Dungeon Crawl Stone Soup version 0.32-a0-1657-ga96e11e7f4 (webtiles) character file. Game seed: 10163508637620104889 41 trantor the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on July 4, 2024. Slain by Terence ... wielding a +0 falchion (8 damage) ... on level 1 of the Dungeon. The game lasted 00:03:20 (972 turns). trantor the Conjurer(Deep Elf Conjurer) Turns: 972, Time: 00:03:21 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 32% Magic: 2/10 EV: 12 Int: 22 God: Gold: 107 SH: 0 Dex: 15 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 107 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of attraction {unknown} d - a potion of lignification {unknown} e - a potion of invisibility {unknown} f - a potion of haste {unknown} g - a potion of degeneration {unknown} Skills: + Level 3.3 Dodging - Level 2.5 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 exclusion: downstairs, Terence Message History Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (85% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is lightly wounded. The ball python hisses angrily. The searing ray hits Terence! Terence is heavily wounded. Terence screams, "I'm retired! Go away!" Terence completely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence barely misses you. Terence hits you with a +0 falchion. The hobgoblin misses you. Terence hits you with a +0 falchion. You climb upwards. Level annotation: exclusion: downstairs There is a stone staircase leading down here. Terence misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (heavily wounded, 85% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 falchion! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 falchion! You die... Terence says, "And stay out!" ######.#####[.#..###.#####.#####. #.....###.....#............... ##.#.#.##.#####......###.###### #........## ##.........# #..#.#..#.## ##......##### #.......#..###.#.....# #)##.##.#.#.#.>##..### #.##.##.#.##.#@##..# #.##.##.#.##.#@##..# #.##.##.#.##.#.##..# #.##.##.#.#.....#..########## #.......#.......)..>........# ####.######..#..............# #....##......#.############.# #.#..##.###.##.# #.# ###...###.##.....# #.# ..........##..#### ####.### You could see Terence. Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:1) An endoplasm (D:1) 3 goblins 3 hobgoblins (D:1) 2 jackals (D:1) 2 kobolds (D:1) A quokka (D:1) A ball python (D:1) 2 frilled lizards A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trantor the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 272 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 275 | D:1 | Learned a level 2 spell: Searing Ray 848 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 960 | D:2 | Noticed Terence 972 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_loops_ring D:2: layout_rooms, minmay_close_crescents, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.3 Stealth | | 2.5 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 33 Searing Ray || 3 Armour: Robe || 10 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 972 | 919 | 53 | 0 | 815 | 2 | 486.0 | Dungeon | 972 | 919 | 53 | 0 | 815 | 2 | 486.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 893 daAuts D:2: 79 daAuts