Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-1132-g2ccf60101c Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 2085394393469162004, deterministic pregen: 1 Command line: /usr/games/crawl-git-2ccf60101c -name trantor -rc /dgldir/rcfiles/crawl-git/trantor.rc -macro /dgldir/rcfiles/crawl-git/trantor.macro -morgue /dgldir/morgue/trantor/ -webtiles-socket /crawl-master/webserver/sockets/trantor:2025-03-26.17:22:38.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 21 stack frames. /usr/games/crawl-git-2ccf60101c(_Z17write_stack_traceP8_IO_FILE+0x27) [0x5573c0c60f67]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-2ccf60101c(_Z13do_crash_dumpv+0x3fc) [0x5573c0c6be1c]: do_crash_dump() /usr/games/crawl-git-2ccf60101c(_Z20crash_signal_handleri+0x1ca) [0x5573c0c613aa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f67df0b4fd0]: /usr/games/crawl-git-2ccf60101c(_Z32mons_offers_beogh_conversion_nowRK7monster+0x9) [0x5573c1069b99]: mons_offers_beogh_conversion_now(monster const&) /usr/games/crawl-git-2ccf60101c(_Z20can_convert_to_beoghv+0xb0) [0x5573c0d8a790]: can_convert_to_beogh() /usr/games/crawl-git-2ccf60101c(_Z16fill_status_infoiR11status_info+0x41b) [0x5573c12362ab]: fill_status_info(int, status_info&) /usr/games/crawl-git-2ccf60101c(_ZN15scorefile_entry4initEl+0x52b) [0x5573c0dec8db]: scorefile_entry::init(long) /usr/games/crawl-git-2ccf60101c(_ZN15scorefile_entryC2EijiPKcbS1_l+0x2b8) [0x5573c0df5318]: scorefile_entry::scorefile_entry(int, unsigned int, int, char const*, bool, char const*, long) /usr/games/crawl-git-2ccf60101c(+0x63ca6a) [0x5573c0df5a6a]: /usr/games/crawl-git-2ccf60101c(_Z14update_whereisPKc+0x14) [0x5573c0df5c64]: update_whereis(char const*) /usr/games/crawl-git-2ccf60101c(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xa91) [0x5573c121adf1]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-2ccf60101c(_Z11take_stairs20dungeon_feature_typebbb+0xb5) [0x5573c121d135]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-git-2ccf60101c(_ZN5Delay6handleEv+0x46) [0x5573c0c86106]: Delay::handle() /usr/games/crawl-git-2ccf60101c(_Z12handle_delayv+0x27) [0x5573c0c85c67]: handle_delay() /usr/games/crawl-git-2ccf60101c(+0xbc6e74) [0x5573c137fe74]: /usr/games/crawl-git-2ccf60101c(+0xbc7955) [0x5573c1380955]: /usr/games/crawl-git-2ccf60101c(main+0x19f) [0x5573c0ba826f]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7f67df0a01ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f67df0a0285]: /usr/games/crawl-git-2ccf60101c(_start+0x21) [0x5573c0ba8b31]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = , level layout type = rooms, absdepth0 = 4 Level vaults: layout_basic minmay_temple_entry_mist enter_ossuary_4 saegor_snake_ambush Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You are too injured to fight recklessly! The rat zombie attacks as it pursues you! The rat zombie closely misses you. You block the jackal zombie's attack. The jackal zombie attacks as it pursues you! The jackal zombie closely misses you. The rat zombie attacks as it pursues you! You block the rat zombie's attack. A mummy comes into view. The jackal zombie attacks as it pursues you! The jackal zombie misses you. The jinxing sprites lose interest in you. Found 2 ruby potions and 2 lumpy black potions. The jackal zombie barely misses you. Found 2 potions of brilliance. A mummy comes into view. The jackal zombie attacks as it pursues you! The jackal zombie bites you but does no damage. You block the jackal zombie's attack. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The jackal zombie closely misses you. You shoot a sling bullet. The sling bullet closely misses the jackal zombie. The sling bullet hits the mummy. The mummy is lightly damaged. A giggling sprite leaps out and doodles on the mummy's face. The mummy is moderately damaged. A giggling sprite leaps out and makes the jackal zombie trip over its own feet. The jackal zombie is severely damaged. The jackal zombie bites you but does no damage. You shoot a sling bullet. The sling bullet barely misses the jackal zombie. The sling bullet barely misses the elf zombie. The sling bullet barely misses the mummy. A giggling sprite leaps out and makes the mummy trip over its own feet. The mummy is heavily damaged. A giggling sprite leaps out and smacks the elf zombie with its own hand. The elf zombie is lightly damaged. A giggling sprite leaps out and smacks the jackal zombie with its own front foot. You destroy the jackal zombie! The jinxing sprites lose interest in you. You shoot a sling bullet. The sling bullet hits the kobold zombie. You destroy the kobold zombie! You block the elf zombie's attack. You shoot a sling bullet. The sling bullet closely misses the elf zombie. The sling bullet hits the elf zombie. The elf zombie is lightly damaged. The elf zombie barely misses you. You shoot a sling bullet. The sling bullet closely misses the elf zombie. x2 The sling bullet hits the mummy. The mummy is severely damaged. The elf zombie seems less drained. The rat zombie barely misses you. The elf zombie hits you. You shoot a sling bullet. The sling bullet hits the elf zombie! The elf zombie is lightly damaged. The mummy seems less drained. The rat zombie bites you but does no damage. You block the mummy's attack. You block the elf zombie's attack. Found 2 scrolls labelled OFRADGHO XAODUE and a scroll of teleportation. The rat zombie attacks as it pursues you! The rat zombie bites you. Found a gate leading back out of this place. Found a scroll labelled WAWEDUFR TOXOZ and 2 scrolls labelled CEDU JYHOEPSIL. You open the door. There is an open door here. You see here 2 scrolls labelled OFRADGHO XAODUE. