triguntf Level 1 of the Dungeon (1, -38, D:1) a +0 whip (3, -14, D:1) a +0 hand axe (15, -4, D:1) 6 poisoned darts (21, -14, D:1) a +0 robe (24, -30, D:1) a +0 short sword (40, -6, D:1) a +0 dagger (41, -24, D:1) a +0 dagger (47, -3, D:1) a sling (48, -5, D:1) a club Level 2 of the Dungeon [Shop] Zeupenon's Distillery a potion of brilliance (unknown) (44 gold) a potion of curing (33 gold) a potion of attraction (unknown) (33 gold) a potion of brilliance (unknown) (44 gold) 2 potions of heal wounds (110 gold) a potion of mutation (88 gold) a potion of curing (33 gold) a potion of haste (110 gold) a potion of mutation (88 gold) a potion of mutation (88 gold) 2 potions of cancellation (176 gold) (6, -2, D:2) a +0 hand axe (6, 5, D:2) a +0 club (7, 6, D:2) a +0 club (12, -3, D:2) a stone (14, -4, D:2) 8 stones (21, -6, D:2) the +0 dagger of Noduet {drain, rC+ Str+4} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). rC: It protects you from cold. (29, -12, D:2) a +0 club a +0 sling (32, -4, D:2) a +0 flail (33, 6, D:2) 6 atropa-tipped darts (34, 10, D:2) a +0 dagger (35, 12, D:2) 3 poisoned darts (42, -12, D:2) a +0 club 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (8, -15, D:3) 5 stones (22, -32, D:3) 3 stones (26, -18, D:3) a robe (27, -37, D:3) a +0 dagger 5 stones (27, -16, D:3) a robe (30, -15, D:3) 3 stones (42, -1, D:3) a +0 club a stone (44, -20, D:3) a +0 short sword (45, -15, D:3) 2 stones Level 4 of the Dungeon [Shop] Umocooha's Gadget Gallery a wand of digging (5) (234 gold) a wand of roots (5) (117 gold) a phantom mirror (520 gold) a tin of tremorstones (2/2) (520 gold) a phial of floods (520 gold) a tin of tremorstones (2/2) (520 gold) a phantom mirror (520 gold) a box of beasts (520 gold) [Shop] Fakicvatz's Book Boutique a manual of Spellcasting (880 gold) a book of the Moon (440 gold) a book of Touch (286 gold) the Essays on Frore Beckoning (528 gold) Spells Type Level Known a - Call Imp Summoning 2 yes b - Frozen Ramparts Ice 3 no c - Hailstorm Conjuration/Ice 4 no d - Freezing Cloud Conjuration/Ice/Air 5 yes e - Metabolic Englaciation Hexes/Ice 5 no a book of the Earth (396 gold) a book of Chaos (550 gold) a book of Dreams (264 gold) the Parchment of the Mountains and Evil Liturgies (286 gold) Spells Type Level Known a - Passwall Transmutation/Earth 2 yes b - Anguish Hexes/Necromancy 4 yes c - Corpse Rot Necromancy/Poison/Air 4 no (0, 0, D:4) 6 poisoned darts (0, 5, D:4) a +0 whip (0, 15, D:4) a robe (7, 3, D:4) a +0 falchion a +0 ring mail (7, 31, D:4) a club (16, 18, D:4) 3 stones (17, 20, D:4) a +0 club (18, 16, D:4) a robe (21, 11, D:4) a scroll of noise (23, 13, D:4) a scroll labelled JETTIU DOHACI (24, 13, D:4) 13 gold pieces (24, 15, D:4) a ring of fire (27, 11, D:4) a leather armour (28, 19, D:4) 6 gold pieces (37, 3, D:4) a +0 war axe (37, 5, D:4) a +0 mace a +0 leather armour (38, 29, D:4) a +0 dagger (39, 9, D:4) a +0 flail of holy wrath a +0 chain mail (42, -4, D:4) a +0 dagger (46, 26, D:4) 4 stones (54, 14, D:4) 5 javelins Level 5 of the Dungeon (0, 0, D:5) a +0 hammer (1, -9, D:5) a +0 hammer (1, -3, D:5) a +4 quarterstaff of chaos a +0 cloak (2, -12, D:5) a +0 