tschems Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, -13, D:1) 10 poisoned needles (19, -4, D:1) 10 bolts (29, 13, D:1) 22 arrows (30, -4, D:1) a +0 club (30, 4, D:1) 18 arrows (31, -12, D:1) a +0 dagger (31, -10, D:1) a +0 dagger (34, 15, D:1) 30 arrows (37, -9, D:1) a +0 plate armour (42, 9, D:1) a +0 ring mail (43, 21, D:1) a +0 club (46, 29, D:1) a +0 leather armour (53, 10, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 0, D:2) a +0 club (14, -7, D:2) a +0 club (26, 0, D:2) a +1 leather armour of cold resistance (28, -16, D:2) a +0 club (29, -17, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (16, -21, D:3) a +0 whip (22, 7, D:3) a +2 flail of holy wrath (24, -2, D:3) a +0 leather armour (34, -25, D:3) a +0 dagger (46, 10, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 mace (32, 35, D:4) the +11 long sword of Sownauwe {venom, +Rage rC++ Str+2 SInv} It poisons the flesh of those it strikes. It affects your strength (+2). It greatly protects you from cold. It lets you see invisible. It lets you go berserk. (34, 33, D:4) a +0 falchion (43, 29, D:4) a +0 robe (48, 33, D:4) a +0 ring mail (49, -3, D:4) a +0 robe (52, -2, D:4) a +0 club a +0 leather armour