tsouns

the Dungeon
(10, 1, D)
  the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+}
    It affects your resistance to hostile enchantments.
    It prevents spellcasting.
    It prevents most forms of teleportation.
    It has a curse placed upon it.
  a +0,+0 orcish hand axe
  a +0 orcish shield
  a +0 orcish scale mail
(11, 1, D)
  the +4,+8 shillelagh "Devastator"
  the +12,+16 plutonium sword {Contam Stlth-}
    It causes magical contamination when unequipped.
    It makes you less stealthy.
  the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5}
    This legendary weapon is deadly to all dragonkind.
    
    It affects your AC (+5).
    It protects you from fire.
    It protects you from poison.
    It lets you go berserk.
  the cursed +9,+9 Sword of Zonguldrok {reap, Curse}
    If a monster killed with it leaves a corpse in good enough shape, the corpse
    will be animated as a zombie friendly to the killer.
    
    It may recurse itself.
    It has a curse placed upon it.
  the cursed +13,+13 Scythe of Curses {drain, Curse}
    A truly terrible weapon, it drains the life of those it strikes.
    
    It may recurse itself.
    It has a curse placed upon it.
  the +0,+0 Sword of Power
  the +9,+12 Mace of Variability {chaos}
    Each time it hits an enemy it has a different, random effect.
  the +7,+7 Singing Sword
  the +2,+10 longbow "Piercer" {velocity, EV-2}
    Any arrow fired from it inflicts extra damage.
    
    It affects your evasion (-2).
(61, 1, D)
  a +2,+0 sabre of venom
(62, 1, D)
  an uncursed staff of power
(63, 1, D)
  an ornate deck of changes {the Blade}
(68, 1, D)
  an uncursed staff of earth
(3, 2, D)
  a +5,+5 triple sword
  a +5,+5 great sword
  a +5,+5 double sword
  a +5,+5 demon blade
(4, 2, D)
  a +5,+5 quick blade
  a +5,+5 sabre
  a +5,+5 dagger
(73, 2, D)
  a +2,+3 mace of protection
(75, 2, D)
  a +3 leather armour of cold resistance
(3, 3, D)
  a +5,+5 lajatang
(4, 3, D)
  a +5,+5 giant spiked club
  a +5,+5 giant club
  a +5,+5 great mace
  a +5,+5 demon whip
(3, 4, D)
  1000 sling bullets
  a +5,+5 sling
  a +5,+5 longbow
  1000 arrows
  a +5,+5 bow
  1000 bolts
  a +5,+5 crossbow
(4, 4, D)
  a +5,+5 bardiche
  a +5,+5 demon trident
(10, 4, D)
  a tome of Destruction
  a tome of Destruction
  a disc of storms
(4, 5, D)
  a +5,+5 battleaxe
  a +5,+5 broad axe
(62, 5, D)
  a +3,+0 elven short sword
(63, 5, D)
  a +0,+0 elven long sword
  a +1,+2 orcish long sword
  a +0 orcish leather armour
(10, 6, D)
  an uncursed staff of energy
  a crystal ball of energy
(61, 6, D)
  a +2,+0 elven short sword
  a +0 elven chain mail
  a +0 elven buckler
(4, 7, D)
  a +3 large shield
  a +3 shield
(4, 8, D)
  a +5 crystal plate armour
  a +5 gold dragon armour
  a +5 ice dragon armour
  a +5 fire dragon armour
  a +5 plate armour
(61, 9, D)
  a +3,+2 dagger of speed
(62, 9, D)
  a +0,+0 mace
(63, 9, D)
  the cursed -1,+1 giant club "Ghif" {crush, rN+ Str+3}
    It inflicts extra damage upon your enemies.
    
    It affects your strength (+3).
    It protects you from negative energy.
    It has a curse placed upon it.
(70, 9, D)
  a +3 ring mail of fire resistance
(71, 9, D)
  the +4,+5 mace of Doom {antimagic, rC+ Str+2}
    It disrupts the flow of magical energy around spellcasters and certain
    magical creatures (including the wielder).
    
    It affects your strength (+2).
    It protects you from cold.
(62, 10, D)
  a +1 lightning rod (11/11) (still there?)
  a +1 lightning rod (10/11) (still there?)
  a +1 lightning rod (10/11) (still there?)
(70, 10, D)
  a crystal ball of energy
(61, 17, D)
  a plain deck of defence
(62, 17, D)
  the +9,+5 longbow of Titokero {speed, rC++ Int+2}
    Attacks with this weapon take half as long, but cause slightly less damage.
    
