tschems Level 1 of the Dungeon (0, 0, D:1) 16 arrows (9, -10, D:1) 33 bolts (16, -2, D:1) a +0 leather armour (22, 34, D:1) 22 sling bullets (27, 19, D:1) a +0 club (28, 29, D:1) 10 sling bullets (32, 29, D:1) a +0 club (35, 26, D:1) a +0 spear (39, 17, D:1) a +0 hand axe (40, 14, D:1) a +0 short sword (44, -8, D:1) a +0 robe (48, 0, D:1) a +0 hunting sling (49, 13, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 32 arrows (4, 13, D:2) 18 arrows (5, -1, D:2) a +0 flail (8, 21, D:2) a +0 club (27, 38, D:2) a +0 flail (36, 17, D:2) 14 arrows (41, 8, D:2) a +0 buckler (43, 10, D:2) a +0 dagger (49, 7, D:2) a +0 large shield Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed +1 leather armour of Pantheism {*Drain +Blink MR++ Slay+3} (3340 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you blink. It causes draining when unequipped. It has a curse placed upon it. the +0 pair of gloves of Shadows and Fog {rPois MR- Str-5 SInv} (520 gold) It affects your strength (-5). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. the +2 helmet of the Fiddle {Dex+2 Stlth+} (2850 gold) It affects your dexterity (+2). It makes you more stealthy. the ring "Zuesm" {Wiz rPois rF- Str+8 SInv} (5520 gold) [ring of wizardry] It improves your spell success rate. It affects your strength (+8). It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. (0, 0, D:3) a +0 short sword (0, 10, D:3) a cursed +0 robe (11, 27, D:3) a +0 war axe (17, -11, D:3) 17 sling bullets (21, -14, D:3) a +0 dagger (25, 31, D:3) a +0 dagger (31, 23, D:3) a +0 club (35, 39, D:3) a +0 ring mail (37, 37, D:3) a +0 pair of gloves (48, 9, D:3) a +0 quarterstaff a +0 ring mail a +0 trident (62, 7, D:3) a +0 robe (66, 6, D:3) a cursed -3 hand axe Level 4 of the Dungeon (0, 0, D:4) a scroll of identify (2, 2, D:4) 16 stones (6, 6, D:4) a +0 giant club (unseen)