tsouns the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (unseen) (11, 1, D) the +4,+8 shillelagh "Devastator" (unseen) (63, 1, D) a plain deck of war (68, 1, D) a +2,+2 orcish hand axe (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 sabre a +5,+5 dagger (67, 2, D) a -1,+0 orcish flail (75, 2, D) a +2,+6 vampiric long sword (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (62, 3, D) an uncursed staff of poison a throwing net (63, 3, D) 4 tomahawks (67, 3, D) the cursed +3,+0 quarterstaff of the Wraith {drain, +Rage} A truly terrible weapon, it drains the life of those it strikes. It lets you go berserk. It has a curse placed upon it. (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a tome of Destruction (unseen) (62, 4, D) a +0,+0 trident 3 poisoned tomahawks (68, 4, D) a -1,+0 orcish club a +2 orcish ring mail (74, 4, D) a -1,+1 orcish dagger a +0 orcish robe (75, 4, D) a +1,+1 orcish hand axe (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (10, 6, D) a crystal ball of energy (62, 6, D) 3 tomahawks a poisoned tomahawk (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (74, 8, D) a manual of Ice Magic (70, 9, D) a +0,+0 crossbow 18 bolts (71, 9, D) the ring of Viasog {Fire Dex+3 Int-3} [ring of fire] It affects your intelligence (-3). It affects your dexterity (+3). (72, 9, D) a +0,+0 bow 26 arrows (62, 10, D) 42 strawberries an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity the amulet "Ramaepn" {Spirit +Inv} [amulet of guardian spirit] It lets you turn invisible. the +8,+6 flail of Havoc {antimagic, +Rage rPois Stlth++} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from poison. It lets you go berserk. It makes you much more stealthy. 3 potions of berserk rage a +5,+5 quick blade a +0 elven robe (70, 10, D) a cursed staff of air a +3,+2 bow 15 arrows of dispersal a centaur corpse (skeletalised by now) (71, 10, D) a +0,+0 crossbow a +1,+0 quarterstaff of protection 15 bolts a yaktaur corpse (skeletalised by now) (72, 10, D) a +0,+0 crossbow 16 bolts a yaktaur corpse (skeletalised by now) a bottled efreet (62, 11, D) a +2,+2 spear of venom (71, 14, D) 5 bolts (69, 16, D) a black bear corpse (skeletalised by now) (62, 17, D) a cursed staff of earth (71, 17, D) an uncursed staff of earth (72, 17, D) the ring of Thoucw {+cTele Dex+3 Acc+3} [ring of teleport control] It affects your dexterity (+3). It affects your accuracy (+3). (73, 17, D) a +3,+3 great sword of electrocution (64, 18, D) a +3,+2 demon trident of freezing (71, 18, D) a +6,+0 war axe of venom (73, 18, D) a +0,+2 scythe of dragon slaying (63, 19, D) a wand of draining (5) 2 scrolls of enchant weapon III (72, 19, D) a grizzly bear corpse (skeletalised by now) (62, 27, D) a scroll of brand weapon (63, 27, D) the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Dex-2 Int-2 Stlth-- Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It causes teleportation. It may recurse itself. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (64, 27, D) an uncursed staff of energy (72, 27, D) a cursed staff of summoning (62, 28, D) a +0,+0 orcish long sword (63, 28, D) a +1 ring of intelligence (64, 28, D) a +1,+5 war axe of electrocution (72, 28, D) the cursed +1,-2 crossbow of Tortfeasance {elec, rC++ rN+ Dex+1} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+1). It greatly protects you from cold. It protects you from negative energy. It has a curse placed upon it. (62, 30, D) a +1,+1 dwarven morningstar a +1 ring mail a human corpse (rotten by now) (64, 30, D) the cursed +1,-1 lajatang of the Wilderness {elec, MR++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0,+1 bow 17 arrows a centaur corpse (rotten by now) (61, 31, D) a +2,+0 elven short sword a +0 elven buckler a cursed -3 ring of evasion (62, 32, D) a +4,+4 trident of piercing a +0 orcish plate armour an orc corpse (rotten by now) (63, 32, D) a cursed +0,-1 war axe a +0 plate armour (63, 33, D) a +1,+2 battleaxe a +0 chain mail (63, 34, D) 2 large rocks (60, 37, D) the +4 shield of the Three Beds {Dex+3 Int+3} It affects your intelligence (+3). It affects your dexterity (+3). (61, 37, D) a book of Cantrips (62, 37, D) a +2 ring mail of cold resistance (69, 37, D) a scorpion corpse a +0,+3 scimitar of slicing (72, 37, D) a +3,+2 spear of piercing (59, 38, D) a +0,+1 halberd of freezing (60, 38, D) a +2 ring of protection (61, 38, D) a cursed +0,-1 giant club (still there?) a +4 ring mail of magic resistance (still there?) (62, 38, D) an uncursed staff of energy (63, 38, D) a +2,+4 hand axe of flaming (70, 38, D) a +7 blowgun (71, 38, D) a +0 pair of bracers of archery (72, 38, D) a lantern of shadows (73, 38, D) a scorpion corpse (still there?) a +2,+2 falchion of electrocution (still there?) (60, 39, D) a +0,+0 giant club (unseen) (72, 41, D) a giant centipede corpse