tschems Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (11, -8, D:1) a +0 dagger (16, 35, D:1) a +0 club (36, -6, D:1) a +0 club (60, 20, D:1) a cursed -1 dagger Level 2 of the Dungeon (8, -1, D:2) 18 bolts (15, -5, D:2) a +0 ring mail (24, -26, D:2) a +2 hat (31, 12, D:2) a +0 club (40, 22, D:2) a +0 whip (47, -17, D:2) a +0 ring mail (51, 4, D:2) a +0 dagger (53, -20, D:2) a +0 dagger (57, -33, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (7, -12, D:3) 7 needles of confusion (10, 5, D:3) a +0 club (11, -11, D:3) a +0 hand axe a +0 chain mail (16, -9, D:3) a +0 falchion (17, -10, D:3) a +0 shield (18, -16, D:3) a cursed +0 ring mail (19, 3, D:3) a +0 club (20, -15, D:3) a +0 whip (21, -28, D:3) a +0 whip (22, -28, D:3) a +2 dagger of protection (23, -6, D:3) a +0 club (24, -5, D:3) a +0 club (30, 7, D:3) a +0 leather armour a +0 whip of pain (31, -2, D:3) a +0 club (31, 7, D:3) a +0 scale mail (31, 8, D:3) a +0 whip (33, 4, D:3) a +0 club (35, 11, D:3) a +0 club (36, -20, D:3) a +0 short sword (36, -2, D:3) a +0 dagger (37, -20, D:3) a +0 robe (39, -5, D:3) a +0 spear (42, -8, D:3) a +0 dagger (45, -21, D:3) a +0 dagger (45, -11, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 trident (unseen) (1, -2, D:4) a +0 dagger a +0 robe an orc corpse (2, -3, D:4) a +0 chain mail an orc corpse (5, -16, D:4) a +2 hat (6, -24, D:4) a +0 halberd (6, -23, D:4) a throwing net (7, -23, D:4) a +0 ring mail a +0 club (12, -21, D:4) a cursed -3 trident (14, -19, D:4) a +0 club (21, -7, D:4) a +0 spear (22, -16, D:4) a +0 club a +0 leather armour a +0 whip (22, -7, D:4) a +0 club (23, -8, D:4) a +0 ring mail (24, -15, D:4) a throwing net (24, -12, D:4) a +0 robe a +0 dagger (26, -16, D:4) a +0 robe a +0 dagger (29, -12, D:4) a cursed +0 ring mail (34, 3, D:4) a +0 great mace (44, 7, D:4) the +8 trident "Gorphei" {flame, *Contam +Rage Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It lets you go berserk. It causes magical contamination when unequipped.