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is almost destroyed. A giggling sprite leaps out and makes the mummy trip over its own feet. You destroy the mummy! Your Ranged Weapons skill increases to level 5! You shoot a sling bullet. The sling bullet hits the mummy but does no damage. You shoot a sling bullet. The sling bullet hits the mummy but does no damage. A giggling sprite leaps out and smacks the mummy with its own hand. The mummy is lightly damaged. The mummy misses you. You shoot a sling bullet. The sling bullet barely misses the mummy. The sling bullet barely misses the rat zombie. The jinxing sprites lose interest in you. The mummy hits you. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is heavily damaged. The mummy seems less drained. The mummy hits you but does no damage. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is severely damaged. You shoot a sling bullet. The sling bullet hits the mummy but does no damage. The mummy is severely damaged. The mummy hits you. You shoot a sling bullet. The sling bullet barely misses the mummy. The sling bullet hits the rat zombie! The rat zombie is almost destroyed. The mummy hits you! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Jinxbite (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The mummy hits you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the mummy. You destroy the mummy! You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is lightly damaged. The elf zombie hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Unknown command. It was a potion of curing. You feel better. The elf zombie hits you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is lightly damaged. The elf zombie completely misses you. You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is moderately damaged. A giggling sprite leaps out and smacks the elf zombie with its own hand. The elf zombie is moderately damaged. The elf zombie closely misses you. You shoot a sling bullet. The sling bullet closely misses the elf zombie. The sling bullet hits the rat zombie. You destroy the rat zombie! The elf zombie closely misses you. You shoot a sling bullet. The sling bullet closely misses the elf zombie. The sling bullet hits the hobgoblin zombie! You destroy the hobgoblin zombie! A giggling sprite leaps out and makes the elf zombie trip over its own feet. The elf zombie is moderately damaged. The jinxing sprites lose interest in you. You block the elf zombie's attack. You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is moderately damaged. The elf zombie hits you but does no damage. You feel very mighty all of a sudden. The elf zombie hits you. * * * LOW HITPOINT WARNING * * * What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Aim: an elf zombie (moderately damaged, heavily drained) Okay, then. Casting: Jinxbite (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The elf zombie hits you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the elf zombie but does no damage. The elf zombie is moderately damaged. A giggling sprite leaps out and smacks the elf zombie with its own hand. The elf zombie is heavily damaged. The elf zombie completely misses you. You shoot a sling bullet. The sling bullet hits the elf zombie! The elf zombie is heavily damaged. A giggling sprite leaps out and smacks the elf zombie with its own hand. The elf zombie is heavily damaged. The elf zombie barely misses you. You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is severely damaged. A giggling sprite leaps out and smacks the elf zombie with its own hand. The elf zombie is severely damaged. The elf zombie closely misses you. You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is severely damaged. A giggling sprite leaps out and makes the elf zombie trip over its own feet. The elf zombie is severely damaged. The jinxing sprites lose interest in you. The elf zombie closely misses you. You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is almost destroyed. The elf zombie completely misses you. You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is almost destroyed. The elf zombie hits you but does no damage. You shoot a sling bullet. The sling bullet closely misses the elf zombie. The sling bullet hits the elf zombie! The elf zombie is lightly damaged. The elf zombie misses you. You shoot a sling bullet. The sling bullet closely misses the elf zombie. The sling bullet barely misses the elf zombie. x2 You block the elf zombie's attack. You shoot a sling bullet. The sling bullet closely misses the elf zombie. The sling bullet hits the elf zombie! The elf zombie is moderately damaged. The elf zombie hits you but does no damage. You shoot a sling bullet. The sling bullet barely misses the elf