    It affects your intelligence (+2).
    It greatly protects you from cold.
(63, 17, D)
  a cursed staff of conjuration
(64, 17, D)
  a book of Control
(71, 17, D)
  a tome of Destruction
(72, 17, D)
  a bottled efreet
(73, 17, D)
  a +4 ring of intelligence
(62, 18, D)
  an uncursed staff of wizardry
(63, 18, D)
  a lamp of fire
(64, 18, D)
  an uncursed amulet of resist mutation
(73, 22, D)
  the +6,+2 flail of Ysyulem {elec, rF+ MR+ Int+2}
    Occasionally, upon striking a foe, it will discharge some electrical energy
    and cause terrible harm.
    
    It affects your intelligence (+2).
    It protects you from fire.
    It affects your resistance to hostile enchantments.
(49, 25, D)
  a +0 large shield
(50, 25, D)
  a +7,+0 dwarven hand axe of freezing
(51, 25, D)
  an ornate deck of changes
(52, 25, D)
  a book of Debilitation
(53, 25, D)
  a bottled efreet
(54, 25, D)
  a box of beasts
(55, 25, D)
  a cursed ring of hunger
(50, 26, D)
  an uncursed staff of conjuration
(51, 26, D)
  a +2 ring mail of positive energy
(52, 26, D)
  a +4,+0 long sword of flaming
(53, 26, D)
  a +1 large shield of reflection
(54, 26, D)
  a book of Burglary
(65, 27, D)
  a book of Party Tricks
(72, 27, D)
  a +2,+2 glaive of dragon slaying
(73, 27, D)
  a fan of gales
(62, 28, D)
  a fan of gales
(64, 28, D)
  a Grand Grimoire
(71, 28, D)
  a Young Poisoner's Handbook
  a book of Death
  a book of Control
  a book of Callings
  Ettifrud's Incunabulum of Ice and Transmutation
    Spells                             Type                      Level
    Freeze                             Ice                          1
    Stoneskin                          Transmutation/Earth          2
    Passwall                           Transmutation/Earth          3
    Ice Form                           Ice/Transmutation            4
    Condensation Shield                Ice                          4
    Metabolic Englaciation             Hexes/Ice                    6
(72, 28, D)
  a +2 robe of the Archmagi
(73, 28, D)
  an uncursed staff of conjuration
(51, 31, D)
  an arrow
  a stone
(63, 31, D)
  a +0,+3 falchion of protection
(73, 31, D)
  a +1,+0 elven short sword
  a +0 elven buckler
(74, 31, D)
  a +1,+0 elven long sword
(52, 32, D)
  an arrow
(62, 32, D)
  the +8,+8 autumn katana {slice, Clar}
    It inflicts extra damage upon your enemies.
    
    It protects you against confusion.
  a +1,+3 vampiric lajatang
(74, 32, D)
  a +1,+2 elven long sword
(52, 33, D)
  a stone
(52, 34, D)
  an arrow
(49, 37, D)
  a +3 leather armour of cold resistance
(50, 37, D)
  an uncursed ring of sustenance
(51, 37, D)
  an uncursed staff of wizardry
(52, 37, D)
  an uncursed staff of fire
(53, 37, D)
  an uncursed staff of death
(59, 37, D)
  a +1,+3 falchion of holy wrath
(60, 37, D)
  a lantern of shadows
(62, 37, D)
  an uncursed staff of energy
(63, 37, D)
  a fan of gales
(69, 37, D)
  a +1 chain mail of fire resistance
(70, 37, D)
  a +2,+2 mace of protection
(71, 37, D)
  a +4,+1 spear of dragon slaying
(72, 37, D)
  a book of Wizardry
(73, 37, D)
  a +4 ring of evasion
(49, 38, D)
  a +1,+1 dagger of pain
(50, 38, D)
  an uncursed ring of sustenance
(51, 38, D)
  the cursed -2,+0 mace of Distraction {venom, rF++}
    It poisons the flesh of those it strikes.
    
    It greatly protects you from fire.
    It has a curse placed upon it.
(52, 38, D)
  a +3 ring of strength
(53, 38, D)
  an uncursed amulet of resist corrosion
(60, 38, D)
  a +1,+4 mace of crushing
(70, 38, D)
  the Compendium of Protection and Feathers
    Spells                             Type                      Level
    *Song of Slaying                   Charms                       2
    Sure Blade                         Hexes/Charms                 2
    Ozocubu's Armour                   Charms/Ice                   3
    Airstrike                          Air                          4
    Tornado                            Air                          9
(71, 38, D)
  a book of Fire
(73, 38, D)
  a book of Changes
(61, 40, D)
  an uncursed staff of cold