Dungeon Crawl Stone Soup version 0.34-a0-691-gd390f7e422 (webtiles) character file. Game seed: 9987564488441731053 10 toph the Conjurer (level 2, -1/22 HPs) Began as a Draconian Conjurer on Aug 25, 2025. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:20 (1111 turns). toph the Conjurer (Draconian Conjurer) Turns: 1111, Time: 00:02:20 Health: -1/22 AC: 4 Str: 9 XL: 2 Next: 10% Magic: 0/5 EV: 11 Int: 18 God: Gold: 68 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: invisible (expiring) A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 2 poisoned darts Scrolls c - a scroll of identify {unknown} e - a scroll of brand weapon {unknown} Potions g - a potion of magic f - a potion of attraction {unknown} Skills: + Level 0.5 Fighting * Level 0.0 Throwing + Level 1.9 Dodging + Level 1.9 Stealth * Level 2.1 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 x - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dispel Undead Necr 1% 3d6 87% 4 Passage of Golubria Tloc 1% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, unable to see you, 100% to hit) The magic dart hits Terence. Terence is severely wounded. * * * LOW MAGIC WARNING * * * You hit Terence but do no damage. Terence is severely wounded. You hit Terence but do no damage. Terence is severely wounded. You hit Terence but do no damage. Terence is severely wounded. You hit Terence but do no damage. Terence is severely wounded. You barely miss Terence. Your tail-slap misses Terence. Terence is severely wounded. You barely miss Terence. Terence is severely wounded. You hit Terence. Terence is almost dead. Terence hits you with a +0 flail! You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is almost dead. You hit Terence but do no damage. Terence is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (almost dead, unable to see you, 100% to hit) Terence is almost dead. * * * LOW MAGIC WARNING * * * You flicker for a moment. You hit Terence but do no damage. Your tail-slap misses Terence. Terence is almost dead. Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." ################ #............$.### #................ . #..............####.# #.................... #............@@...... #.....[..[...$....... #.................... #.....).>......####.# .........#.####### # ##########.####### ............... ########.######## #........# ... You could see Terence (unable to see you). Vanquished Creatures An endoplasm (D:1) 2 hobgoblins 3 ball pythons A bat (D:1) A frilled lizard (D:1) 3 kobolds (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | toph the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 431 | D:1 | Found Aruqykej's Antique Armour Shoppe. 510 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 1057 | D:2 | Noticed Terence 1068 | D:2 | Learned a level 2 spell: Searing Ray 1111 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_loops_cross, serial_shops, nicolae_shop_pleasant_corner_grove D:2: layout_basic, uniq_crazy_yiuf_cottage, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 6 Dagger || 26 Tailslap || 3 Cast: Magic Dart || 29 Use: Potion || 1 Stab: Invisible || 2 Armour: Skin || 10 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1110 | 1081 | 29 | 0 | 921 | 2 | 555.0 | Dungeon | 1110 | 1081 | 29 | 0 | 921 | 2 | 555.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 856 daAuts D:2: 253 daAuts