torvon Level 1 of the Dungeon (0, 0, D:1) a +0 robe (22, -7, D:1) a +0 club (22, 26, D:1) a +0 club a +0 club (29, -8, D:1) 67 stones (29, -6, D:1) 2 bolts (32, 13, D:1) a +0 whip (41, 25, D:1) 11 arrows (42, 28, D:1) a cursed +0 robe (52, 27, D:1) 9 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (16, 25, D:2) 11 stones (21, 38, D:2) 16 bolts (22, 30, D:2) a stone (23, 38, D:2) 24 bolts (24, 29, D:2) a -3 short sword (27, 43, D:2) a +0 mace (34, 30, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 robe a +0 robe a +0 robe (2, 34, D:3) 24 sling bullets (5, 18, D:3) a +0 club (17, 7, D:3) a +0 ring mail (19, 2, D:3) a +0 hand axe (34, 18, D:3) a cursed +0 dagger (43, 1, D:3) a +0 club (43, 2, D:3) a +0 leather armour (45, -9, D:3) a +0 club Level 4 of the Dungeon [Shop] Poha's Distillery a potion of mutation (35 gold) a potion of lignification (42 gold) 2 potions of curing (84 gold) a potion of magic (112 gold) a potion of flight (42 gold) a potion of haste (140 gold) [Shop] Copum's Antique Weapon Shop a +0 flail (63 gold) the cursed +2 great mace of the Wilderness {crush, rElec Str+4 Dex+2 Stlth+} (829 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+2). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. a +0 hand axe (54 gold) a cursed -2 halberd (1 gold) a +0 scimitar (72 gold) a +0 rapier (72 gold) a +1 vampiric dagger (234 gold) a +3 flail of protection (381 gold) a +0 morningstar (72 gold) a +0 mace (54 gold) a +0 dagger (36 gold) a +0 arbalest (81 gold) a cursed +0 halberd (54 gold) [Shop] Emicaun's Distillery a potion of might (44 gold) a potion of degeneration (11 gold) a potion of flight (33 gold) a potion of curing (33 gold) a potion of lignification (33 gold) a potion of agility (44 gold) a potion of cure mutation (275 gold) a potion of berserk rage (55 gold) a potion of curing (33 gold) a potion of beneficial mutation (385 gold) a potion of invisibility (88 gold) a potion of agility (44 gold) (3, 0, D:4) a +0 plate armour a +0 leather armour (4, 11, D:4) a +0 club (8, 4, D:4) a +0 spear (11, 8, D:4) a +0 short sword a +0 leather armour (14, 8, D:4) a +0 leather armour a +0 robe a +0 dagger a +0 dagger (24, 8, D:4) a +0 flail (27, 50, D:4) a +0 club a +0 leather armour (40, 21, D:4) a +0 ring mail a +0 dagger (45, 22, D:4) a +0 club a +0 robe a +0 dagger (47, 22, D:4) a +0 flail (48, 2, D:4) a +0 leather armour (49, 2, D:4) a +0 robe (50, 41, D:4) a +0 club (52, 24, D:4) a cursed -3 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 rapier (0, 36, D:5) a +0 dagger (4, 33, D:5) a jackal corpse (skeletalised by now) (18, 16, D:5) an arrow (19, 16, D:5) an arrow (20, 16, D:5) an arrow (21, 15, D:5) an arrow (28, 14, D:5) an arrow (28, 15, D:5) an arrow (33, 10, D:5) 16 stones (34, 19, D:5) an adder corpse