tschems Level 1 of the Dungeon (0, 0, D:1) a +0 club (17, 6, D:1) a +0 hunting sling (23, 8, D:1) a +0 robe (32, -8, D:1) a +0 mace (34, 3, D:1) a +0 robe (35, -26, D:1) a +0 chain mail (35, -14, D:1) a +0 whip (44, 12, D:1) a potion of degeneration (47, 18, D:1) a +0 chain mail (49, -29, D:1) a +0 dagger Level 2 of the Dungeon (1, 6, D:2) a +0 dagger (8, -6, D:2) a potion of lignification (18, -6, D:2) a +0 dagger (22, 8, D:2) a +0 club (25, 11, D:2) a +0 hunting sling (26, -28, D:2) a +0 hunting sling (48, -2, D:2) a +0 pair of boots (51, -18, D:2) a cursed -1 short sword (54, -20, D:2) a +0 robe (55, -24, D:2) a cursed +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 9, D:3) 10 arrows (7, 32, D:3) a cursed -3 mace (8, 7, D:3) 22 arrows (10, 6, D:3) a +0 ring mail (12, 17, D:3) a +2 short sword of electrocution (17, 12, D:3) a +0 whip (19, 14, D:3) a +0 ring mail of cold resistance Level 4 of the Dungeon [Shop] Efyfido's Weapon Shop a +0 giant spiked club (24 gold) a +0 rapier (52 gold) a +0 flail of protection (80 gold) a +0 arbalest (58 gold) a +1 quarterstaff of speed (247 gold) a +0 halberd of venom (88 gold) the +11 long sword "Atrien" {speed, rPois rN++ Int-5 Stlth+} (1033 gold) Attacks with this weapon are significantly faster. It affects your intelligence (-5). It protects you from poison. It greatly protects you from negative energy. It makes you more stealthy. a +0 dagger (26 gold) the +10 morningstar "Eos" {elec, Halo rElec} (962 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. a cursed -2 rapier (1 gold) (0, 0, D:4) a cursed +0 plate armour (1, 23, D:4) 4 large rocks (1, 27, D:4) a +0 scale mail (13, 16, D:4) a +0 scale mail (19, -13, D:4) a +0 shortbow 11 arrows (20, -13, D:4) a +0 dagger a +0 robe (24, 33, D:4) a +0 war axe (26, 24, D:4) a +0 falchion Level 5 of the Dungeon (0, 0, D:5) a +2 mace of crushing (0, 2, D:5) a +0 leather armour a +0 hand axe (7, -19, D:5) a +0 trident (10, -18, D:5) a +0 giant spiked club (24, -20, D:5) an arrow (24, -19, D:5) an arrow (26, -17, D:5) a +2 whip of electrocution (27, -16, D:5) 4 arrows (28, -17, D:5) a +0 ring mail (28, -16, D:5) a +0 leather armour a +0 short sword (29, -14, D:5) a +0 rapier (31, -31, D:5) a +0 robe (32, -47, D:5) a +0 leather armour (37, -32, D:5) a +0 club a +0 falchion a +0 dagger a +0 leather armour (37, -31, D:5) a +0 dagger a +0 robe a +0 flail a +0 leather armour (43, -8, D:5) 9 poisoned needles (51, -14, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a potion of flight (2, 0, D:6) a stone (3, 0, D:6) a +0 short sword a +0 leather armour of positive energy (3, 1, D:6) a +0 dagger an orc corpse (skeletalised by now) (5, 2, D:6) 19 gold pieces (6, -8, D:6) a potion of heal wounds (6, -7, D:6) a scroll of identify (10, 1, D:6) 2 fruits (10, 3, D:6) 21 gold pieces (12, 3, D:6) 10 gold pieces (13, -5, D:6) a scroll of identify