toxicsyntax Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (3, -13, D:1) a +0 club (4, -13, D:1) a +0 dagger (9, -4, D:1) a +0 dagger (15, 5, D:1) a +0 club (17, -12, D:1) a +0 dagger (25, -10, D:1) a +0 hand axe (27, -11, D:1) a +0 mace (31, 1, D:1) a +0 dagger (33, 1, D:1) a +0 shortbow 15 arrows (36, -2, D:1) a +0 short sword (39, -10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (19, -32, D:2) a +0 robe (20, 2, D:2) an arrow (21, -13, D:2) an arrow (23, -2, D:2) a +0 club (23, -1, D:2) a +0 hunting sling (24, -3, D:2) a +0 dagger (25, -32, D:2) a +0 club (57, -25, D:2) a cursed +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 club (8, -3, D:3) a +0 whip (8, -2, D:3) a +0 dagger a +0 dagger (8, -1, D:3) a +0 falchion (21, 9, D:3) a +0 hand axe a cursed +0 ring mail (31, 29, D:3) a +0 plate armour (35, 24, D:3) a +0 club (37, 33, D:3) a +0 club (47, -2, D:3) a +0 club (50, 26, D:3) a +0 robe (51, 13, D:3) a +0 hunting sling (54, -11, D:3) a +0 halberd (55, -11, D:3) a +0 short sword (56, -11, D:3) a +0 halberd (59, -5, D:3) a +0 halberd Level 4 of the Dungeon [Shop] Xiutho's Antique Weapon Shoppe a +4 rapier of electrocution (896 gold) a +0 spear (84 gold) a +0 long sword (98 gold) a +0 hand axe (84 gold) a +0 rapier (112 gold) a +2 mace of protection (436 gold) a +0 halberd (112 gold) the cursed +0 hunting sling of Extermination {freeze, rPois rF- Int+6 SInv} (579 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+6). It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (6, -8, D:4) a +0 chain mail (6, -3, D:4) 15 arrows (13, -13, D:4) a +0 short sword a +0 ring mail a +0 leather armour a +0 whip (20, -17, D:4) an uncursed amulet of the gourmand (21, 9, D:4) a +0 dagger (22, 8, D:4) a +0 hand axe (22, 9, D:4) a +0 whip a +0 chain mail (48, -21, D:4) a +0 dagger a +0 leather armour (48, -4, D:4) a +0 giant club Level 5 of the Dungeon (7, 15, D:5) a +0 war axe (20, 25, D:5) a +0 club (20, 26, D:5) a cursed -3 dagger a +0 robe (20, 27, D:5) a +0 whip a +0 leather armour of fire resistance (21, -6, D:5) a +0 hand axe a +0 falchion a +0 leather armour (21, 23, D:5) a +0 dagger a +0 trident (22, -6, D:5) a +0 falchion a +0 leather armour (23, -6, D:5) a +0 leather armour (27, -23, D:5) 17 bolts (38, 2, D:5) a +0 robe a +0 dagger (38, 3, D:5) a +0 flail a +0 leather armour a +0 mace (38, 15, D:5) the +5 ring mail of Goyw {*Slow rElec rC+} It protects you from cold. It insulates you from electricity. It may slow you when you take damage. (52, 7, D:5) a +0 war axe (59, -1, D:5) 13 bolts Level 6 of the Dungeon [Shop] Feuzu's General Store 19 stones (26 gold) a +0 leather armour (28 gold) a +1 ring mail of cold resistance (224 gold) 19 stones (26 gold) a +0 leather armour (28 gold) 14 stones (19 gold) a scroll of identify (28 gold) a scroll of amnesia (49 gold) a wand of disintegration (7) (154 gold) 23 arrows (64 gold) 12 sling bullets (84 gold) a scroll of identify (28 gold) (0, 0, D:6) a +0 rapier (2, 26, D:6) a +0 shortbow 22 arrows (11, 8, D:6) a +0 hand axe (11, 17, D:6) 5 potions of