zombie. The sling bullet hits the elf zombie! The elf zombie is heavily damaged. The elf zombie hits you but does no damage. Casting: Jinxbite (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is almost destroyed. The elf zombie closely misses you. You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is almost destroyed. A giggling sprite leaps out and makes the elf zombie trip over its own feet. The elf zombie is almost destroyed. The elf zombie closely misses you. You shoot a sling bullet. The sling bullet closely misses the elf zombie. The sling bullet hits the elf zombie! The elf zombie is heavily damaged. The elf zombie closely misses you. You shoot a sling bullet. The sling bullet barely misses the elf zombie. The sling bullet hits the elf zombie! The elf zombie is severely damaged. A giggling sprite leaps out and makes the elf zombie trip over its own feet. The elf zombie is severely damaged. A giggling sprite leaps out and smacks the elf zombie with its own hand. You destroy the elf zombie! The jinxing sprites lose interest in you. Your Fighting skill increases to level 2! You shoot a sling bullet. The sling bullet barely misses the elf zombie. The sling bullet hits the elf zombie! The elf zombie is almost destroyed. The elf zombie hits you. * * * LOW HITPOINT WARNING * * * Casting: Jinxbite (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You block the elf zombie's attack. You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is moderately damaged. A giggling sprite leaps out and makes the elf zombie trip over its own feet. The elf zombie is moderately damaged. The elf zombie seems less drained. You block the elf zombie's attack. You shoot a sling bullet. The sling bullet hits the elf zombie but does no damage. The elf zombie is moderately damaged. A giggling sprite leaps out and makes the elf zombie trip over its own feet. The elf zombie is moderately damaged. The elf zombie barely misses you. You shoot a sling bullet. The sling bullet hits the elf zombie! The elf zombie is heavily damaged. The elf zombie hits you but does no damage. You shoot a sling bullet. The sling bullet barely misses the elf zombie. The sling bullet hits the elf zombie! The elf zombie is almost destroyed. A giggling sprite leaps out and makes the elf zombie trip over its own feet. The elf zombie is heavily damaged. The elf zombie barely misses you. You shoot a sling bullet. The sling bullet barely misses the elf zombie. The sling bullet hits the elf zombie. The elf zombie is almost destroyed. A giggling sprite leaps out and makes the elf zombie trip over its own feet. You destroy the elf zombie! The jinxing sprites lose interest in you. The elf zombie hits you but does no damage. You have reached level 7! Casting: Jinxbite (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Jinxbite. You are very lightly contaminated with residual magic. Nothing appears to happen. You block the elf zombie's attack. You shoot a sling bullet. The sling bullet completely misses the elf zombie. The sling bullet hits the gnoll zombie! The gnoll zombie is moderately damaged. The elf zombie closely misses you. You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is heavily damaged. You block the elf zombie's attack. You shoot a sling bullet. The sling bullet barely misses the elf zombie. The sling bullet barely misses the gnoll zombie. The elf zombie seems less drained. The elf zombie hits you but does no damage. You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is severely damaged. The elf zombie hits you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet closely misses the elf zombie. The sling bullet hits the gnoll zombie. The gnoll zombie is heavily damaged. The elf zombie hits you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is severely damaged. The elf zombie closely misses you. You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is severely damaged. The elf zombie closely misses you. Your magical contamination has completely faded away. Casting: Jinxbite (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The elf zombie hits you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is severely damaged. The elf zombie barely misses you. It was a potion of resistance. You feel protected. You block the elf zombie's attack. It was a potion of heal wounds. You feel much better. Casting: Jinxbite (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon more vexing sprites to accompany your attacks. You feel your willpower being sapped. You feel a little less mighty now. The elf zombie hits you but does no damage. You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is almost destroyed. You block the elf zombie's attack. You shoot a sling bullet. The sling bullet barely misses the elf zombie. The sling bullet barely misses the gnoll zombie. A giggling sprite leaps out and makes the gnoll zombie trip over its own feet. The gnoll zombie is severely damaged. You block the elf zombie's attack. You shoot a sling bullet. The sling bullet hits the elf zombie! The elf zombie is almost destroyed. The elf zombie misses you. You shoot a sling bullet. The sling bullet barely misses the elf zombie. The sling bullet hits the gnoll