hammer (5, -30, D:5) 3 poisoned darts (8, -18, D:5) 6 poisoned darts (12, -18, D:5) a +1 dagger of venom 4 curare-tipped darts (20, -6, D:5) a +0 whip a +0 scale mail (26, -17, D:5) a +0 club 6 curare-tipped darts a +0 club (26, -13, D:5) a falchion (26, -1, D:5) a flail (27, -11, D:5) a robe (28, -17, D:5) a +0 dagger (30, -18, D:5) a +0 dagger a +0 club (30, -17, D:5) a +0 dagger a +0 dagger (33, -17, D:5) a +0 dagger (34, -19, D:5) a +0 dagger (36, -12, D:5) 2 javelins (45, -15, D:5) 3 stones (53, -31, D:5) 3 poisoned darts Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (5, -8, D:6) a +0 giant spiked club (35, -24, D:6) a +0 broad axe (42, -24, D:6) 7 stones (46, -11, D:6) a +0 great sword a +0 robe (47, -11, D:6) a +7 mace a +0 robe (47, -10, D:6) a +0 dagger a +0 robe (47, -8, D:6) a +1 short sword a +0 robe (48, -8, D:6) a +0 dire flail a +0 robe (61, -41, D:6) 2 stones Level 7 of the Dungeon (13, -3, D:7) a cloak (14, -10, D:7) a +0 ring mail (17, -10, D:7) a +0 falchion (20, -18, D:7) a +0 falchion (22, -21, D:7) a +3 vorpal mace a +0 leather armour (22, 0, D:7) a +0 ring mail (24, -22, D:7) a +0 mace (24, -21, D:7) a +0 short sword a +0 club a +0 leather armour (24, -20, D:7) a +0 hand axe (24, 2, D:7) a +0 giant club (25, -21, D:7) a +0 whip a +0 battleaxe a +0 chain mail (26, -21, D:7) a +0 mace a +0 chain mail a +0 dagger a +0 leather armour (30, 1, D:7) 5 stones (31, -8, D:7) a +0 dagger (33, -5, D:7) a +0 club (34, -8, D:7) a +0 club (36, -8, D:7) a +0 hand axe a +0 hand axe a +0 plate armour (36, -7, D:7) a +0 flail (39, -25, D:7) a +0 club (39, -21, D:7) a +0 hand axe a +0 ring mail (40, -21, D:7) a +0 hand axe a +0 vorpal arbalest a +0 chain mail (47, -18, D:7) a +0 falchion a +0 ring mail (47, -16, D:7) a ring mail Level 8 of the Dungeon (0, 0, D:8) a club (0, 3, D:8) a +0 hand axe (5, 48, D:8) 8 stones (13, 10, D:8) a chain mail (19, 8, D:8) a +0 dagger a +0 plate armour (21, 7, D:8) a +0 dagger a +0 robe a +0 club a +0 chain mail (22, 8, D:8) a +0 dagger (22, 21, D:8) a +0 dagger a +0 robe (23, 6, D:8) a +0 whip 5 stones (23, 21, D:8) a +2 short sword of speed (23, 22, D:8) a +0 dagger (25, 6, D:8) a +0 dagger a curare-tipped dart (25, 7, D:8) a +0 short sword a +0 dagger 9 stones (26, 6, D:8) a +0 whip 2 stones a +0 dagger (26, 25, D:8) a club (28, 32, D:8) a +0 chain mail (34, 36, D:8) a +0 club a +0 dagger a +0 whip 12 stones a +0 short sword (34, 37, D:8) a +1 flail of protection 5 stones a +0 dagger of electrocution a +0 dagger a +1 dagger of electrocution 4 poisoned darts (38, 37, D:8) a +0 buckler a +0 dagger a +0 robe (38, 39, D:8) a +0 trident (39, 37, D:8) a +1 dagger of speed a +0 robe (39, 38, D:8) a +0 battleaxe a +0 chain mail (43, 25, D:8) a hand axe (46, 9, D:8) a +0 falchion a +0 robe a +0 dagger a +0 robe (47, 8, D:8) a +0 trident a +0 robe (55, 29, D:8) 5 stones (55, 49, D:8) a +0 mace (59, 49, D:8) a leather armour (59, 50, D:8) 5 stones Level 9 of the Dungeon (2, -1, D:9) a +0 dagger (3, -1, D:9) a book of Alchemy (3, 0, D:9) 8 gold pieces (4, 5, D:9) a robe (6, -13, D:9) a +0 club (10, -6, D:9) a +0 spear a +0 scale mail a +0 kite shield (11, -6, D:9) a +0 