degeneration (13, -2, D:6) a +0 rapier (13, 1, D:6) a +0 pair of gloves (16, 12, D:6) 23 bolts (18, 9, D:6) a +0 spear (26, -2, D:6) a +0 leather armour (28, 27, D:6) a +0 shortbow 12 arrows (30, 16, D:6) a +0 robe a +0 dagger (31, 17, D:6) a +0 leather armour a +0 short sword (32, 6, D:6) 9 bolts (40, 16, D:6) a +0 long sword (43, 30, D:6) a +0 scimitar a +0 plate armour (44, 23, D:6) a +0 leather armour (44, 31, D:6) a +0 dagger a +2 dagger of electrocution a +0 robe (44, 43, D:6) a +0 spear (45, 29, D:6) 19 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (5, 2, D:7) a +0 mace an uncursed amulet of faith (6, 0, D:7) a +0 dagger a +0 leather armour (7, -1, D:7) a +0 mace (7, 0, D:7) a +0 dagger a +0 robe (7, 1, D:7) a +0 hand axe a +0 leather armour (9, -15, D:7) a +0 dagger a cursed +0 robe (9, 2, D:7) the +10 trident of Caunlot {protect, Int+2} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). (11, -11, D:7) a +0 scale mail (11, 1, D:7) a +0 club a +0 chain mail (19, -26, D:7) a +0 mace (20, -37, D:7) a +0 war axe (21, -37, D:7) a +0 club a +0 robe a +0 dagger (22, -37, D:7) a +0 scale mail a +0 short sword (27, -23, D:7) a +0 scale mail (38, -18, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +3 trident of venom a +0 scale mail (0, 4, D:8) a +0 halberd (4, 10, D:8) a +0 spear a +0 club (6, 6, D:8) a +0 spear (6, 7, D:8) a +0 whip (8, -30, D:8) a +0 giant club (15, -26, D:8) a +0 giant club (17, -13, D:8) a +0 rapier (21, -13, D:8) a -1 spear a +0 animal skin (37, -5, D:8) 18 bolts (41, -14, D:8) a cursed +0 ring mail a +0 robe a +0 war axe a cursed -1 dagger (42, -15, D:8) a +0 chain mail a +0 club (46, -25, D:8) 20 arrows (54, -29, D:8) a +0 flail a +0 leather armour (54, -28, D:8) a +0 hand axe a +0 scale mail (57, -35, D:8) a +0 scale mail Level 9 of the Dungeon [Shop] Zidd's Weapon Shoppe a +0 club (14 gold) a +0 long sword (49 gold) a +0 morningstar (56 gold) 6 poisoned javelins (134 gold) 4 tomahawks (28 gold) 26 arrows (72 gold) a +0 war axe (49 gold) 21 bolts (58 gold) a +0 dagger (28 gold) a +0 hand crossbow (49 gold) the +9 quarterstaff of Abomination {pain, *Noise rC+ Int+6} (1093 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+6). It protects you from cold. It may make noises in combat. 20 sling bullets (140 gold) [Shop] Forip's Food Shoppe a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) (0, 0, D:9) a +0 robe (3, -16, D:9) a +0 vampiric war axe (22, -2, D:9) a +10 plate armour of ponderousness a +0 long sword a +0 plate armour a +2 battleaxe of flaming (22, 0, D:9) a +0 chain mail a +0 long sword (23, -1, D:9) a +0 leather armour a +0 hand axe (23, 0, D:9) a +0 leather armour a +0 flail (23, 1, D:9) a +0 whip (24, -2, D:9) a +0 robe a +0 dagger a +0 plate armour a +0 dire flail (24, -1, D:9) a +0 leather armour a +0 whip (26, -1, D:9) a +0 ring mail a +0 flail (27, 0, D:9) a +0 leather armour a +0 club Level 10 of the Dungeon (0, 0, D:10) an uncursed staff of air (24, -13, D:10) a cursed +0 mace (30, -13, D:10) a +0 club a cursed -3 glaive a +0 plate armour (32, -14, D:10) a +0 war axe a +0 leather armour (32, -13, D:10) a +0 flail (33, 31, D:10) a +0 leather armour (36, 24, D:10) a +0 dagger of speed a +0 leather armour a +0 dagger a +0 ring mail (37, 16, D:10) a +0 whip (37, 17, D:10) a +0 leather armour (37, 23, D:10) a +0 battleaxe a +0 plate armour (38, 27, D:10) a +0 spear (48, 7, D:10) a +0 hunting sling (53, 7, D:10) a book of Misfortune the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Eqoevyth's Jewellery Emporium an uncursed ring of fire (325 gold) an uncursed ring of wizardry (390 gold) an uncursed ring of poison resistance (260 gold) an uncursed amulet of regeneration (390 gold) an uncursed ring of protection from cold (325 gold) an uncursed amulet of faith (520 gold) an uncursed amulet of harm (390 gold) a +2 ring of protection (130 gold) an uncursed ring of poison resistance (260 gold) a +3 ring of dexterity (204 gold) an uncursed ring of see invisible (195 gold) the ring of Cowardice {rElec Stlth+} (409 gold) [ring of stealth] It insulates you from electricity. It makes you more stealthy. an uncursed amulet of the gourmand (390 gold) an uncursed ring of resist corrosion (260 gold) the ring of Temptation {Fire Str+5 Int-4 Stlth+} (479 gold) [ring of fire] It enhances your fire magic. It affects your strength (+5). It affects your intelligence (-4). It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (0, 0, Orc:1) a +2 robe of resistance a +0 dagger (0, 1, Orc:1) a +0 plate armour a +0 halberd (6, 5, Orc:1) a +0 scale mail a cursed -2 hand axe (7, 6, Orc:1) a +0 plate armour a +0 trident (12, 1, Orc:1) an uncursed ring of teleportation (13, 23, Orc:1) a +0 morningstar a +0 mace a +0 plate armour (32, 7, Orc:1) a +0 giant club (35, 5, Orc:1) a +0 leather armour (47, 34, Orc:1) a +0 robe a +0 dagger (48, 34, Orc:1) a +0 club (49, 6, Orc:1) a +0 plate armour a +0 hand axe (49, 7, Orc:1) a +0 dagger a +0 robe a +0 robe a +0 dagger a +0 dagger (49, 8, Orc:1) a +0 chain mail a +0 mace (49, 35, Orc:1) a +0 dire flail a +0 plate armour (50, 6, Orc:1) a +3 chain mail a +0 mace a +0 morningstar a +0 whip (50, 7, Orc:1) a +0 ring mail (51, 6, Orc:1) a +0 giant spiked club a +0 leather armour a +0 flail Level 2 of the Orcish Mines [Shop] Edadaw's Antique Weapon Emporium a +1 quarterstaff of draining (326 gold) a +0 spear of venom (128 gold) a +0 flail (80 gold) a +0 club (23 gold) a +0 hunting sling (34 gold) a +0 mace (69 gold) a +0 shortbow (69 gold) [Shop] Bim Werir's General Store a +4 vampiric war axe (357 gold) a potion of agility (44 gold) a +2 flail of protection (178 gold) a wand of iceblast (9) (143 gold) a ration (55 gold) a wand of disintegration (19) (253 gold) 15 stones (16 gold) a +0 flail (38 gold) +0 pearl dragon scales (1100 gold) a ration (55 gold) [Shop] Zoac Qoir's Antique Weapon Emporium a +0 spear (87 gold) a +0 battleaxe (188 gold) a +4 hand axe of venom (742 gold) a +2 long sword of protection (469 gold) a +1 demon whip of flaming (986 gold) a +0 falchion (87 gold) a +0 quick blade (435 gold) a +0 club (29 gold) a +1 war axe of