zombie! You destroy the gnoll zombie! The elf zombie hits you. You shoot a sling bullet. The sling bullet hits the elf zombie! You destroy the elf zombie! Your Dodging skill increases to level 4! You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is lightly damaged. A giggling sprite leaps out and smacks the elf zombie with its own hand. The elf zombie is lightly damaged. The elf zombie hits you. You shoot a sling bullet. The sling bullet barely misses the elf zombie. A giggling sprite leaps out and makes the elf zombie trip over its own feet. The elf zombie is lightly damaged. You block the elf zombie's attack. You shoot a sling bullet. The sling bullet hits the elf zombie! The elf zombie is moderately damaged. A giggling sprite leaps out and makes the elf zombie trip over its own feet. The elf zombie is moderately damaged. The elf zombie barely misses you. You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is moderately damaged. The jinxing sprites lose interest in you. The elf zombie hits you but does no damage. You shoot a sling bullet. The sling bullet completely misses the elf zombie. You block the elf zombie's attack. You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is heavily damaged. You block the elf zombie's attack. Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The elf zombie misses you. You shoot a sling bullet. The sling bullet barely misses the elf zombie. A giggling sprite leaps out and smacks the elf zombie with its own hand. The elf zombie is heavily damaged. You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is heavily damaged. A giggling sprite leaps out and makes the elf zombie trip over its own feet. The elf zombie is severely damaged. The elf zombie barely misses you. You shoot a sling bullet. The sling bullet closely misses the elf zombie. A giggling sprite leaps out and makes the elf zombie trip over its own feet. The elf zombie is severely damaged. The elf zombie hits you but does no damage. You block the elf zombie's attack. You shoot a sling bullet. The sling bullet hits the elf zombie! The elf zombie is almost destroyed. A giggling sprite leaps out and smacks the elf zombie with its own hand. The elf zombie is almost destroyed. The jinxing sprites lose interest in you. You block the elf zombie's attack. You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is almost destroyed. The elf zombie closely misses you. You shoot a sling bullet. The sling bullet hits the elf zombie! You destroy the elf zombie! Your Stealth skill increases to level 3! There is an open door here. l - 2 scrolls labelled OFRADGHO XAODUE o - a scroll labelled WAWEDUFR TOXOZ p - 2 scrolls labelled CEDU JYHOEPSIL j - 5 scrolls of teleportation (gained 1) You feel your willpower return. You start to feel less resistant. Your resistance to elements expires. HP restored. There is an open door here. Found a gate leading back out of this place. There is a gate leading back out of this place here. You open the door. There is an open door here. e - 4 potions of brilliance (gained 2) A - 2 ruby potions s - 3 lumpy black potions (gained 2) B - 2 glowing red potions There is an open door here. A mummy comes into view. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet completely misses the mummy. A giggling sprite leaps out and doodles on the mummy's face. The mummy is lightly damaged. You shoot a sling bullet. The sling bullet hits the mummy but does no damage. The mummy is lightly damaged. You shoot a sling bullet. The sling bullet hits the mummy but does no damage. The mummy is lightly damaged. A giggling sprite leaps out and makes the mummy trip over its own feet. The mummy is moderately damaged. You shoot a sling bullet. The sling bullet hits the mummy but does no damage. The mummy is moderately damaged. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is heavily damaged. The jinxing sprites lose interest in you. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is severely damaged. The mummy seems less drained. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is almost destroyed. You shoot a sling bullet. The sling bullet hits the mummy but does no damage. The mummy is almost destroyed. The mummy misses you. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is almost destroyed. You block the mummy's attack. You shoot a sling bullet. The sling bullet hits the mummy but does no damage. The mummy is almost destroyed. The mummy closely misses you. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the mummy. You destroy the mummy! No target in view! The sprites lose interest in your situation. Magic restored. Found 5 poisoned darts. Found a gate leading back out of this place. You open the door. There is an open door here. You now have 55 gold pieces (gained 20). C - a scroll of identify You now have 67 gold pieces (gained 12). You feel your willpower return. There is an open door here. You open the door. There is an open door here. You now have 75 gold pieces (gained 8). You now have 87 gold pieces (gained 12). You now have 101 gold pieces (gained 14). You now have 114 gold pieces (gained 13). Done exploring. Done exploring. Search for what [Enter for "."]