spear (11, -4, D:9) a +0 flail 3 stones (12, -6, D:9) a +0 spear (12, -5, D:9) a +0 dagger a +0 robe (12, -3, D:9) a +0 flail (13, -6, D:9) a +0 spear (13, -5, D:9) a +3 flail a +0 robe a +1 falchion 4 poisoned darts a +0 robe (13, -4, D:9) a +0 scimitar a +0 robe (18, -16, D:9) a war axe (31, -20, D:9) a +0 club (31, -19, D:9) a +0 dagger a +0 robe a +0 dagger a +2 robe of willpower (31, -18, D:9) a +0 morningstar a +0 leather armour (31, 4, D:9) a club (39, 0, D:9) 7 stones (45, -17, D:9) a +3 falchion a +0 robe (46, -17, D:9) a +5 dagger a +0 robe (46, -16, D:9) a +6 long sword a +2 robe of willpower (46, -15, D:9) a +0 scimitar a +0 robe (46, -14, D:9) a leather armour Level 10 of the Dungeon (0, 0, D:10) a book of Minor Magic (0, 6, D:10) a +0 robe a +0 hat a +0 hat (0, 7, D:10) a +2 hat the +2 hat of the Bear Spirit {Spirit, *Rage Will++} Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. If you switch to wearing this armour, your AC would remain unchanged. (6, 2, D:10) a dagger a robe a wand of flame (7) (6, 4, D:10) a +0 dagger a +1 robe of positive energy (6, 5, D:10) a robe a wand of flame (13) (8, 3, D:10) a +0 club a +0 robe (9, 0, D:10) a +0 dagger a +0 robe (13, -20, D:10) a +0 dagger a +0 robe (14, -8, D:10) a +0 rapier a +0 leather armour (15, -8, D:10) a +0 whip a +0 robe (16, 18, D:10) a stone (20, 8, D:10) a +0 flail (21, 9, D:10) a +0 dagger a +0 robe (21, 11, D:10) a +1 whip of electrocution (22, 9, D:10) a +0 short sword a +0 ring mail a +0 scimitar a +0 chain mail (22, 10, D:10) 2 boomerangs a +0 dagger a +0 leather armour (26, 6, D:10) a +0 short sword a +0 leather armour (26, 7, D:10) a +0 giant club a +0 giant club (28, -19, D:10) 5 stones (29, 23, D:10) a +2 hat (40, -13, D:10) a +0 giant spiked club a +0 dire flail (41, -8, D:10) a +0 chain mail (43, 13, D:10) a +0 giant club a +0 giant club (45, -7, D:10) 5 stones (46, 11, D:10) a +0 shortbow (48, 0, D:10) a halberd Level 11 of the Dungeon [Shop] Sadomij's Book Shoppe a book of Cantrips (168 gold) a book of Winter (476 gold) the Catalogue of Bolts (392 gold) Spells Type Level Known a - Shock Conjuration/Air 1 no b - Fireball Conjuration/Fire 5 no c - Lightning Bolt Conjuration/Air 5 yes a book of the Senses (448 gold) a book of Blood (392 gold) a book of Ice (644 gold) a book of Unlife (504 gold) (11, -25, D:11) a +0 shortbow (16, 4, D:11) a +0 dagger a +0 robe (16, 5, D:11) a +2 dire flail of venom a +0 plate armour a +0 short sword a +0 short sword a +0 scale mail (20, -12, D:11) a stone (21, -3, D:11) a +0 halberd (22, -3, D:11) 5 javelins a +0 halberd (23, -4, D:11) a +0 halberd (23, -3, D:11) a +0 club (23, -2, D:11) a +0 spear a +0 scale mail (26, 7, D:11) a kite shield (31, 8, D:11) a +0 war axe a +0 animal skin (32, -12, D:11) a +0 troll leather armour (37, 6, D:11) an iguana corpse (skeletalised by now) (39, 0, D:11) a falchion (48, 27, D:11) 3 stones (53, -20, D:11) 3 atropa-tipped darts Level 12 of the Dungeon (0, 0, D:12) a +0 short sword an elf corpse (0, 2, D:12) a vampire mosquito corpse (1, 0, D:12) a hydra corpse (1, 4, D:12) an acid dragon corpse (2, 3, D:12) a shapeshifter corpse the Ecumenical Temple