trantor Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (16, 2, D:1) a +0 hunting sling (-13, 3, D:1) a potion of degeneration (5, 8, D:1) a cursed -1 club (16, 8, D:1) a +0 robe (6, 9, D:1) a +0 dagger (9, 9, D:1) a stone (7, 11, D:1) a cursed -3 club a +0 short sword (-6, 12, D:1) a +0 scale mail (-4, 13, D:1) a +0 club (4, 14, D:1) 16 silver sling bullets (2, 15, D:1) a +0 dagger (-23, 30, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) 20 stones (-13, 3, D:2) a +0 robe a +1 scythe of venom a wand of polymorph (0) (-17, 5, D:2) a +0 club (-10, 9, D:2) a +0 club (-1, 12, D:2) a +0 club (-19, 14, D:2) a +0 club (-9, 24, D:2) a +0 scale mail (-37, 29, D:2) a +0 hunting sling of flaming (20, 34, D:2) a +0 club (27, 46, D:2) 15 arrows (19, 49, D:2) a +0 short sword (-33, 51, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 17 stones (-46, 11, D:3) a +0 ring mail a +0 club (-48, 19, D:3) a +0 hand axe (-21, 23, D:3) a +0 club a +0 club a +0 flail (-21, 24, D:3) a +0 spear (-6, 25, D:3) 13 stones (-14, 27, D:3) a +2 long sword of holy wrath (10, 28, D:3) a +0 scale mail (-1, 29, D:3) a +0 dagger (-21, 31, D:3) a +0 robe (-41, 32, D:3) a +0 dagger (-16, 32, D:3) a cursed -1 club Level 4 of the Dungeon (0, 0, D:4) a +0 flail (22, 0, D:4) a cursed +0 animal skin (22, 1, D:4) a +0 animal skin a +0 animal skin (22, 2, D:4) a +0 robe a +1 whip of flaming (-18, 5, D:4) a +0 giant club (17, 20, D:4) a +0 giant spiked club (19, 21, D:4) a +0 scale mail (14, 31, D:4) a +0 giant club (9, 50, D:4) a cursed +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) a +0 shield (22, 2, D:5) a +0 scale mail (2, 10, D:5) a +0 leather armour (14, 10, D:5) a +0 robe (-26, 11, D:5) an arrow of flame (-10, 11, D:5) a +0 robe a +0 dagger (-24, 12, D:5) an arrow of flame (-22, 12, D:5) 13 arrows of flame a +0 shortbow (-10, 12, D:5) a +0 hand axe a +0 mace (-26, 18, D:5) 17 arrows (-22, 24, D:5) a +0 leather armour a +0 dagger (-22, 25, D:5) a cursed -2 leather armour a +0 falchion a +0 whip a +0 flail Level 6 of the Dungeon [Shop] Bofaarru's Antique Weapon Shoppe a +0 whip (85 gold) a +0 great sword of electrocution (221 gold) a +0 short sword (102 gold) a +0 flail (119 gold) a +2 hand axe of freezing (102 gold) a +0 hand crossbow of freezing (119 gold) a +0 short sword (102 gold) a +0 rapier of venom (136 gold) a +4 blowgun (85 gold) a +1 flail of protection (119 gold) a +0 club (34 gold) (0, 0, D:6) a +0 leather armour (13, 7, D:6) 16 stones (28, 7, D:6) a +0 short sword (14, 8, D:6) 19 stones (11, 9, D:6) 22 stones (-19, 10, D:6) a +0 giant club (29, 10, D:6) a +0 club (27, 13, D:6) 26 stones (17, 14, D:6) 17 stones (-17, 17, D:6) a +0 short sword (1, 25, D:6) 4 stones (-8, 27, D:6) a +0 falchion (17, 32, D:6) a +0 plate armour (-2, 43, D:6) a +0 flail (-2, 44, D:6) a +0 giant club (-1, 44, D:6) a cursed -2 scale mail a +0 club (3, 44, D:6) a +0 mace (38, 46, D:6) a +0 leather armour (18, 54, D:6) 18 stones Level 7 of the Dungeon [Shop] Banaduc's Antique Weapon Shoppe a +0 mace (57 gold) a +0 longbow (85 gold) a +5 glaive of flaming (123 gold) a +3 falchion of protection (57 gold) a +0 club (19 gold) a +0 rapier (76 gold) the +5 shortbow of Summer {venom, Dex+2} (152 gold) It poisons the ammo it fires. It affects your dexterity (+2). a +2 battleaxe of flaming (123 gold) a +6 hunting sling of evasion (28 gold) a +0 mace (57 gold) a +0 club (19 gold) a +0 quarterstaff (76 gold) a +4 hand axe of flaming (57 gold) a +0 morningstar (76 gold) (0, 0, D:7) a +0 club a +0 flail (1, 0, D:7) a +0 halberd (-20, 4, D:7) 19 stones (-2, 5, D:7) a +0 giant spiked club (-4, 7, D:7) a +0 scale mail (-4, 12, D:7) a +0 giant spiked club (-37, 21, D:7) a +0 dagger a +0 robe (12, 26, D:7) a +0 club (-47, 35, D:7) a cursed -3 giant spiked club (-38, 38, D:7) a +0 leather armour (-39, 39, D:7) a +0 whip (-26, 49, D:7) a potion of degeneration (-21, 49, D:7) 10 stones Level 8 of the Dungeon [Shop] Anwy's Antique Weapon Shop the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} (1677 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. a +0 war axe (91 gold) a +2 glaive of venom (169 gold) a +3 scimitar of freezing (104 gold) a +0 hunting sling of flaming (39 gold) a +2 arbalest of evasion (117 gold) a +1 rapier of speed (104 gold) a +3 whip of pain (65 gold) a +0 quarterstaff (104 gold) a +4 morningstar of protection (104 gold) (0, 0, D:8) a cursed +0 chain mail (-37, 7, D:8) 4 arrows of frost a +0 shortbow (-38, 10, D:8) 2 arrows of frost (1, 10, D:8) a cursed +0 ring mail a +0 hunting sling 20 sling bullets a +0 quarterstaff (-38, 12, D:8) an arrow of frost (-4, 13, D:8) a +0 mace a +0 whip (-3, 13, D:8) a +0 ring mail a +0 club (1, 13, D:8) a sling bullet (-38, 14, D:8) 2 arrows of frost (-37, 14, D:8) a +0 mace (-39, 15, D:8) a +0 robe a cursed -1 dagger (-4, 15, D:8) a +0 flail (2, 16, D:8) a sling bullet (-7, 17, D:8) a +0 hand axe a +0 ring mail (-36, 19, D:8) a +0 giant club (1, 41, D:8) 22 stones (-18, 44, D:8) 12 arrows a +0 shortbow (-15, 44, D:8) 2 arrows (-16, 46, D:8) a +0 mace Level 9 of the Dungeon [Shop] Leyweolu's Demolitions Depot a +1 rod of inaccuracy (13/13) (1235 gold) 6 exploding large rocks (109 gold) a wand of frost (37) (253 gold) a lamp of fire (520 gold) a cursed +1 lightning rod (13/13) (1235 gold) a wand of flame (26) (182 gold) a stone of tremors (520 gold) 15 exploding sling bullets (195 gold) a +1 iron rod (13/13) (1235 gold) a book of Power (585 gold) (0, 0, D:9) a +0 leather armour a +0 short sword (1, 0, D:9) 2 stones (4, 0, D:9) a cursed +0 club a +0 club (5, 0, D:9) a +0 whip an uncursed amulet of resist corrosion 3 stones a +0 dagger (-6, 1, D:9) a +0 hand axe (-2, 1, D:9) 2 stones (0, 1, D:9) a +0 whip a +0 flail (1, 1, D:9) 6 stones (2, 1, D:9) a stone (3, 1, D:9) a stone (-6, 2, D:9) a +0 dagger a +0 robe (-5, 2, D:9) a +0 dagger a +0 robe a +0 scale mail (0, 2, D:9) a +0 dagger (5, 2, D:9) a +0 dagger (-14, 8, D:9) a +0 short sword (11, 10, D:9) a stone (13, 11, D:9) a stone a +0 club a +0 vampiric dagger a +0 robe (13, 12, D:9) a +0 robe a +0 dagger (-18, 18, D:9) a +0 robe a +0 giant club (13, 18, D:9) a +0 robe (12, 19, D:9) a +0 robe a +0 dagger (-2, 25, D:9) a stone (0, 25, D:9) a stone (-5, 27, D:9) 3 stones (-3, 27, D:9) a stone a +4 mace (-2, 27, D:9) a stone (0, 27, D:9) 3 stones (1, 27, D:9) a +0 short sword a +0 club 13 stones (3, 27, D:9) a stone (4, 27, D:9) 5 stones a +0 short sword (1, 28, D:9) a +0 short sword (20, 28, D:9) a +0 scale mail (-18, 40, D:9) a +0 great sword (-2, 40, D:9) a +0 leather armour the Ecumenical Temple Level 1 of the Orcish Mines (9, 2, Orc:1) a cursed +0 giant spiked club (8, 3, Orc:1) a +0 morningstar a +0 ring mail a +0 falchion a +0 falchion a +0 ring mail (7, 4, Orc:1) a +0 hand axe a +0 leather armour Level 1 of the Lair of Beasts (0, 0, Lair:1) 16 sling bullets (-44, 5, Lair:1) 27 stones (11, 8, Lair:1) a +0 short sword (-34, 12, Lair:1) 16 stones (-46, 18, Lair:1) 26 stones (-17, 19, Lair:1) 8 stones (-1, 22, Lair:1) a +0 plate armour (-28, 39, Lair:1) 17 bolts Level 2 of the Lair of Beasts (19, 5, Lair:2) 18 stones (21, 10, Lair:2) a cursed +0 war axe (39, 18, Lair:2) 10 stones (-11, 19, Lair:2) a potion of degeneration (-9, 22, Lair:2) 13 stones (27, 30, Lair:2) 12 arrows (22, 35, Lair:2) a wand of teleportation (2) a book of the Warp a potion of ambrosia a slice of pizza a potion of mutation a potion of poison a royal jelly a book of Burglary 10 beef jerkies a book of Maledictions 4 meat rations a book of Necromancy 3 scrolls of remove curse the cursed +1 short sword of Saltpetre {freeze, rF+++ Int-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It renders you almost immune to fire. It has a curse placed upon it. the +1 quarterstaff "Embalmer" {crush, rC- Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It makes you vulnerable to cold. 2 javelins 2 tomahawks of returning the +1 battleaxe of Sepu {holy, rPois Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It protects you from poison. 33 bolts a +0 arbalest a scroll of enchant weapon a +3 flail of holy wrath a +0 war axe a scroll of torment 2 scrolls of amnesia a +0 chain mail a scroll of recharging 23 poisoned needles 10 tomahawks 4 silver tomahawks a +1 blowgun (45, 48, Lair:2) a scroll of immolation an ice cave (23, 3, IceCv) a +0 spear (-18, 6, IceCv) a yak corpse (-17, 6, IceCv) a polar bear corpse (-19, 9, IceCv) a +0 leather armour (-17, 9, IceCv) a polar bear corpse (-8, 13, IceCv) a yak corpse (skeletalised by now) (11, 13, IceCv) a wolf corpse (skeletalised by now) (-4, 14, IceCv) a polar bear skeleton