? . Unknown command. As you read the scroll of identify, it crumbles to dust. s - 3 potions of mutation Sorry, you can't auto-travel out of here. You can't go down here! There is an open door here. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is a collapsed entrance here. As you open the door, it creaks loudly! An adder comes into view. There is an open door here. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The adder hisses angrily. You shoot a sling bullet. The sling bullet closely misses the adder. The adder closely misses you. You shoot a sling bullet. The sling bullet hits the adder. The adder is lightly wounded. A giggling sprite leaps out and smacks the adder with its own tail. The adder is moderately wounded. The adder barely misses you. x2 You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. The adder misses you. You shoot a sling bullet. The sling bullet misses the adder. A giggling sprite leaps out and ties the adder's tail in a knot. You kill the adder! No target in view! The sprites lose interest in your situation. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. You now have 134 gold pieces (gained 20). You see here a serpent talisman. You open the door. A sleepcap comes into view. A sleepcap is nearby! You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the sleepcap. The sleepcap is lightly damaged. A giggling sprite leaps out and makes the sleepcap trip over its own stem. The sleepcap is lightly damaged. You shoot a sling bullet. The sling bullet hits the sleepcap. The sleepcap is moderately damaged. A giggling sprite leaps out and makes the sleepcap trip over its own stem. The sleepcap is heavily damaged. The sleepcap barely misses you. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you. You wake up. You shoot a sling bullet. The sling bullet hits the sleepcap. The sleepcap is heavily damaged. A giggling sprite leaps out and smacks the sleepcap with its own body. The sleepcap is heavily damaged. The jinxing sprites lose interest in you. The sleepcap releases spores at you but does no damage. You shoot a sling bullet. The sling bullet hits the sleepcap but does no damage. The sleepcap is heavily damaged. The sleepcap releases spores at you but does no damage. You shoot a sling bullet. The sling bullet hits the sleepcap but does no damage. The sleepcap is heavily damaged. The sleepcap closely misses you. You shoot a sling bullet. The sling bullet hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The sleepcap closely misses you. You shoot a sling bullet. The sling bullet hits the sleepcap. The sleepcap is almost destroyed. A giggling sprite leaps out and smacks the sleepcap with its own body. You destroy the sleepcap! Your Fire Magic skill increases to level 3! No target in view! No target in view! The sprites lose interest in your situation. HP restored. There is an open door here. You feel your willpower return. Found a stone staircase leading down. An adder and a scorpion come into view. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the adder. The adder is heavily wounded. A giggling sprite leaps out and makes the adder trip over its own tail. You kill the adder! You shoot a sling bullet. The sling bullet hits the scorpion but does no damage. You shoot a sling bullet. The sling bullet closely misses the scorpion. You shoot a sling bullet. The sling bullet closely misses the scorpion. A giggling sprite leaps out and smacks the scorpion with its own pincer. The scorpion is moderately wounded. You shoot a sling bullet. The sling bullet hits the scorpion. The scorpion is heavily wounded. A giggling sprite leaps out and smacks the scorpion with its own pincer. The scorpion is almost dead. The jinxing sprites lose interest in you. You shoot a sling bullet. The sling bullet hits the scorpion. You kill the scorpion! No target in view! A black bear comes into view. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet barely misses the black bear. A giggling sprite leaps out and smacks the black bear with its own front paw. The black bear is moderately wounded. You shoot a sling bullet. The sling bullet closely misses the black bear. A giggling sprite leaps out and smacks the black bear with its own front paw. The black bear is moderately wounded. You shoot a sling bullet. The sling bullet hits the black bear. The black bear is moderately wounded. A giggling sprite leaps out and makes the black bear trip over its own paws. The black bear is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the black bear. A giggling sprite leaps out and makes the black bear trip over its own paws. The black bear is severely wounded. The jinxing sprites lose interest in you. The black bear goes berserk! You shoot a sling bullet. The sling bullet hits the black bear. The black bear is almost dead. You block the black bear's attack. The black bear closely misses you. You block the black bear's attack. You shoot a sling bullet. The sling bullet hits the black bear! You kill the black bear! Your Ranged Weapons skill increases to level 6! No target in view! You feel your willpower return. A gnoll comes into view. It is wielding a +0 heavy halberd. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll shouts! The gnoll is moderately wounded. A giggling sprite leaps out and makes the gnoll trip over its own feet. The gnoll is heavily wounded. You hear a shout! A gnoll bouda comes into view. It is wielding a +0 club. You shoot a sling bullet. The sling bullet closely misses the gnoll bouda. The gnoll bouda shouts! A gnoll comes into view. It is wielding a +0 flail. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. A giggling sprite leaps out and makes the gnoll trip over its own feet. You kill the gnoll! The gnoll picks up the pace! You beckon more vexing sprites to accompany your attacks. You feel your willpower being sapped. A gnoll comes into view. It is wielding a +0 flail. You shoot a sling bullet. The sling bullet hits the gnoll bouda! The gnoll bouda is moderately wounded. A giggling sprite leaps out and makes the gnoll bouda trip over its own feet. The gnoll bouda is heavily wounded. You shoot a sling bullet. The sling bullet hits the gnoll bouda. The gnoll bouda is almost dead. You shoot a sling bullet. The sling bullet hits the gnoll bouda but does no damage. The gnoll bouda is almost dead. A giggling sprite leaps out and makes the gnoll bouda trip over its own feet. You kill the gnoll bouda! You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. A giggling sprite leaps out and smacks the gnoll with its own hand. The gnoll is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the gnoll. A giggling sprite leaps out and insults the gnoll's ancestors. The gnoll is heavily wounded. An orc comes into view. It is wielding a +0 dagger. The gnoll closely misses you. The gnoll hits you with a +0 flail. You shoot a sling bullet. The sling bullet barely misses the gnoll. A giggling sprite leaps out and bonks the gnoll with its +0 flail. The gnoll is severely wounded. The jinxing sprites lose interest in you. The gnoll barely misses you. The gnoll hits you but does no damage. You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 flail! You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll barely misses you. You shoot a sling bullet. The sling bullet hits the gnoll! The gnoll is severely wounded. The gnoll hits you with a +0 flail. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you with a +0 flail. You shoot a sling bullet. The sling bullet completely misses the gnoll. The gnoll misses you. The orc closely misses you. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the gnoll! You kill the gnoll! You block the orc's attack. You shoot a sling bullet. The sling bullet hits the orc. The orc is heavily wounded. The orc barely misses you. You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the orc. You kill the orc! You feel your willpower return. You see here a +0 flail. Things that are here: a +0 club; a +0 leather armour You see here a +0 heavy halberd. C - a bubbling coppery potion Found 5 stones. A quokka and a water moccasin come into view. You see here 5 stones. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the quokka. You kill the quokka! The water moccasin hisses angrily. You shoot a sling bullet. The sling bullet misses the water moccasin. A giggling sprite leaps out and makes the water moccasin trip over its own tail. The water moccasin is lightly wounded. An ufetubus comes into view. The ufetubus moves out of view. You shoot a sling bullet. The sling bullet misses the water moccasin. A giggling sprite leaps out and makes the water moccasin trip over its own tail. The water moccasin is heavily wounded. You block the water moccasin's attack. You shoot a sling bullet. The sling bullet hits the water moccasin! The water moccasin is severely wounded. A giggling sprite leaps out and ties the water moccasin's tail in a knot. The water moccasin is almost dead. The water moccasin bites you. The water moccasin bites you but does no damage. You shoot a sling bullet. The sling bullet hits the water moccasin! You kill the water moccasin! The jinxing sprites lose interest in you. Your Spellcasting skill increases to level 4! You have reached level 8! You feel clever. D - a scroll of identify You feel your willpower return. You see here a quokka corpse. You see here a water moccasin corpse. Found 3 scrolls of identify. You miscast Jinxbite. You are very lightly contaminated with residual magic. Nothing appears to happen. You shoot a sling bullet. The sling bullet hits the ufetubus. The ufetubus is moderately wounded. You shoot a sling bullet. The sling bullet completely misses the ufetubus. The ufetubus closely misses you. The ufetubus hits you. You shoot a sling bullet. The sling bullet hits the ufetubus but does no damage. The ufetubus is moderately wounded. You block the ufetubus's attack. The ufetubus misses you. You block the ufetubus's attack. The ufetubus closely misses you. You shoot a sling bullet. The sling bullet completely misses the ufetubus. The ufetubus slips past you! The ufetubus hits you. The ufetubus barely misses you. The ufetubus closely misses you. You block the ufetubus's attack. You shoot a sling bullet. The sling bullet hits the ufetubus. The ufetubus is severely wounded. The ufetubus closely misses you. The ufetubus hits you. You shoot a sling bullet. The sling bullet hits the ufetubus. You kill the ufetubus! No target in view! No target in view! Your magical contamination has completely faded away. A phantom comes into view. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the phantom but does no damage. A giggling sprite leaps out and makes the phantom trip over its own feet. The phantom is lightly damaged. You shoot a sling bullet. The sling bullet hits the phantom. The phantom is moderately damaged. You shoot a sling bullet. The sling bullet hits the phantom. The phantom is heavily damaged. A giggling sprite leaps out and makes the phantom trip over its own feet. The phantom is heavily damaged. You shoot a sling bullet. The sling bullet barely misses the phantom. You shoot a sling bullet. The sling bullet hits the phantom. The phantom is severely damaged. A giggling sprite leaps out and doodles on the phantom's face. The phantom is almost destroyed. The jinxing sprites lose interest in you. You shoot a sling bullet. The sling bullet hits the phantom. You destroy the phantom! Your Shields skill increases to level 2! No target in view! An ufetubus comes into view. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the ufetubus. The ufetubus shouts! The ufetubus is moderately wounded. A giggling sprite leaps out and smacks the ufetubus with its own wing. The ufetubus is heavily wounded. You shoot a sling bullet. The sling bullet hits the ufetubus! You kill the ufetubus! No target in view! No target in view! The sprites lose interest in your situation. E - a scroll labelled NOTESOCAYV D - 4 scrolls of identify (gained 3) Found a stone staircase leading down. There is nobody nearby that the sprites are interested in. You now have 144 gold pieces (gained 10). You feel your willpower return. Found a stone staircase leading up. There is a stone staircase leading up here. A phantom comes into view. You see here 2 scrolls labelled LONEICVIUH. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet completely misses the phantom. You shoot a sling bullet. The sling bullet hits the phantom but does no damage. A giggling sprite leaps out and doodles on the phantom's face. The phantom is moderately damaged. You block the phantom's attack. You shoot a sling bullet. The sling bullet hits the phantom. The phantom is moderately damaged. You block the phantom's attack. You shoot a sling bullet. The sling bullet hits the phantom. The phantom is heavily damaged. The phantom misses you. You shoot a sling bullet. The sling bullet closely misses the phantom. The phantom seems less drained. The phantom hits you. The phantom blinks! You blink. The phantom hits you but does no damage. You shoot a sling bullet. The sling bullet hits the phantom. The phantom is heavily damaged. The phantom hits you. The phantom blinks! You blink. You shoot a sling bullet. The sling bullet misses the phantom. A giggling sprite leaps out and smacks the phantom with its own hand. The phantom is severely damaged. The phantom hits you. You beckon more vexing sprites to accompany your attacks. You feel your willpower being sapped. The phantom misses you. You shoot a sling bullet. The sling bullet hits the phantom. The phantom is severely damaged. The phantom barely misses you. You shoot a sling bullet. The sling bullet closely misses the phantom. The phantom seems less drained. The phantom hits you but does no damage. You shoot a sling bullet. The sling bullet closely misses the phantom. A giggling sprite leaps out and insults the phantom's ancestors. You destroy the phantom! No target in view! No target in view! The sprites lose interest in your situation. You feel your willpower return. F - 2 scrolls labelled LONEICVIUH You see here a +0 vampiric long sword. You now have 156 gold pieces (gained 12). Found a stone staircase leading up. There is an open door here. Found a dagger. You open the door. There is an open door here. There is an open door here. There is a stone staircase leading up here. You see here a +0 vampiric long sword. Found a staircase to the Ecumenical Temple. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a stone. You see here a potion of moonshine. There is an open door here. There is a stone staircase leading down here. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You see here a serpent talisman. As you open the door, it creaks loudly! There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You see here a serpent talisman. Done exploring. Done exploring. Search for what [Enter for "."]? . There is an open door here. There is a stone staircase leading down here. There is an open door here. You see here a potion of moonshine. You see here a stone. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found a bloodstained altar of Trog and a broken altar of Ashenzari. Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Unknown command. Search for what [Enter for "."]? hep Can't find anything matching that. Search for what [Enter for "hep", or ? for help]? Okay, then. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. Done exploring. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'e'. Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. You see here a stone. You see here a potion of moonshine. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found 9 gold pieces. Found a stone staircase leading down. There is a stone staircase leading up here. You now have 165 gold pieces (gained 9). You now have 175 gold pieces (gained 10). You now have 186 gold pieces (gained 11). You pick up a book of Ice and begin reading... You add the spells Freezing Cloud, Ozocubu's Refrigeration and Polar Vortex to your library. You now have 192 gold pieces (gained 6). You now have 209 gold pieces (gained 17). b - 2 scrolls of poison (gained 1) G - a potion of curing A jelly comes into view. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the jelly! The jelly quivers. The jelly is heavily wounded. A giggling sprite leaps out and makes the jelly trip over its own pseudopods. The jelly is heavily wounded. You hear an angry hiss. You shoot a sling bullet. The sling bullet hits the jelly. The jelly is severely wounded. A giggling sprite leaps out and makes the jelly trip over its own pseudopods. The jelly is almost dead. A centaur comes into view. A komodo dragon comes into view. An adder comes into view. The centaur moves out of view. You shoot a sling bullet. The sling bullet hits the komodo dragon but does no damage. You hear an angry hiss. The komodo dragon closely misses you. You shoot a sling bullet. The sling bullet barely misses the komodo dragon. The sling bullet hits the centaur but does no damage. A giggling sprite leaps out and smacks the komodo dragon with its own front talon. The komodo dragon is lightly wounded. The jinxing sprites lose interest in you. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. The komodo dragon bites you!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. An iguana comes into view. The centaur unwields a +0 shortbow. The centaur hits you. The centaur closely misses you. The komodo dragon seems less drained. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The jelly seems less drained. The komodo dragon attacks as it pursues you! The komodo dragon barely misses you. Blink to where? Press: ? - help, Dir - move target A sky beast comes into view. As you read the scroll of blinking, it crumbles to dust. The sprites lose interest in your situation. There is a stone staircase leading up here. You climb upwards. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-1132-g2ccf60101c Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [trantor] Species: Deep Elf Job: Hexslinger HP: 10/45; mods: 0/0 MP: 16/16; mod: 0 Stats: 5 19 19 Position: (40, 54), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: ascending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 12 | 2 | 375 | 163/212 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 2 | 22 | 6 | 767 | 143/208 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 11 | 4 | 475 | 122/177 Stealth | X | 1 | 11 | 3 | 287 | 109/119 Shields | X | 1 | 11 | 2 | 232 | 20/212 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 11 | 4 | 330 | 33/148 Conjurations | X | 0 | 0 | 0 | 0 | 0/42 Hexes | X | 1 | 11 | 5 | 613 | 168/179 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 1 | 11 | 3 | 335 | 83/168 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #54: 170 #114: 39 Attributes: #12: 324 #13: 115 #49: 399 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #2: +0 robe eq slot #1, inv slot #0: +1 sling eq slot #6, inv slot #7: +0 pair of boots eq slot #5, inv slot #8: +0 pair of gloves eq slot #9, inv slot #3: ring of protection from fire eq slot #9, inv slot #23: ring of poison resistance eq slot #2, inv slot #12: +2 buckler of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ~♣#♣♣~'......# #.#....# #.# ##♣~~##.####.# #.#....# #.# .######.# #.####.#....# ###.. ......### #...##.#....# #...# ......# ###.##.#....# ##.### ......# #.##.#....#####.(..# ......# #.##.#.......!..##.. ......########..#.#....#########. #.###...........@.'....# #. #.#.#..##########.#....# #. #.#.#.............#....# ## ....#.#.################ ....#.#.# #####...# .......## ##.....# ####### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (60, 52): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 3 pow_max: 3 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 10 type: turn buildup_turns: 0 sub_type: countdown delay_max: 10 listener_only: false delay_min: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (62, 50): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 3 pow_max: 3 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 10 type: turn buildup_turns: 0 sub_type: countdown delay_max: 10 listener_only: false delay_min: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 2 at (62, 54): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 3 pow_max: 3 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 10 type: turn buildup_turns: 0 sub_type: countdown delay_max: 10 listener_only: false delay_min: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 3 at (64, 52): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 3 pow_max: 3 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 10 type: turn buildup_turns: 0 sub_type: countdown delay_max: 10 listener_only: false delay_min: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>