin. Vanquished Creatures A hobgoblin (D:1) 4 jackals (D:1) 2 endoplasms (D:1) A goblin (D:1) A kobold (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | toph the Djinni Conjurer began the quest for the Orb. 0 | D:1 | toph set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 134 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 143 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_basic, serial_shops, shop, grunt_decor_fettered Action || total ---------------------------++------- Cast: Magic Dart || 22 Armour: Robe || 3 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 142 | 142 | 0 | 0 | 92 | 1 | 142.0 | Dungeon | 142 | 142 | 0 | 0 | 92 | 1 | 142.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 142 daAuts