tschems Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 1, D:1) a +0 club a cursed +0 club (1, 17, D:1) a +0 dagger (1, 18, D:1) a +0 short sword a +0 dagger (3, 29, D:1) 27 arrows (5, -2, D:1) a +0 hunting sling (8, -6, D:1) a +0 spear (11, 10, D:1) 13 poisoned needles (13, 21, D:1) a +0 dagger (21, 8, D:1) 21 arrows (22, 5, D:1) a +0 club (26, 2, D:1) a +0 mace (37, 6, D:1) a +0 dagger (38, -3, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a cursed -1 club (6, -4, D:2) a +0 cloak (6, 11, D:2) a +0 hunting sling (9, 16, D:2) a +0 hunting sling (18, 10, D:2) a +0 leather armour (27, -30, D:2) a +0 robe (34, 8, D:2) a +0 dagger (35, -21, D:2) 5 arrows (41, -33, D:2) a +0 spear Level 3 of the Dungeon (2, -32, D:3) a +2 dagger of venom (2, -31, D:3) 2 potions of degeneration (7, -29, D:3) a +0 club (14, -38, D:3) a +1 whip of electrocution (15, -38, D:3) a +0 dagger (17, -32, D:3) a +2 hat (17, -2, D:3) a +0 club (19, 5, D:3) a +0 long sword (unseen) (25, -26, D:3) a +0 hunting sling (33, -32, D:3) a +0 whip (34, 2, D:3) a +0 short sword a +0 ring mail (36, 2, D:3) a +0 whip (36, 3, D:3) a +0 whip (39, -30, D:3) a +0 hand axe (41, 12, D:3) 22 bolts (49, -40, D:3) a +0 hand axe (49, -38, D:3) a +0 mace (49, -10, D:3) a +0 club (49, -1, D:3) a +0 club 30 gold pieces Level 4 of the Dungeon (1, -1, D:4) a +0 leather armour a +0 mace (1, 1, D:4) a +0 spear (11, 5, D:4) a +0 giant spiked club (12, -29, D:4) the +11 spear "Affabin" {vamp, *Rage Str+9} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+9). It may make you go berserk in combat. (28, -38, D:4) 29 bolts (28, -19, D:4) a +0 ring mail (41, -30, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 robe (3, -9, D:5) a +0 dagger (4, -21, D:5) a cursed +0 ring mail (7, -13, D:5) a +0 mace a +0 leather armour (7, -4, D:5) a +0 spear (9, -29, D:5) a +0 flail (12, -33, D:5) a +0 short sword (16, -35, D:5) a +0 rapier (21, -36, D:5) 19 arrows (30, -34, D:5) the cursed +0 hand axe of Regicide {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. It has a curse placed upon it. (34, -13, D:5) a +0 ring mail