flaming (385 gold) [Shop] Ketryonu's Antique Armour Shoppe the +2 leather armour "Degejiyr" {-Tele +Inv SInv} (418 gold) It lets you see invisible. It lets you turn invisible. It prevents most forms of teleportation. a +0 ring mail (68 gold) a +0 leather armour (34 gold) a +0 leather armour (34 gold) the cursed +1 chain mail of the Last Beggars {+Blink Stlth+} (396 gold) It lets you blink. It makes you more stealthy. It has a curse placed upon it. the +5 scale mail "Oroneaxi" {-Tele +Inv rC- Dex+8} (802 gold) It affects your dexterity (+8). It makes you vulnerable to cold. It lets you turn invisible. It prevents most forms of teleportation. a +0 buckler (76 gold) a +0 pair of gloves (76 gold) a +0 leather armour (34 gold) the cursed +1 plate armour "Iraton" {rElec Str+5} (841 gold) It affects your strength (+5). It insulates you from electricity. It has a curse placed upon it. a +0 chain mail (76 gold) (5, -7, Orc:2) a +0 mace a +0 leather armour (6, -7, Orc:2) a +0 halberd a +0 plate armour (6, 7, Orc:2) a cursed +0 mace a +0 plate armour a cursed -2 flail a +0 plate armour a +0 scimitar a +0 chain mail a +0 long sword of holy wrath a +0 plate armour (7, -7, Orc:2) a +0 battleaxe a +0 chain mail (7, 7, Orc:2) a +0 flail a +0 scale mail (8, -1, Orc:2) a +0 flail a +0 leather armour (8, 0, Orc:2) a +0 hand axe a +0 dagger (8, 7, Orc:2) a +0 dagger a +0 robe (8, 25, Orc:2) a +0 halberd a +0 chain mail (9, -15, Orc:2) a +0 club a +0 leather armour (9, -1, Orc:2) a cursed +0 chain mail (9, 7, Orc:2) a +0 hand axe (9, 24, Orc:2) a +0 dagger a +0 robe (9, 25, Orc:2) a +0 short sword a +0 ring mail a +0 trident a +0 ring mail (10, -16, Orc:2) a +0 club (10, -1, Orc:2) a +0 dagger a +0 robe (10, 1, Orc:2) a +0 short sword (10, 7, Orc:2) a +0 dagger a +0 robe (11, -15, Orc:2) a +0 flail a +0 plate armour (11, -7, Orc:2) a +2 great sword a +0 chain mail a +1 halberd of venom a +0 plate armour (11, 7, Orc:2) a +0 glaive a +0 leather armour (14, 4, Orc:2) a +0 flail a +0 scale mail (15, 4, Orc:2) a +0 mace (15, 11, Orc:2) a +4 ring mail (15, 16, Orc:2) a +0 dagger (18, -14, Orc:2) a +0 dagger (19, -13, Orc:2) a +0 dagger a +0 robe (19, 14, Orc:2) a +0 battleaxe (19, 15, Orc:2) a cursed +0 leather armour a +0 hand axe (19, 25, Orc:2) a +0 halberd a cursed +0 chain mail (20, -13, Orc:2) a +0 whip a +0 leather armour a +0 short sword a +0 chain mail (20, 13, Orc:2) a +0 halberd a +0 chain mail (20, 19, Orc:2) a +0 leather armour (22, -15, Orc:2) a +0 club a +0 ring mail (22, 9, Orc:2) a +0 dagger a +0 robe (22, 10, Orc:2) a +0 dagger (24, -16, Orc:2) a +0 long sword a +0 plate armour (24, -6, Orc:2) a +0 club (24, 10, Orc:2) a +0 dagger (25, -16, Orc:2) a +1 whip of freezing a +0 ring mail (25, -14, Orc:2) a +0 long sword a +0 chain mail (26, -12, Orc:2) a +0 battleaxe a +0 plate armour (27, -12, Orc:2) a +0 dagger a +0 robe (27, -11, Orc:2) a +0 flail a +0 ring mail (28, -14, Orc:2) a +0 mace (28, -11, Orc:2) a +0 dagger a +0 robe (28, 26, Orc:2) a +0 dagger a +0 robe (28, 28, Orc:2) a +0 halberd a +0 plate armour (30, -15, Orc:2) a +0 hand axe (36, -23, Orc:2) a +0 dagger (37, -23, Orc:2) a +1 hat (37, 20, Orc:2) a cursed -3 dagger a +0 ring mail a +0 flail a +0 dagger a +0 robe (38, -23, Orc:2) a +0 scimitar a +0 plate armour (38, -5, Orc:2) a +0 chain mail a +0 flail (38, 19, Orc:2) a +0 club a +0 scale mail a +0 flail (38, 20, Orc:2) a +0 club a +0 leather armour a +0 dagger a +0 robe (39, -5, Orc:2) a +0 hand axe of chopping a +0 robe a +0 dagger of freezing a +2 dagger of speed a +0 robe (39, 20, Orc:2) a +0 dagger a +0 scale mail a +0 mace a cursed +0 plate armour (40, -5, Orc:2) a +0 robe a +0 dagger (40, -3, Orc:2) a +0 plate armour a +0 short sword (41, -7, Orc:2) a cursed -1 mace (42, -20, Orc:2) a +0 club (42, -10, Orc:2) a +0 giant spiked club Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (24, -29, Lair:1) a cursed -1 plate armour (31, -55, Lair:1) a +0 flail (46, -9, Lair:1) a +0 ring mail (50, -35, Lair:1) a +0 war axe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 scale mail (30, -12, Lair:2) an uncursed staff of fire (33, -4, Lair:2) a +0 robe Level 3 of the Lair of Beasts (0, 11, Lair:3) a +0 hand crossbow (25, -12, Lair:3) a +0 chain mail a +2 triple sword of electrocution (30, -20, Lair:3) a +0 robe (36, 7, Lair:3) a +0 chain mail (42, -19, Lair:3) a +0 shortbow (45, -16, Lair:3) a +0 shortbow 16 arrows (46, -20, Lair:3) 2 arrows (47, -20, Lair:3) an arrow (48, -22, Lair:3) 3 arrows (48, -21, Lair:3) 2 arrows (48, -20, Lair:3) 2 arrows (48, -19, Lair:3) an arrow (48, -17, Lair:3) an arrow (49, -21, Lair:3) 2 arrows (49, -20, Lair:3) 2 arrows (50, -23, Lair:3) an arrow (50, -21, Lair:3) an arrow (51, -21, Lair:3) 2 arrows (52, -23, Lair:3) a +0 shortbow 13 arrows (52, -22, Lair:3) a +0 shortbow 7 arrows (55, -24, Lair:3) an arrow (64, -19, Lair:3) a cursed +0 chain mail (67, -18, Lair:3) a +0 plate armour Level 4 of the Lair of Beasts a Gauntlet (0, 0, Gauntlet) a +1 hat (2, 1, Gauntlet) a +0 robe (5, 1, Gauntlet) a +0 arbalest (6, -18, Gauntlet) a +0 dagger a cursed -1 robe (6, -17, Gauntlet) a +0 dagger a +0 robe (9, 10, Gauntlet) a javelin (12, 17, Gauntlet) the +1 short sword "Tokhinosm" {speed, +Blink rElec rPois Dex-4} Attacks with this weapon are significantly faster. It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It lets you blink. (unseen) (16, -27, Gauntlet) a potion of heal wounds (16, -13, Gauntlet) the +1 cloak "Naetenem" {rCorr Str-5 Int+4} It affects your strength (-5). It affects your intelligence (+4). It provides partial protection from all sources of acid and corrosion. (17, -27, Gauntlet) the Guide on the Excruciating Arsonist Spells Type Level a - Searing Ray Conjuration 2 b - Conjure Flame Conjuration/Fire 3 c - Throw Icicle Conjuration/Ice 4 d - Lightning Bolt Conjuration/Air 5 e - Bolt of Cold Conjuration/Ice 6 (17, -13, Gauntlet) a lamp of fire (17, 1, Gauntlet) the cursed +0 pair of boots of the Arcane {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (19, 1, Gauntlet) a lightning rod (1/4) (20, -13, Gauntlet) a scroll of fear (20, 1, Gauntlet) a ration